nȸ]_"  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.23:17:02.ttyrec Time: (1572391022) Tue Oct 29 23:17:02 2019 nȸ]' [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] oȸ]pytF8(0/(Bv[Ziratha the Survivor ] St10 Dx6 Co11 In11 Wi13 Ch7 AnaVorFemCha Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC-3 Xp1/0 T1 Bli  It is written in the Book of the Profound Darkness:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess the Profound Darkness seeks to possess the Amulet, and with it tooȸ] q gain deserved ascendance over the other gods.  You, a newly trained Survivor, have been heralded from birth as the instrument of the Profound Darkness. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Profound Darkness!--More--oȸ]oMtHello ziratha, welcome to SlashEMExtended! You are a chaotic female vortex Anachronist.--More--pȸ];You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--pȸ]i Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--qȸ] Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--qȸ]<  [Ziratha the Survivor ] St10 Dx6 Co11 In11 Wi13 Ch7 AnaVorFemCha  15(15)  Pw 6(6)  AC-3 Xp1/0 T1 Bli Be careful! New moon tonight.vsȸ]z> # tȸ]quittȸ]Ozuittȸ]:ittȸ]J ZReally quit? WARNING: this will erase your game permanently! [yes/no]? tȸ]yuȸ]7euȸ].suȸ][Ziratha the Survivor  15(15)  Pw 6(6)  AC-3 Xp1/0 T1 Bli uȸ]tF8(0/(Bv[Ziratha the Survivor ] St10 Dx6 Co11 In11 Wi13 Ch7 AnaVorFemCha Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC-3 Xp1/0 T1 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) uȸ]q n Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - the uncursed +0 force pike named Lanceguard (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed very burnt +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0}(end) vȸ].tDo you want to see your attributes? [ynq] (n) vȸ]FfnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stoned chilling. You could not have this property extrinsically: numbopathy. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 216. Tool identification only worked 5 times out of 20. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 86%. Ring drop chance was reduced to 98%. Potion drop chance was reduced to 92%. Weapon drop chance was reduced to 98%. Tool drop chance was reduced to 72%. Food drop chance was revȸ]Rfduced to 89%. Musable item generation frequency had a negative bias of 49%. The following skill could not be trained at all: axe. The following skill was trained at half the usual rate: divination spells. The following skill was limited to expert proficiency: pick-axe. The following skill became untrainable after a while: javelin (turn 36732). The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 53522). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 51718. Monster spawn increase had reached its maximum at turn 149057. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 881912. The monster class that cannot be genocided was zombie. The monster class that was spawned more often: ant or other insect (freq bonus 1). The monster species that was spawned vȸ]bfmore often: mythical dawn agent (freq bonus 15). The monster species that was spawned more often: resonant spirit (freq bonus 84). The monster species that was spawned more often: emery longitudinal (freq bonus 6). The monster species that was spawned more often: gru (freq bonus 3). The monster species that was spawned more often: multi-hued patch (freq bonus 6). The monster species that was spawned more often: mishapen golem (freq bonus 10). The monster species that was spawned more often: catchment groggery (freq bonus 10). The monster species that was spawned more often: chiropteran zombie (freq bonus 6). --More--vȸ]The monster species that was spawned more often: petty vopal bunny (freq bonus 48). The monster species that was spawned more often: flirt detrimental (freq bonus 36). The monster species that was spawned more often: petty very old black dragon (freq bonus 4). The monster species that was spawned more often: sexy asian lady (freq bonus 4). The monster species that was spawned more often: catechism ambushed (freq bonus 2). The monster species that was spawned more often: spider magus (freq bonus 4). The monster species that was spawned more often: annoying slex ghost (freq bonus 8). The monster species that was spawned more often: preteen recidivism (freq bonus 16). The monster species that was spawned more often: difbaf grue (freq bonus 3). The monster species that was spawned more often: infallible nonjudicial (freq bonus 54). The monster species that was spawned more often: b-type (freq bonus 3). The monster species that was spawvȸ]ned more often: hidden mushroom (freq bonus 4). The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4). The monster trait that was more common: monsters that have scratch attacks (freq bonus 2). The monster trait that was more common: monsters from the Evil Variant (freq bonus 2). The monster trait that was more common: monsters that have explosion attacks (freq bonus 2). The monster species that was never randomly spawned: eliding vulgarian. The monster species that was never randomly spawned: passive mind flayer. The monster species that was never randomly spawned: somalese. The monster species that was never randomly spawned: cyan wort. The monster species