ȸ]  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.23:17:23.ttyrec Time: (1572391043) Tue Oct 29 23:17:23 2019 ȸ] [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ȸ]y|--------.--------|........$......||.........N;..`.|--------X-------[Ziratha the Annoying Guy ] St11 Dx9 Co12 In11 Wi6 Ch14 HusSheMalCha Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC7 Xp1/0 T1  It is written in the Book of Wendy:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, andȸ]( bides his time.  Your goddess Wendy seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Annoying Guy, have been heralded from birth as the instrument of Wendy. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Wendy!--More--ȸ] ȸ]֗rHello ziratha, welcome to SlashEMExtended! You are a chaotic male shell Hussy.--More--ȸ],;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ȸ]I  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ȸ]. Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--ȸ]  You don't feel like being male![Ziratha the Annoying Girl ] St11 Dx9 Co12 In11 Wi6 Ch14 HusSheFemCha  15(15)  Pw 8(8)  AC7 Xp1/0 T1 Be careful! New moon tonight.ȸ]# ȸ]Yquitȸ]$ uitȸ]Zitȸ]tȸ]]ZReally quit? WARNING: this will erase your game permanently! [yes/no]? ȸ]/4 yȸ] eȸ]sȸ]T[Ziratha the Annoying Girl  15(15)  Pw 8(8) |--------.--------|........$......||.........N;..`.|--------X-------[Ziratha the Annoying Girl ] St11 Dx9 Co12 In11 Wi6 Ch14 HusSheFemCha Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC7 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ȸ]2[n Weapons a - an uncursed +0 soft girl sneaker (weapon in hand) {2} Armor b - an uncursed +0 pair of soft sneakers (being worn) {2} Scrolls c - an uncursed finalized scroll of stinking cloud {0} d - an uncursed scroll of stinking cloud {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0}(end) ȸ]Ad Do you want to see your attributes? [ynq] (n) ȸ] nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: hallu party. You could not have this property intrinsically: detect monsters. Scroll identification only worked 100 times out of 119. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 29. Implant identification only worked 1 times out of 75. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 25. Gem identification only worked 100 times out of 203. Monsters only dropped their equipment with 30% chance. Amulet drop chance was reduced to 73%. Potion drop chance was reduced to 97%. Weapon drop chance was reduced to 95%. Armor drop chance was reduced to 91%. Monster death drops spawned with only 95% chance. The follȸ] owing skill could not be trained at all: dart. The following skill was trained at one fifth the usual rate: trident. The following skill was limited to basic proficiency: flail. The following skill became untrainable if you tried to train it too early: gun control (turn 42). The following skill became untrainable if you tried to train it too early: protection spells (turn 546). The following skill became untrainable after a while: crossbow (turn 50436). The following skill couldn't be trained before a certain turn number is reached: high heels (turn 17574). The following skill became harder to train at higher skill levels: high heels. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21604. Monster spawn increase had reached its maximum at turn 294460. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 1066410. ȸ] The monster class that cannot be genocided was elemental. The monster species that was spawned more often: chaos polymorpher (freq bonus 6). The monster species that was spawned more often: pink force fungus (freq bonus 45). The monster species that was spawned more often: giant entity (freq bonus 16). The monster species that was spawned more often: reuse centaur (freq bonus 4). The monster species that was spawned more often: susuwatari (freq bonus 36). The monster species that was spawned more often: dirty slime (freq bonus 1). The monster species that was spawned more often: albino warp fungus (freq bonus 42). The monster species that was spawned more often: casual spawn (freq bonus 12). --More--ȸ]_The monster species that was spawned more often: super enemy (freq bonus 6). The monster species that was spawned more often: copper snake (freq bonus 9). The monster species that was spawned more often: adult green dragon (freq bonus 1). The monster species that was spawned more often: petty black wolf (freq bonus 4). The monster species that was spawned more often: loaded light (freq bonus 96). The monster species that was spawned more often: tomb clan (freq bonus 15). The monster species that was spawned more often: rebilling cobby dacha (freq bonus 1). The monster species that was spawned more often: soldier stinker (freq bonus 18). The monster species that was spawned more often: classy miraculously (freq bonus 18). The monster species that was spawned more often: nuub gnome (freq bonus 4). The monster species that was spawned more often: F`9? (freq bonus 6). The monster species that was spawned more often: venom slime (freq bȸ] _onus 2). The monster trait that was more common: monsters that burble (freq bonus 12). The monster trait that was more common: monsters that like to mimic objects (freq bonus 4). The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2). The monster species that was never randomly spawned: dire cocktypus. The monster species