[Ҹ]E Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.23:59:23.ttyrec Time: (1572393563) Tue Oct 29 23:59:23 2019 [Ҹ]K[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [Ҹ] y------|....||....||....|.....||....d|...D||....||....|---#--[Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu Dlvl:1 $0 HP 26(26)  Pw 5(5)  AC-2 Xp1/0 T1  It is written in the Book of Odin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, a[Ҹ] Ond he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Odin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Odin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Odin!--More--\Ҹ]/-----....|....|....|....|....d...D|....|....|--#--\Ҹ]Velkommen ziratha, welcome to SlashEMExtended! You are a neutral male draconian Valkyrie.--More--fҸ]Ft ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--gҸ]  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--hҸ]K Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--hҸ]= V [Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu  26(26)  Pw 5(5)  AC-2 Xp1/0 T1 Be careful! New moon tonight.iҸ]c# iҸ]k enhanceiҸ]  Current skills: (0 slots available)  Fighting Skills bare-handed combat Unskilled (max Expert) high heels Unskilled (max Expert) general combat Unskilled (max Expert) shield Basic (max Master) body armor Unskilled (max Expert) two-handed weapons Unskilled (max Expert) polymorphing Unskilled (max Expert) devices Unskilled (max Expert) searching Unskilled (max Expert) spirituality Unskilled (max Expert) petkeeping Unskilled (max Expert) missile weapons Unskilled (max Expert) techniques Basic (max Master) implants Unskilled (max Skilled) sexy flats Basic (max Master) two-weapon combat Unskilled (max Expert) riding Unskilled (max Expert)iҸ] [K Weapon Skills dagger Basic (max Expert) axe Unskilled (max Expert) pick-axe Unskilled (max Expert) short sword Unskilled (max Expert) broadsword Unskilled (max Expert) long sword Unskilled (max Expert) two-handed sword Unskilled (max Expert) scimitar Unskilled (max Expert) saber Unskilled (max Expert) hammer Basic (max Master) quarterstaff Unskilled (max Expert) polearms Unskilled (max Expert) spear Basic (max Expert) javelin Unskilled (max Expert) trident Unskilled (max Expert) lance Unskilled (max Expert) bow Unskilled (max Expert) sling Unskilled (max Expert) crossbow iҸ] Unskilled (max Expert) Spellcasting Skills body spells Unskilled (max Expert) matter spells Unskilled (max Expert)(end) pҸ]W [Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu Dlvl:1 $0 HP 26(26)  Pw 5(5)  AC-2 Xp1/0 T1 [Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu  26(26)  Pw 5(5)  AC-2 Xp1/0 T1 Ҹ])X5;1HҸ]c) Pick an object.Ҹ]A D a dragon (draconian valkyrie called ziratha, on a staircase)  Accessing Pokedex entry for valkyrie...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -1. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists cold. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Ҹ]A   Attacks:  1d8, uses weapon - ordinary physical  1d8, uses weapon - ordinary physical  --More--Ҹ]a ------ |....| |....| |....| .....| |....d |...D| |....|[Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu  26(26)  Pw 5(5)  AC-2 Xp1/0 T1 Ҹ]; >[Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu  26(26)  Pw 5(5)  AC-2 Xp1/0 T2 D<Ҹ][R[Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu  26(26)  Pw 5(5)  AC-2 Xp1/0 T3 D.d.Ҹ][Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu  26(26)  Pw 5(5)  AC-2 Xp1/0 T3 [Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu  26(26)  Pw 5(5)  AC-2 Xp1/0 T4 Dd.#,,..Ҹ] Weapons a - an uncursed +1 spear (weapon in foreclaw) {12} b - 5 uncursed +0 daggers {20} Armor c - a blessed +3 small shield (being worn) {12} e - an uncursed +1 set of deep dragon scales (being worn) {20} Comestibles d - an uncursed food ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0}(end) Ҹ]g c------|....||....||....|.Dd..|#,,|.....|...<||....||....|---#--[Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu  26(26)  Pw 5(5)  AC-2 Xp1/0 T4 Ҹ] RDon't even bother. Your current form can't realistically wear armor!--More--Ҹ]Xg GBut you may try to wear something anyway. Do it? [yn] (n) Ҹ]6n[Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu  26(26)  Pw 5(5)  AC-2 Xp1/0 T4 Ҹ]6# Ҹ]M quitҸ]4 uitҸ]" itҸ]mZZReally quit? WARNING: this will erase your game permanently! [yes/no]? Ҹ]L=yҸ]eҸ]g sҸ]Fy [Ziratha the Stripling  26(26)  Pw 5(5) ------|....||....||....|.Dd..|#,,|.....|...<||....||....|---#--[Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu Dlvl:1 $0 HP 26(26)  Pw 5(5)  AC-2 Xp1/0 T4 Do you want your possessions identified? DYWYPI? [ynq] (n) Ҹ]n Weapons a - an uncursed +1 spear (weapon in foreclaw) {12} b - 5 uncursed +0 daggers {20} Armor c - a blessed +3 small shield (being worn) {12} e - an uncursed +1 set of deep dragon scales (being worn) {20} Comestibles d - an uncursed food ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0}(end) Ҹ]Rj------|....||....