Ҹ] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:01:25.ttyrec Time: (1572393685) Wed Oct 30 00:01:25 2019 Ҹ]`[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ҹ]r ySFv%FSP[Ziratha the Odd Ball ] St8 Dx11 Co6 In12 Wi16 Ch4 PsyVorFemLaw Dlvl:1 $0 HP 12(12)  Pw 34(34)  AC7 Xp1/0 T1 Bli  It is written in the Book of Bill Rizer:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Bill Rizer seeks to possess the Amulet, and with itҸ] [11;63H to gain deserved ascendance over the other gods.  You, a newly trained Odd Ball, have been heralded from birth as the instrument of Bill Rizer. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Bill Rizer!--More--Ҹ]O4Hello ziratha, welcome to SlashEMExtended! You are a lawful female vortex Psyker.--More--Ҹ]gV;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ҹ]T  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Ҹ] Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Ҹ]f  Ҹ] pF(0/(Bty8vSҸ]I F[Ziratha the Odd Ball ] St8 Dx11 Co6 In12 Wi16 Ch4 PsyVorFemLaw Spa:34 $0 HP 12(12)  Pw 34(34)  AC7 Xp1/0 T1 Bli Ҹ] Ҹ]L &You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--Ҹ]r [Ziratha the Odd Ball ] St8 Dx11 Co6 In12 Wi16 Ch4 PsyVorFemLaw  12(12)  Pw 34(34)  AC7 Xp1/0 T1 Bli The moon is waxing tonight.vҸ]H# Ҹ]CquitҸ]~uitҸ]itҸ][Really quit? WARNING: this will erase your game permanently! [yes/no]? Ҹ]yҸ]qeҸ] sҸ] Y[Ziratha the Odd Ball  12(12)  Pw 34(34)  AC7 Xp1/0 T1 Bli pF(0/(Bty8vS[Ziratha the Odd Ball ] St8 Dx11 Co6 In12 Wi16 Ch4 PsyVorFemLaw Spa:34 $0 HP 12(12)  Pw 34(34)  AC7 Xp1/0 T1 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) Ҹ]n Weapons e - an uncursed fireproof +1 hand blaster (weapon in foreclaw) {12} f - 50 uncursed +0 blaster bolts (in quiver) {1} Armor g - an uncursed +1 healer uniform (being worn) {6} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks a - an uncursed spellbook of psybeam (0:2) {0} b - an uncursed finalized spellbook of cure blindness (0:4) {0} c - an uncursed spellbook of extra healing (3:5) {0} d - an uncursed spellbook of jumping (0:4) {0} Potions h - an uncursed finalized potion of healing {0} i - an uncursed potion of cure insanity {0}(end) Ҹ]0tDo you want to see your attributes? [ynq] (n) Ҹ]LnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: half spell damage. You could not have this property intrinsically: burnopathy. Scroll identification only worked 100 times out of 281. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 3. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 21. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 92% chance. Scroll drop chance was reduced to 97%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 80%. Potion drop chance was reduced to 87%. Weapon drop chance was reduced to 77%. ConceaҸ]iling monsters were spawned underneath items 91% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: body armor. The following skill was limited to basic proficiency: techniques. The following skill was limited to skilled proficiency: bow. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: divination spells (turn 146). Number of artifacts generated was 0. Number of fake artifacts generated was 3. Monster spawn increase would have started at turn 19771. Monster spawn increase had reached its maximum at turn 139255. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1040845. The monster class that cannot be genocided was snake. The monster species that was spawned more often: Lucifer (freq bonus 4). The monster species tҸ]nhat was spawned more often: spike fungus (freq bonus 4). The monster species that was spawned more often: buggerbear (freq bonus 2). The monster species that was spawned more often: pertinency indulging (freq bonus 28). The monster species that was spawned more often: automatic kitten (freq bonus 4). The monster species that was spawned more often: execration dingier (freq bonus 4). The monster species that was spawned more often: spike smasher (freq bonus 2). The monster species that was spawned more often: red colony (freq bonus 12). The monster species that was spawned more often: evasive fox (freq bonus 9). --More--Ҹ]The monster species that was spawned more often: hidden mold (freq bonus 8). The monster species that was spawned more often: rigging nodule (freq bonus 28). The monster species that was spawned more often: maud colony (freq bonus 20). The monster species that was spawned more often: spammer mummy (freq bonus 6). The monster species that was spawned