that was never randomly spawned: slime patch. The monster species that was never randomly spawned: flying penetrator. The monster species that was never randomly spawned: olympus titan. The monster species that was never randomly spawned: normal porpse. The monster species that was never randomly spawned: agent black colony. The monster species that was never randomly spawned: Antimatter Kommissioner. The monster species that was never randomly spawned: forgotten laser. The monster species that was never randomly spawned: buildimon. The monster species that was never raȸ] _ndomly spawned: navy mushroom. The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots). The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN). The RNG hath decreed that this item was never generated: course lance ((null)). The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece). The RNG hath decreed that this item was never generated: tar chain ((null)). The RNG hath decreed that this item was never generated: amulet of drain resistance (warped). The RNG hath decreed that this item was never generated: dywypi stone (gray). The RNG hath decreed that this item was never generated: chaos bolt (credited). The RNG hath decreed that this item was never generated: wishing (TRICK 13). The RNG hath decreed that this item was never generated: paralysis (automatic). The RNG hath decreed that this item was generated more often: hoe sable (ȸ]_(null), freq bonus 3). The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 34). The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 81). The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 44). The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 27). The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 15). --More--ȸ](The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 17). The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5). The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 4). The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 9). The RNG hath decreed that this item was generated more often: bricklayer bar ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 10). The RNG hath decreed that this item was generated more ofȸ]0ten: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 13). The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 4). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 89). The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue). The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak). The RNG hath decreed that this item was always generated cursed: brass lantern ((null)). The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet). The RNG hath decreed that this item was always generated cursed: thunder (sparking). The RNG hath decreed that this item was always generated cursed: futon swatter ((null)). The RNG hath decȸ]4reed that this item was always generated cursed: invulnerability (icy). The RNG hath decreed that this item was always generated cursed: amulet of change (square). The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet). The RNG hath decreed that this item was always generated cursed: endure heat (spotted). The RNG hath decreed that this trap was always invisible: quiz trap. The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 2). Trap randomization happened for 1 in 993 traps. Trap difficulty was increased by 1. Next attribute increase check would have come at turn 1972. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had -1 turns left to hit a guy.. You had -1 turns left to defeat a guy.. Youȸ]9 were prevented from hallu partying (0). You had 1500 points of nutrition remaining. You could swim. You could survive without air. You had scent view. Your luck was zero. You had spell retention for remembering 100 spells. --More--ȸ] ZYou could not have safely prayed (257). You survived. --More--ȸ]3|--------.--------|........$......||.........N;..`.|--------X-------[Ziratha the Annoying Girl ] St11 Dx9 Co12 In11 Wi6 Ch14 HusSheFemCha Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC7 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ȸ]n Discoveries  Amulets amulet of change (knobbly) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (MIXING FUCK) scroll of healing (INNOCENCE PETRIFIED SKIN) scroll of mana (ESQUECER OS RENUNCIANTES) scroll of phase door (SPLASH EM EXTENDED POOL PARTY) scroll of standard id (A HOT SINGLE MAHOU SHOUJO) scroll of cure (NEBER IHM SASS HANNES) * scroll of extra healing (AUTOEXEC BAT) * scroll of greater mana restoration (DEADLY BONES FILE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ȸ];Do you want an account of creatures vanquished? [ynq] (n) ȸ]4n Vanquished creatures:  0 slowlaines (1 created) 0 tucholds (1 created) 0 inept nymphs (1 created) 0 evasive sewer rats (1 created) 0 rabbits (1 created) 0 hares (1 created) 0 large bats (1 created) 0 crawling elementals (1 created) 0 arvogenic topmodels (1 created) 0 hap snakes (1 created) 0 beginner horrors (1 created) 0 shambling wights (1 created) 0 grid xorns (1 created) 0 packing humans (1 created) 0 +1 nm walls (1 created) 0 +2 nm barricades (1 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ȸ]7Do you want to see your conduct? [ynq] (n) ȸ]6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ȸ]&Goodbye ziratha the Hussy... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you quit.--More--