||....|.Dd..|#,,|.....|...<||....||....|---#--Do you want to see your attributes? [ynq] (n) Ҹ]WnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: jumping. You could not have this property extrinsically: curse resistance. You could not have this property intrinsically: scent view. Scroll identification only worked 100 times out of 173. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 92. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 110. Spellbook identification only worked 2 times out of 21. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 82%. Wand drop chance was reduced to 75%. Amulet drop chance was reduced to 74%. [2Ҹ]y2;1HPotion drop chance was reduced to 90%. Weapon drop chance was reduced to 48%. Armor drop chance was reduced to 99%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 77%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: implants. The following skill was trained at half the usual rate: quarterstaff. The following skill was trained at one fifth the usual rate: riding. The following skill was limited to basic proficiency: missile weapons. The following skill was limited to skilled proficiency: spirituality. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: pick-axe (turn 91). The following skill became untrainable after a while: martial arts (turn 53065). The followingҸ]~ skill became harder to train at higher skill levels: petkeeping. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 36211. Monster spawn increase had reached its maximum at turn 180751. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 854850. The monster class that cannot be genocided was lizard. --More--Ҹ]rgThe monster class that was spawned more often: worm (freq bonus 6). The monster species that was spawned more often: shrieker mushroom patch (freq bonus 16). The monster species that was spawned more often: Freddie (freq bonus 14). The monster species that was spawned more often: sudden tengu (freq bonus 28). The monster species that was spawned more often: gifting suboffice (freq bonus 16). The monster species that was spawned more often: staryu (freq bonus 22). The monster species that was spawned more often: ambiance woodcutter (freq bonus 18). The monster species that was spawned more often: red koopa (freq bonus 7). The monster species that was spawned more often: Mephisto (freq bonus 16). The monster species that was spawned more often: gridotaur (freq bonus 8). The monster species that was spawned more often: throwbacker (freq bonus 28). The monster species that was spawned more often: gas turret (freq bonus 16). The Ҹ]gmonster species that was spawned more often: cloud cattle (freq bonus 20). The monster species that was spawned more often: small naga (freq bonus 27). The monster species that was spawned more often: petty very old black dragon (freq bonus 48). The monster species that was spawned more often: hell locust (freq bonus 24). The monster species that was spawned more often: aberration flayer (freq bonus 10). The monster species that was spawned more often: black and white mushroom (freq bonus 8). The monster species that was spawned more often: cultist (freq bonus 16). The monster species that was spawned more often: acid ant (freq bonus 14). The monster species that was spawned more often: seven of clubs (freq bonus 21). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2). The monster trait that was more common: monsters that are humanoid (freq bonus 3). The monster trait that was more commҸ]gon: monsters with petrification resistance (freq bonus 3). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1). The monster trait that was more common: monsters with bleedout attacks (freq bonus 6). The monster species that was never randomly spawned: bureaucratization grantee dirtily. The monster species that was never randomly spawned: monkey zombie. The monster species that was never randomly spawned: Linus the Cat. The monster species that was never randomly spawned: degenerate spore. The monster species that was never randomly spawned: squione. The monster species that was never randomly spawned: cyan boomer. The monster species that was never randomly spawned: healing colony. The monster species that was never randomly spawned: dancing queen. The monster species that was never randomly spawned: armload philological. The monster species that was never randomly spawned: Miss Mud/DiҸ]grt. The monster class that was always generated with extra speed: turret. The RNG hath decreed that this item was never generated: brown sweets ((null)). The RNG hath decreed that this item was never generated: gnomish boots (little black boots). The RNG hath decreed that this item was never generated: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN). The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin). The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech). The RNG hath decreed that this item was never generated: keep satiation (useful). The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME). --More--Ҹ]7The RNG hath decreed that this item was never generated: heavy stone ball ((null)). The RNG hath decreed that this item was never generated: hellish bolt (hellish). The RNG hath decreed that this item was never generated: stone to flesh (thick). The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6). The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 7). The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 8). The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 11). The RNG hath decreed that this item was generated more ofteҸ]Gn: blood loss (romantic, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 25). The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 2). The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 39). The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 5)Ҹ]K. The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: rogues gloves (boiled gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 6). The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet). The RNG hath decreed that this item was always generated cursed: silk mail ((null)). The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine). The RNG hath decreed that this item was always generated cursed: silver nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible). The RNG hath decreed that this item was always generated cursed: nastypoҸ]Xle ((null)). The RNG hath decreed that this item was always generated cursed: worm tooth ((null)). The RNG hath decreed that this item was always generated cursed: dropbug stone (gray). The RNG hath decreed that this item was always generated cursed: aklys (thonged club). The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray). The RNG hath decreed that this trap was always invisible: ragnarok trap. The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 1). Trap randomization happened for 1 in 666 traps. Next attribute increase check would have come at turn 323. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were cold resistant. You were level-drain resistant. --More--Ҹ]oYou had not decided on your sexuality yet. You were prevented from having jumping (0). Your chance to block was 23%. You had 1497 points of nutrition remaining. You were stealthy. You could fly. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (147). You survived. --More--Ҹ]F------|....||....||....|.Dd..|#,,|.....|...<||....||....|---#--[Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu Dlvl:1 $0 HP 26(26)  Pw 5(5)  AC-2 Xp1/0 T4 Do you want to see your discoveries? [ynq] (n) Ҹ]on Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swoҸ]ord)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe) (1 of 4)Ҹ] * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star) Ҹ] * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit) (2 of 4)Ҹ])q  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (orange robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (lead helmet)  * sedge hat (internet helmet)  * skullcap (eternal hҸ]:q elmet)  * flack helmet (bluy helmet)  * crystal helm (secret helmet)  * mining helm (masked helmet)  * field helm (basin helmet)  * helm of safeguard (crazy helmet)  * war hat (meso helmet)  * plasteel gloves (white gloves)  * leather gloves (lead gloves)  * gauntlets of safeguard (viva gloves)  * gauntlets of plugsuit (parked gloves)  * commander gloves (slit gloves)  * field gloves (velvet gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield) (3 of 4)Ҹ]X  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (porcelain sandals)  * field boots (clunky heels)  * boots of safeguard (area boots)  Scrolls  scroll of healing (TORIPIRU MAXIMIZE MAGIK)  scroll of mana (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU)  scroll of phase door (OM NOM NOM)  scroll of standard id (INEMPҸ]l TIO)  scroll of cure (THE NETHACK DEVTEAM IS NOT DEAD)  * scroll of extra healing (SILLY LITTLE NYMPHS)  * scroll of greater mana restoration (YOU CANNOT PLAY A BONEMANCER WITHOUT MARROWS)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)Ҹ]u ------|....||....||....|.Dd..|#,,|.....|...<||....||....|---#--[Ziratha the Stripling ] St18 Dx9 Co12 In7 Wi10 Ch8 ValDraMalNeu Dlvl:1 $0 HP 26(26)  Pw 5(5)  AC-2 Xp1/0 T4 Do you want an account of creatures vanquished? [ynq] (n) Ҹ] Qn Vanquished creatures:  0 little dogs (1 created) 0 visor sewer rats (1 created) 0 daddy longlegses (1 created) 0 bought plants (1 created) 0 kobold zombies (1 created) 0 regular humans (1 created) 0 minighosts (1 created) 0 newts (1 created) 0 forgotten plants (1 created) 0 kobold cadavers (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ҹ]d Do you want to see your conduct? [ynq] (n) Ҹ]* 7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -3. You had a maximum alignment of 0.--More--Ҹ]2g Farvel ziratha the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 26 hit points when you quit.--More--