Ҹ].  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:01:14.ttyrec Time: (1572393674) Wed Oct 30 00:01:14 2019 Ҹ][?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ҹ]~- y.---...|-----....+|........||.......k||.?d.....||.'.....#|........|----------[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha Dlvl:1 $0 HP 9(9)  Pw 4(4)  AC7 Xp1/0 T1  It is written in the Book of Malroth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts ofҸ]-  the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Malroth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Globule, have been heralded from birth as the instrument of Malroth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Malroth!--More--Ҹ]ט 5Hello ziratha, welcome to SlashEMExtended! You are a chaotic female shoe DQ Slime.--More--Ҹ](;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ҹ]N\  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Ҹ] Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Ҹ]^M [Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 The moon is waxing tonight.Ҹ]1Unknown command '^J'.--More--Ҹ]aThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]anTurn the number pad off? [yn] (n) Ҹ] mn[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ]1Unknown command '^J'.--More--Ҹ]n\The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]anTurn the number pad off? [yn] (n) Ҹ]RZn[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ]a1Unknown command '^J'.--More--Ҹ]?WThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]2anTurn the number pad off? [yn] (n) Ҹ]Zn[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ]>1Unknown command '^J'.--More--Ҹ]Q The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]N anTurn the number pad off? [yn] (n) Ҹ]M n[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ] # Ҹ]quitҸ]uitҸ]6itҸ]KwtҸ] [Really quit? WARNING: this will erase your game permanently! [yes/no]? Ҹ]_[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ]#Unknown command '^J'.--More--Ҹ]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]anTurn the number pad off? [yn] (n) Ҹ]n[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ] 1Unknown command '^J'.--More--Ҹ]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]SanTurn the number pad off? [yn] (n) Ҹ]Sn[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ] 1Unknown command '^J'.--More--Ҹ]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ]anTurn the number pad off? [yn] (n) Ҹ]n[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ] :Unknown command '^J'.[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ]} [Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ] [Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha  9(9)  Pw 4(4)  AC7 Xp1/0 T1 Ҹ]^# Ҹ]* quitҸ][Really quit? WARNING: this will erase your game permanently! [yes/no]? Ҹ]d|yҸ] eҸ] sҸ][Ziratha the Globule  9(9)  Pw 4(4) .---...|-----....+|........||.......k||.?d.....||.'.....#|........|----------[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha Dlvl:1 $0 HP 9(9)  Pw 4(4)  AC7 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Ҹ]K'n Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0}(end) Ҹ]Do you want to see your attributes? [ynq] (n) Ҹ]InFinal Attributes: You had transgressed. Your alignment was -20. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 160. Potion identification only worked 3 times out of 37. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 14. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 66% chance. Wand drop chance was reduced to 32%. Potion drop chance was reduced to 89%. Weapon drop chance was reduced to 80%. Armor drop chance was reduced to 83%. Tool drop chance was reduced to 89%. Musable item generation frequency had a negative bias of 19%. Concealing monsters were spawned underneath items 27% of the time only. MonsteҸ]Ir death drops spawned with only 97% chance. The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: memorization. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: unicorn horn. The following skill became untrainable if you tried to train it too early: elemental spells (turn 65). The following skill became harder to train at higher skill levels: chaos spells. Heavy curses were more common by 7%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 85611. Monster spawn increase had reached its maximum at turn 194288. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1657500. The monster class that cannot be genocided was sea monster. The monster class thatҸ]I was spawned more often: kobold (freq bonus 4). The monster species that was spawned more often: terchet force patch (freq bonus 5). The monster species that was spawned more often: salvaging chosen twee (freq bonus 8). The monster species that was spawned more often: Runner (freq bonus 14). The monster species that was spawned more often: void fungus (freq bonus 84). The monster species that was spawned more often: terchet warp fungus (freq bonus 5). The monster species that was spawned more often: young sky dragon (freq bonus 18). The monster species that was spawned more often: measled weeklong (freq bonus 18). --More--Ҹ]The monster species that was spawned more often: femme (freq bonus 14). The monster species that was spawned more often: will demon (freq bonus 36). The monster species that was spawned more often: burgundy giant (freq bonus 7). The monster species that was spawned more often: suffered frailer (freq bonus 40). The monster species that was spawned more often: locust (freq bonus 24). The monster species that was spawned more often: tapioca pudding (freq bonus 42). The monster species that was spawned more often: worth rewrite (freq bonus 21). The monster species that was spawned more often: cerulean force patch (freq bonus 6). The monster species that was spawned more often: kemel (freq bonus 10). The monster species that was spawned more often: fumigater (freq bonus 6). The monster species that was spawned more often: party force patch (freq bonus 36). The monster species that was spawned more often: eliminate stereotyped (freq bonuҸ]s 10). The monster species that was spawned more often: fast zuubie (freq bonus 20). