ȸ]Ԃ  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.23:17:48.ttyrec Time: (1572391068) Tue Oct 29 23:17:48 2019 ȸ]m [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ȸ]y----#-.....||...d||...f||..V$||....||....||....------[Ziratha the Rambler ] St6 Dx8 Co10 In7 Wi5 Ch12 TouKhaFemNeu+H Dlvl:1 $1198 HP 18(18)  Pw 14(14)  AC10 Xp1/0 T1  It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all ȸ]  the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lady!--More--ȸ]ձȸ]$Aloha ziratha, welcome to SlashEMExtended! You are a neutral female haxor khajiit Tourist.--More--ȸ] ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ȸ]B  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ȸ]( Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--ȸ]*Y [Ziratha the Rambler ] St6 Dx8 Co10 In7 Wi5 Ch12 TouKhaFemNeu+H  18(18)  Pw 14(14)  AC10 Xp1/0 T1 Be careful! New moon tonight.ȸ]2Unknown command '^J'.--More--ȸ]ϔThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ȸ]ObnTurn the number pad off? [yn] (n) ȸ]n[Ziratha the Rambler ] St6 Dx8 Co10 In7 Wi5 Ch12 TouKhaFemNeu+H  18(18)  Pw 14(14)  AC10 Xp1/0 T1 ȸ]Y# ȸ]#quitȸ]quitȸ]Eitȸ] \Really quit? WARNING: this will erase your game permanently! [yes/no]? ȸ]yȸ]@reȸ])sȸ][Ziratha the Rambler  18(18)  Pw 14(14) ----#-.....||...d||...f||..V$||....||....||....------[Ziratha the Rambler ] St6 Dx8 Co10 In7 Wi5 Ch12 TouKhaFemNeu+H Dlvl:1 $1198 HP 18(18)  Pw 14(14)  AC10 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ȸ]#n Weapons a - 30 uncursed +2 darts (in quiver) {0} Armor p - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - an uncursed huge chunk of meat {0} c - an uncursed banana {0} d - 5 uncursed pears {0} e - an uncursed food ration {0} f - an uncursed clove of garlic {0} g - an uncursed twen corpse {10} h - 3 uncursed tripe rations {0} i - an uncursed slata egg {0} j - an uncursed millipede egg {0} k - an uncursed lembas wafer {0} Scrolls m - a blessed scroll of magic mapping {0} n - 4 uncursed scrolls of magic mapping {0} o - an uncursed finalized scroll of magic mapping {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrȸ]#-olls of standard id {0} w - an uncursed scroll of cure {0} Potions l - 2 uncursed finalized potions of extra healing {0} Tools q - an uncursed expensive camera (0:0) {0} r - an uncursed credit card {0}(end) ȸ]----#-.....|Do you want to see your attributes? [ynq] (n) ȸ]nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: searching. You could not have this property intrinsically: poison resistance. Ring identification only worked 4 times out of 20. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 427. Monsters only dropped their musable items with 93% chance. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 73%. Potion drop chance was reduced to 70%. Tool drop chance was reduced to 91%. Concealing monsters were spawned underneath items 68% of the time only. Monster death drops spawned with only 72% chance. The following skill could not be trained at all: ocȸ]cult spells. The following skill was trained at half the usual rate: riding. The following skill was trained at one fifth the usual rate: javelin. The following skill became untrainable if you tried to train it too early: memorization (turn 5). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 54121). The following skill became harder to train at higher skill levels: elemental spells. Sticky curses were more common by 12%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 78468. Monster spawn increase had reached its maximum at turn 159008. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 880794. The monster class that cannot be genocided was arachnid or centipede. The monster species that was spawned more often: flapbat (freq bonus 8). The monsteȸ]r species that was spawned more often: torment worm (freq bonus 9). The monster species that was spawned more often: ten of diamonds (freq bonus 5). The monster species that was spawned more often: leafed colonizing (freq bonus 10). The monster species that was spawned more often: poster of secrets (freq bonus 24). The monster species that was spawned more often: hc feminist (freq bonus 24). The monster species that was spawned more often: orc bimmler (freq bonus 6). The monster species that was spawned more often: pummel elemental (freq bonus 1). The monster species that was spawned more often: armed force (freq bonus 4). The monster species that was spawned more often: vacuum cleaner nymph (freq bonus 6). --More--ȸ] The monster species that was spawned more often: cultivating skyrocketed (freq bonus 1). The monster species that was spawned more often: negator ooze (freq bonus 9). The monster species that was spawned more often: rock play figure (freq bonus 1). The monster species that was spawned more often: si-oh-wee carrion crawler (freq bonus 36). The monster species that was spawned more often: killer chicken (freq bonus 3). The monster species that was spawned more often: sour mushroom (freq bonus 4). The monster species that was spawned more often: Mister Head (freq bonus 6). The monster species that was spawned more often: slow fungus (freq bonus 15). The monster species that was spawned more often: dung beetle (freq bonus 4). The monster species that was spawned more often: mexico recounting (freq bonus 4). The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2). The monster trait that was more comȸ]mon: monsters that can swim (freq bonus 3). The monster trait that was more common: monsters that can tunnel (freq bonus 1). The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1). The monster trait that was more common: monsters with vampire dialogue (freq bonus 9). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 5). The monster trait that was more common: monsters that spawn in large groups (freq bonus 3). The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2). The monster species that was never randomly spawned: burning mimic. The monster species that was never randomly spawned: realignment familarity. ȸ]+The monster species that was never randomly spawned: slitter orc. The monster species that was never randomly spawned: sparring holeproof blobbed. The monster species that was never randomly spawned: Sofia's leather pump. The monster species that was never randomly spawned: power evil elemental. The monster species that was never randomly spawned: nexus bomb. The monster species that was never randomly spawned: three of spades. The monster species that was never randomly spawned: taker patch. The monster species that was never randomly spawned: cloud cattle. The monster class that was always generated with extra speed: dog or other canine. The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield). The RNG hath decreed that this item was never generated: nether (GALADRIEL YOU ARE INSANE). The RNG hath decreed that this item was never generated: chrome shield (metallic shield). ȸ]3The RNG hath decreed that this item was never generated: orcish dagger (crude dagger). The RNG hath decreed that this item was never generated: wonder chain ((null)). The RNG hath decreed that this item was never generated: great dagger ((null)). The RNG hath decreed that this item was never generated: amber (yellowish brown). The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves). The RNG hath decreed that this item was never generated: message (pen-written). The RNG hath decreed that this item was never generated: torch ((null)). The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 61). The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 12). --More--ȸ]+The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 14). The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 20). The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 26). The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 34). The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 10). The RNG hath decreed that this iȸ]:tem was generated more often: time (ticking, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 3). The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 4). The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 9). The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10). The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 15). The RNG hath decreed that this item was always generated cursed: inferno (enveloped). The RNG hath decreed that this item was always generated cursed: no-light stoȸ]Jne (gray). The RNG hath decreed that this item was always generated cursed: high boots (jackboots). The RNG hath decreed that this item was always generated cursed: turn undead (copper). The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit). The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe). The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce). The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe). The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)). The RNG hath decreed that this item was always generated cursed: drain resistance (brittle). The RNG hath decreed that this trap was always invisible: mana battery trap. The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 1). Trap randȸ]Romization happened for 1 in 272 traps. Next attribute increase check would have come at turn 545. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (102). You survived. --More--ȸ]׿(----#-.....||...d||...f||..V$||....||....||....------[Ziratha the Rambler ] St6 Dx8 Co10 In7 Wi5 Ch12 TouKhaFemNeu+H Dlvl:1 $1198 HP 18(18)  Pw 14(14)  AC10 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ȸ]tn Discoveries  Scrolls scroll of magic mapping (ZESE PLASHCH) scroll of healing (WAMUU) scroll of mana (HFR GUR SBEPR YHXR) scroll of phase door (ODER MOTHERATOR) scroll of standard id (SENIOR ASSWIPE) scroll of cure (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) * scroll of extra healing (ONLY I KNOW THAT THERE IS A BOSS BUG IN EVERY AREA) * scroll of greater mana restoration (FUCKTHISGAME) Potions potion of extra healing (tangerine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ȸ]'Do you want an account of creatures vanquished? [ynq] (n) ȸ] n Vanquished creatures:  0 flightless birds (1 created) 0 little dogs (1 created) 0 touch spores (1 created) 0 aqua kobolds (1 created) 0 teapot grannies (1 created) 0 cave goblins (1 created) 0 drains rats (2 created) 0 evasive sewer rats (1 created) 0 rabbits (1 created) 0 venom crawlers (1 created) 0 bought plants (1 created) 0 dork unicorns (1 created) 0 frenzy mammals (1 created) 0 lame angels (1 created) 0 easy vamps (1 created) 0 rat zombies (1 created) 0 cardboard golems (1 created) 0 minighosts (1 created) 0 eh ghosts (1 created) 0 biem turrets (1 created) 0 amulets of change (1 created)  22 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ȸ] pDo you want to see your conduct? [ynq] (n) ȸ]6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ȸ]^Aloha ziratha the Tourist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 1198 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--