ȸ]R Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.23:18:39.ttyrec Time: (1572391119) Tue Oct 29 23:18:39 2019 ȸ]][?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ȸ]yȸ] ------------------|................||.............f..||................|................;||..............V.||................||............$...|------------------ȸ]>[Ziratha the Heyaduo ] St11 Dx16 Co9 In16 Wi10 Ch6 OtaOctMalLaw Dlvl:1 $139 HP 16(16)  Pw 18(18)  AC6 Xp1/0 T1  It is written in the Book of Brahma:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Brahma seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Heyaduo, have been heralded from birth as the instrument of Brahma. You are destined to recover the Amȸ]ƴulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Brahma!--More--ȸ]bȸ]  ȸ]fKonnichi wa ziratha, welcome to SlashEMExtended! You are a lawful male octopode Otaku.ȸ]Y--More--ȸ];You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ȸ]  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ȸ] Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--ȸ]DX [Ziratha the Heyaduo ] St11 Dx16 Co9 In16 Wi10 Ch6 OtaOctMalLaw  16(16)  Pw 18(18)  AC6 Xp1/0 T1 Be careful! New moon tonight.ȸ]z2Unknown command '^J'.--More--ȸ]%The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ȸ]ObnTurn the number pad off? [yn] (n) ȸ]p n[Ziratha the Heyaduo ] St11 Dx16 Co9 In16 Wi10 Ch6 OtaOctMalLaw  16(16)  Pw 18(18)  AC6 Xp1/0 T1 ȸ]2Unknown command '^J'.--More--ȸ]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ȸ]bnTurn the number pad off? [yn] (n) ȸ]}fn[Ziratha the Heyaduo ] St11 Dx16 Co9 In16 Wi10 Ch6 OtaOctMalLaw  16(16)  Pw 18(18)  AC6 Xp1/0 T1 ȸ]3] # ȸ]tquitȸ]uitȸ]i \Really quit? WARNING: this will erase your game permanently! [yes/no]? ȸ]6Dyȸ]'eȸ]sȸ][Ziratha the Heyaduo  16(16)  Pw 18(18) ------------------|................||.............f..||................|................;||..............V.||................||............$...|------------------[Ziratha the Heyaduo ] St11 Dx16 Co9 In16 Wi10 Ch6 OtaOctMalLaw Dlvl:1 $139 HP 16(16)  Pw 18(18)  AC6 Xp1/0 T1 Do you want your possessions identifieȸ]"d? DYWYPI? [ynq] (n) ȸ]j n Weapons a - an uncursed +0 katana (weapon in hand) {16} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - an uncursed tin of backbringer meat {0} d - 25 uncursed slime molds {0} e - 5 uncursed ringos {0} f - an uncursed gunyoki {0} g - an uncursed slice of pizza {0} h - an uncursed tripe ration {0} i - an uncursed cream pie {0} Scrolls m - an uncursed scroll of gold detection {0} n - an uncursed finalized scroll of identify {0} o - an uncursed scroll of summon undead {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Potions j - an uncursed potion of restore ȸ]j ability {0} k - an uncursed potion of enlightenment {0} l - an uncursed finalized potion of water {0}(end) ȸ]]Do you want to see your attributes? [ynq] (n) ȸ]inFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: warning. Scroll identification only worked 100 times out of 233. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 6. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 10. Monsters only dropped their musable items with 93% chance. Ring drop chance was reduced to 86%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 87%. Weapon drop chance was reduced to 67%. Tool drop chance was reduced to 83%. Food drop chance was reduced to 92%. Musable item generation frequency had a negative biasȸ]i of 70%. Concealing monsters were spawned underneath items 72% of the time only. The following skill was trained at half the usual rate: protection spells. The following skill was limited to basic proficiency: polymorphing. The following skill was limited to expert proficiency: shield. The following skill became untrainable after a while: sling (turn 17981). The following skill couldn't be trained before a certain turn number is reached: axe (turn 24638). The following skill became harder to train at higher skill levels: enchantment spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21111. Monster spawn increase had reached its maximum at turn 228471. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 374731. The monster class that cannot be genocided was cockatrice. The monster species thatȸ]i was spawned more often: dying domesticity (freq bonus 12). The monster species that was spawned more often: hehing snake (freq bonus 8). The monster species that was spawned more often: mayu sibayu (freq bonus 6). The monster species that was spawned more often: undead ice mage (freq bonus 6). The monster species that was spawned more often: lifelong perversive (freq bonus 16). The monster species that was spawned more often: alseides (freq bonus 6). The monster species that was spawned more often: blood knight (freq bonus 4). The monster species that was spawned more often: ammo stash-stacker (freq bonus 2). --More--ȸ]The monster species that was spawned more often: mangler (freq bonus 20). The monster species that was spawned more often: solid colony (freq bonus 6). The monster species that was spawned more often: squadron coinsured (freq bonus 4). The monster species that was spawned more often: nimble rat (freq bonus 3). The monster species that was spawned more often: skeleton kobold (freq bonus 4). The monster species that was spawned more often: parlance demeriting (freq bonus 48). The monster species that was spawned more often: building worker (freq bonus 6). The monster species that was spawned more often: yardie (freq bonus 3). The monster species that was spawned more often: orange bulb (freq bonus 3). The monster species that was spawned more often: numbness monster (freq bonus 4). The monster species that was spawned more often: shining silver wolf (freq bonus 12). The monster species that was spawned more often: obeyable debutant nȸ]eutered vowed effaced individualism cartographer (freq bonus 48). The monster trait that was more common: monsters that gurgle (freq bonus 2). The monster trait that was more common: monsters that bark (freq bonus 6). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1). The monster species that was never randomly spawned: yellow bulb. The monster species that was never randomly spawned: varied coin. The monster species that was never randomly spawned: kobolt. The monster species that was never randomly spawned: Lungorthin. The monster species that was never randomly spawned: kamikaze maimai. The monster species that was never randomly spawned: little leprechaun. The monster species that was never randomly spawned: doom knight. The monster species that was never randomly spawned: dim patch. The monster species that was never randomly spawned: bone beast. The monster specieȸ]s that was never randomly spawned: cloll. The RNG hath decreed that this item was never generated: make invisible (marble). The RNG hath decreed that this item was never generated: curseuse stone (gray). The RNG hath decreed that this item was never generated: amulet of prism (prismatic). The RNG hath decreed that this item was never generated: cure critical wounds (roast mate). The RNG hath decreed that this item was never generated: orcish helm (iron skull cap). The RNG hath decreed that this item was never generated: helm of thirst (echo helmet). The RNG hath decreed that this item was never generated: stinking cloud (distorted). The RNG hath decreed that this item was never generated: engraving stone (gray). The RNG hath decreed that this item was never generated: magic whistle (whistle). The RNG hath decreed that this item was never generated: full lead suit ((null)). The RNG hath decreed that this item was generated more often:ȸ]] magic dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8). The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 10). The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: heavy long sword ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 17). --More--ȸ]/jThe RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 7). The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 16). The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 5). The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 4). The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 9). The RNG hath decreed that this item was generaȸ]