more often: intrit (freq bonus 6). The monster species that was spawned more often: gigantic fairy (freq bonus 15). The monster species that was spawned more often: lunch thoroughbred (freq bonus 6). The monster species that was spawned more often: ulcerated offended (freq bonus 3). The monster species that was spawned more often: stumbling horror (freq bonus 4). The monster species that was spawned more often: mean nurse (freq bonus 12). The monster species that was spawned more often: full dead (freq bonus 8). The monster trait that was more common: monsters that like to mimic objectsҸ] (freq bonus 1). The monster trait that was more common: monsters that originate from dnethack (freq bonus 2). The monster trait that was more common: monsters that count as rats (freq bonus 4). The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2). The monster trait that was more common: monsters that roar (freq bonus 2). The monster trait that was more common: monsters that make orc sounds (freq bonus 2). The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4). The monster trait that was more common: monsters that can hide (freq bonus 3). The monster trait that was more common: joke monsters (freq bonus 4). The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2). The monster species that was never randomly spawned: gluttonous hulk. The monster species that was never randomly spawned: superplay figure. [24;1Ҹ]HThe monster species that was never randomly spawned: Vev5K{'EFT2Vr2:. The monster species that was never randomly spawned: half-orc. The monster species that was never randomly spawned: volt turret. The monster species that was never randomly spawned: ojyama puyo. The monster species that was never randomly spawned: defecated overbaked. The monster species that was never randomly spawned: aggravated ogre. The monster species that was never randomly spawned: sprook. The monster species that was never randomly spawned: vomit monster. The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak). The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE). The RNG hath decreed that this item was never generated: egostone (gray). The RNG hath decreed that this item was never generated: prostitute shoe ((null)). The RNG hath decreed that this item was never generated: high-elven warswҸ]”Jord (runed curved sword). The RNG hath decreed that this item was never generated: green tea (forget-me-not). The RNG hath decreed that this item was never generated: gravation stone (gray). The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA). The RNG hath decreed that this item was never generated: implant of credit (consecrated). The RNG hath decreed that this item was never generated: corrosion (heavy metal). The RNG hath decreed that this item was generated more often: brick chain ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 50). The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 20). --More--Ҹ]The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 27). The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 8). The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 33). The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 135). The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 8). The RNG hath decreed Ҹ]that this item was generated more often: amulet of hunger (gleaming, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 9). The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 79). The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6). The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 5). The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 7). The RNG hath decreed that this item was always generated cursed: evil patch stone (gray). The RNG hath decreed that this item was always generated curҸ]sed: dimness (peculiar). The RNG hath decreed that this item was always generated cursed: turn undead (copper). The RNG hath decreed that this item was always generated cursed: gain ability (ruby). The RNG hath decreed that this item was always generated cursed: unlucky stone (gray). The RNG hath decreed that this item was always generated cursed: credit card ((null)). The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves). The RNG hath decreed that this item was always generated cursed: paralysis (shivering). The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION). The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield). The RNG hath decreed that this trap was