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1). The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4). The monster trait that was more common: monsters with fire resistance (freq bonus 4). The monster trait that was more common: monsters whose attacks dim you (freq bonus 2). The monster trait that was more common: HC aliens (freq bonus 8). The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2). The monster trait that was more common: monsters that count as orc (freq bonus 2). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4). The monsterҸ] species that was never randomly spawned: seedmen bulletproofed. The monster species that was never randomly spawned: martian missile walker. The monster species that was never randomly spawned: fire trove. The monster species that was never randomly spawned: toidi. The monster species that was never randomly spawned: downwind furzier. The monster species that was never randomly spawned: Officer Katcher. The monster species that was never randomly spawned: adrenaline steven. The monster species that was never randomly spawned: lamenting girl. The monster species that was never randomly spawned: north sasquatch. The monster species that was never randomly spawned: acidic patch. The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak). The RNG hath decreed that this item was never generated: metal chain ((null)). The RNG hath decreed that this item was never generated: shield of mobility (slipҸ]pery shield). The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected). The RNG hath decreed that this item was never generated: implant of terror (sanguinary). The RNG hath decreed that this item was never generated: aggravate monster (grating). The RNG hath decreed that this item was never generated: spetum (forked polearm). The RNG hath decreed that this item was never generated: contingency (difficult). The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves). The RNG hath decreed that this item was never generated: glass hostage chain ((null)). The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 12). --More--Ҹ]E The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 19). The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6). The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 26). The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 2). The RNGҸ]&E  hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 6). The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 5). The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 8). The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 9). The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 9). The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 2). The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 13). The RNG hath decreed that this item class was generateҸ]*E d more often: Gems (freq bonus 46). The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels). The RNG hath decreed that this item was always generated cursed: giant scythe ((null)). The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9). The RNG hath decreed that this item was always generated cursed: invisibility (dark brown). The RNG hath decreed that this item was always generated cursed: spoon ((null)). The RNG hath decreed that this item was always generated cursed: shield ((null)). The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet). The RNG hath decreed that this item was always generated cursed: gain level (overpowered). The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow). [31;1Ҹ];E HThe RNG hath decreed that this trap was always invisible: flicker strip trap. The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 5). Trap randomization happened for 1 in 585 traps. Next attribute increase check would have come at turn 163. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You were acid resistant. You had the menu bug. (83886080). You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could fly. --More--Ҹ] You could survive without air. You had discount action. Your luck was zero. You had spell retention for remembering 60 spells. You could not have safely prayed (1084). You survived. --More--Ҹ]J .---...|-----....+|........||.......k||.?d.....||.'.....#|........|----------[Ziratha the Globule ] St7 Dx14 Co13 In7 Wi5 Ch5 SliShoFemCha Dlvl:1 $0 HP 9(9)  Pw 4(4)  AC7 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) Ҹ] n Discoveries  Scrolls scroll of healing (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of mana (BUEYUE BRIGITTE) scroll of phase door (WH40K) scroll of standard id (FAT PINK BLOB) scroll of cure (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of extra healing (BITING WITH COOL TUSK MAYBE FREEZED) * scroll of greater mana restoration (SUPERCOMPLEX LICHENORC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Ҹ]H@ Do you want an account of creatures vanquished? [ynq] (n) Ҹ] vn Vanquished creatures:  0 little dogs (1 created) 0 kobolds (1 created) 0 unknifolds (1 created) 0 training kobolds (1 created) 0 clubbelgoblins (1 created) 0 field mice (2 created) 0 explode lights (1 created) 0 beginner elementals (2 created) 0 minighosts (3 created) 0 newborn rub monsters (1 created) 0 swolp fish (1 created)  15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ҹ]; Do you want to see your conduct? [ynq] (n) Ҹ]S 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Ҹ] > Goodbye ziratha the DQ Slime... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 9 hit points when you quit.--More--