that was never randomly spawned: extremely ugly cat. The monster species thavȸ]t was never randomly spawned: formality gourde. The monster species that was never randomly spawned: puncture valley. The monster species that was never randomly spawned: furious fungus. The monster species that was never randomly spawned: mortally crossing anathematize. The monster species that was never randomly spawned: big bear brother. The RNG hath decreed that this item was never generated: sanity timeout (yithian). The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)). The RNG hath decreed that this item was never generated: captcha helm (internet helmet). The RNG hath decreed that this item was never generated: senzu ((null)). The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated). The RNG hath decreed that this item was never generated: paper sword ((null)). The RNG hath decreed that this item was never generated: mountains (mountainous). vȸ]The RNG hath decreed that this item was never generated: rocket launcher ((null)). The RNG hath decreed that this item was never generated: two-handed trident ((null)). The RNG hath decreed that this item was never generated: nastiness (forking). The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 13). The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 28). The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 20). The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 33). The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 4). --More--vȸ]\^The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 18). The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 18). The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: ash (fire-red, freq bonus 14). The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 16). The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4). The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R,vȸ]g^ freq bonus 5). The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 10). The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 3).The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 11). The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 6). The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak). The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals). The RNG hath decreed that this item was always generated cursed: pick-axe ((null)). The RNG hath decreed that this item was always generated cursed: switcheroo (amazing). The RNG hath decreed that this item wvȸ]l^as always generated cursed: hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: aurora beam (alarming). The RNG hath decreed that this item was always generated cursed: chrome blade ((null)). The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear). The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal). The RNG hath decreed that this item was always generated cursed: green gown ((null)). The RNG hath decreed that this trap was always invisible: ventilator. The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 3). Trap randomization happened for 1 in 195 traps. Next attribute increase check would have come at turn 326. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You were sleep rvȸ]q^Kesistant. You were poison resistant. You were magic-protected. You were immune to petrification. You were blinded (0). You had not decided on your sexuality yet. You were prevented from having numbopathy (0). You were prevented from being a stoned chiller (0). --More--vȸ]bYou leeched mana. You were aware of the presence of unsolid creatures. You were aware of the presence of creatures without limbs. You had 1500 points of nutrition remaining. You could fly. You could survive without air. You had full nutrients. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (640). You survived. --More--vȸ]ptF8(0/(Bv[Ziratha the Survivor ] St10 Dx6 Co11 In11 Wi13 Ch7 AnaVorFemCha Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC-3 Xp1/0 T1 Bli Do you want to see your discoveries? [ynq] (n) vȸ]n Discoveries  Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (cyan cloak) Scrolls scroll of healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of mana (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (ATTACK BY THROW A GOLD COIN) scroll of cure (WHIRLPOOL GROPING) * scroll of extra healing (AFKPU ZEJOTYDIN) * scroll of greater mana restoration (THAZI N EPIBATHA CHEOUCH CHA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end)vȸ] vȸ]4Z [tDo you want an account of creatures vanquished? [ynq] (n) vȸ] n Vanquished creatures:  0 checkals (1 created) 0 denhcoyotes (2 created) 0 kobolds (1 created) 0 clubbelgoblins (1 created) 0 sewer rats (1 created) 0 field voles (1 created) 0 grabhappy plants (1 created) 0 lichens (1 created) 0 ant mummies (1 created) 0 spit golems (1 created) 0 jedis (1 created) 0 minighosts (1 created) 0 demonoids (1 created) 0 nuuts (1 created) 0 stationary walls (1 created) 0 novice light walls (1 created) 0 small turrets (1 created) 0 acid turrets (1 created) 0 food troves (1 created)  20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--vȸ]gX nFDo you want to see your conduct? [ynq] (n) vȸ] 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--vȸ]k Goodbye ziratha the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you quit.--More--