always invisible: brown spell trap. The RNG hath decreed that this trap was generated mҸ]Sore often: chaos trap (freq bonus 5). Trap randomization happened for 1 in 437 traps. Trap difficulty was increased by 37. Next attribute increase check would have come at turn 377. Strength training was 0. Dexterity training was 0. Wisdom training was -4. Constitution training was 0. Your sanity was 0. You were sleep resistant. You were poison resistant. You were immune to petrification. You were blinded (0). You had not decided on your sexuality yet. You saw invisible. --More--Ҹ]You leeched mana. You were aware of the presence of unsolid creatures. You were aware of the presence of creatures without limbs. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (327). You survived. --More--Ҹ]?EpF(0/(Bty8vS[Ziratha the Odd Ball ] St8 Dx11 Co6 In12 Wi16 Ch4 PsyVorFemLaw Spa:34 $0 HP 12(12)  Pw 34(34)  AC7 Xp1/0 T1 Bli Do you want to see your discoveries? [ynq] (n) Ҹ]ɧn Discoveries  Armor healer uniform (clean white clothes) Scrolls scroll of healing (WAKE ME UP AND SIGH) scroll of mana (FWQWGADZ) scroll of phase door (NEJZINITE EBAD NADVOR E LADNO) scroll of standard id (OBI WAN CANOPY) scroll of cure (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) * scroll of extra healing (VUS AS CORIUMA) * scroll of greater mana restoration (MIS DES SBIL DE BRUNSEZEN) Spellbooks spellbook of psybeam (forgotten) spellbook of cure blindness (god-given) spellbook of extra healing (rose-scented) spellbook of jumping (generous) Potions potion of healing (effervescent) potion of cure insanity (deadweight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom)[2Ҹ]ܧ4;59H * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Ҹ]-ty8Do you want an account of creatures vanquished? [ynq] (n) Ҹ]nVanquished creatures: 0 mover jellies (1 created) 0 tucholds (1 created) 0 knifolds (1 created) 0 geckechauns (1 created) 0 goblins (1 created) 0 rock piercers (1 created) 0 black rats (1 created) 0 bought plants (1 created) 0 microscopic space fleets (4 created) 0 colorless wasers (1 created) 0 lichens (1 created) 0 immobile mushrooms (1 created) 0 golden growths (1 created) The quadrennial sodden ratchet (0 times) 0 pw stealers (1 created) 0 eekbesus (1 created) 0 Njusha's sweet sandals (1 created) 0 hap snakes (2 created) 0 small snakes (1 created) 0 claw hulks (1 created) 0 birdons (2 created) 0 kobold zombies (1 created) 0 point stealers (1 created) 0 creeping 42's (4 created) 0 stunted zombiemen (26 created) 0 friendly adventurers (1 created) 0 dumb humans (4 created) 0 regular humans (3 created) Ҹ] [31;1H0 akira girls (5 created) 0 promiscuous lasses (2 created) 0 child nurses (1 created) 0 zero gunnhilds (1 created) 0 insane survivors (1 created) 0 hallucinating survivors (1 created) 0 aaah aaahs (1 created) 0 cern beginners (1 created) 0 sad survivors (4 created) 0 blabbering otakus (1 created) 0 boil-covered wretches (1 created) 0 village idiots (1 created) 0 annoying idiots (1 created) 0 wide-eyed tourists (1 created) --More--Ҹ]0 aimless-looking merchants (1 created) 0 sanctimonious-looking preachers (1 created) 0 coal miners (1 created) 0 beginners (1 created) 0 bumbling priests (1 created) 0 sharpwoodsmen (1 created) 0 agents of the black market (2 created) 0 maias (2 created) 0 ancipitals (1 created) 0 bretons (1 created) 0 imperials (1 created) 0 cursers (1 created) 0 navis (1 created) 0 squeak babes (3 created) 0 farting brats (1 created) 0 dark hunters (1 created) 0 bad lance carriers (1 created) 0 muggers (1 created) 0 smirking sneak thieves (2 created) 0 Shattered Ziggurat cultists (1 created) 0 water thieves (1 created) 0 farting boys (1 created) 0 training doods (1 created) 0 block-heeled girls (1 created) 0 evasive shooting rangers (1 created) 0 yukinkos (1 created) 0 black archers (1 created) 0 glib hands (1 created) 0 babelfiҸ]Ush (8 created) 0 inactive mushroom patches (1 created) 0 forgotten plants (1 created) 0 disintegration troves (1 created) 0 dummy monster needed for visual interfaces (2 created) 134 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. --More--Ҹ]ApF(0/(Bty8vS[Ziratha the Odd Ball ] St8 Dx11 Co6 In12 Wi16 Ch4 PsyVorFemLaw Spa:34 $0 HP 12(12)  Pw 34(34)  AC7 Xp1/0 T1 Bli Do you want to see your conduct? [ynq] (n) Ҹ] 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Ҹ] tGoodbye ziratha the Psyker... You quit in Space Base on dungeon level 34 with 11650 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--