Lȸ]{u Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.23:16:28.ttyrec Time: (1572390988) Tue Oct 29 23:16:28 2019 Lȸ]u (Yeenoghu), while paralyzed by a monster attack. - [132] 10 71772 Sandrina-Soc-Roo-Fem-Law died in The Gnomish Mines on level 9. Burned by a fireball. - [141]  11 66444 ziratha-Jes-Ita-Fem-Law died in The Gnomish Mines on level 10. Killed by a solar beam. - [120] 12 61052 Sizzle-Sma-Ski-Mal-Law died in The Dungeons of Doom on level 28 [max 43]. Killed by a monster (black driver with the backpack called The fluffy little-girl sandals can kick my shins very beautifu). - [142] 13 54260 ziratha-Lun-Lis-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (invisible Mr. Lez-tneg, the shopkeeper). - [153] Lȸ]|[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Mȸ] y###-W-.d..|......|........|-.--------[Ziratha the Globule ] St7 Dx8 Co8 In10 Wi5 Ch9 SliWraMalCha Dlvl:1 $0 HP 6(6)  Pw 2(2)  AC9 Xp1/0 T1  It is written in the Book of Malroth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Malroth seeks to possess tMȸ] he Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Globule, have been heralded from birth as the instrument of Malroth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Malroth!--More--Nȸ] 3Hello ziratha, welcome to SlashEMExtended! You are a chaotic male wraith DQ Slime.--More--fȸ];You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--fȸ] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--gȸ]qK Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--gȸ])M [Ziratha the Globule ] St7 Dx8 Co8 In10 Wi5 Ch9 SliWraMalCha  6(6)  Pw 2(2)  AC9 Xp1/0 T1 Be careful! New moon tonight.hȸ]]# hȸ]^ untrapiȸ]8 i iȸ]ީ  jȸ]E  jȸ]P youpolykȸ] kȸ]- quitkȸ] uitkȸ]bitlȸ]ZReally quit? WARNING: this will erase your game permanently! [yes/no]? lȸ]a ylȸ]+` elȸ]Kslȸ]"[Ziratha the Globule  6(6)  Pw 2(2) ###-W-.d..|......|........|-.--------[Ziratha the Globule ] St7 Dx8 Co8 In10 Wi5 Ch9 SliWraMalCha Dlvl:1 $0 HP 6(6)  Pw 2(2)  AC9 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) mȸ]~n Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Spellbooks a - an uncursed spellbook of passwall (0:10) {0}(end) mȸ] Do you want to see your attributes? [ynq] (n) mȸ]*V nFinal Attributes: You had transgressed. Your alignment was -23. Your max alignment was 10. You carried 0 sins. You could not have this property at all: curse resistance. Scroll identification only worked 100 times out of 168. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 13. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 11. Monsters only dropped their musable items with 84% chance. Monsters only dropped their equipment with 70% chance. Scroll drop chance was reduced to 92%. Wand drop chance was reduced to 95%. Amulet drop chance was reduced to 57%. Potion drop chance was reduced to 78%. Weapon drop chance was reduced to 97%. Armor drop chance was mȸ]4V reduced to 90%. Food drop chance was reduced to 92%. Concealing monsters were spawned underneath items 67% of the time only. The following skill could not be trained at all: riding. The following skill was trained at half the usual rate: paddle. The following skill was limited to skilled proficiency: mace. The following skill became untrainable if you tried to train it too early: occult spells (turn 6). The following skill became untrainable if you tried to train it too early: matter spells (turn 684). The following skill became untrainable after a while: occult spells (turn 21630). The following skill couldn't be trained before a certain turn number is reached: dart (turn 40894). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 80394. Monster spawn increase had reached its maximum at turn 141316. In this game, Eevee's evolution was jmȸ]>V olteon. Your limit for ascension was at turn 3151800. The monster class that cannot be genocided was nemese. The monster species that was spawned more often: small group kobold (freq bonus 10). The monster species that was spawned more often: petty parlyz cube (freq bonus 4). The monster species that was spawned more often: insurmountable colony (freq bonus 24). The monster species that was spawned more often: Grey-quendi wierdo (freq bonus 8). The monster species that was spawned more often: mirror sphere (freq bonus 15). The monster species that was spawned more often: sa-ra (freq bonus 12). --More--mȸ]P The monster species that was spawned more often: subhead lachrymator punitive ulcerated (freq bonus 10). The monster species that was spawned more often: punctuate airlock (freq bonus 32). The monster species that was spawned more often: antimatter vortex (freq bonus 36). The monster species that was spawned more often: General Heatherstone (freq bonus 8). The monster species that was spawned more often: farao mummy (freq bonus 3). The monster species that was spawned more often: surikus sephirah (freq bonus 4). The monster species that was spawned more often: randy bestrewing (freq bonus 27). The monster species that was spawned more often: slime patch (freq bonus 4). The monster species that was spawned more often: mousier conceiving asterisked (freq bonus 6). The monster species that was spawned more often: quantum force patch (freq bonus 3). The monster species that was spawned more often: arbok (freq bonus 6). The monster specmȸ]X ies that was spawned more often: trowelling council (freq bonus 30). The monster species that was spawned more often: activistic lady (freq bonus 2). The monster species that was spawned more often: spiritualism advocated (freq bonus 12). The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2). The monster trait that was more common: monsters that are unsolid (freq bonus 1). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4). The monster trait that was more common: monsters that have sting attacks (freq bonus 2). The monster trait that was more common: monsters that count as rats (freq bonus 4). The monster species that was never randomly spawned: mimic chicken. The monster species that was never randomly spawned: porcupine. The monster species that was never randomly spawned: devourer. The monster species that was never randomly spawned: percenmȸ]\ ts Rat-Man. The monster species that was never randomly spawned: black lich. The monster species that was never randomly spawned: forest centaur. The monster species that was never randomly spawned: ambushed overconservative. The monster species that was never randomly spawned: remorse yellowly. The monster species that was never randomly spawned: large gem trove. The monster species that was never randomly spawned: desert lemming. The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak). The RNG hath decreed that this item was never generated: implant of passion (triumphant). The RNG hath decreed that this item was never generated: tempest horn (horn). The RNG hath decreed that this item was never generated: elven spear (runed spear). The RNG hath decreed that this item was never generated: silver spear ((null)). The RNG hath decreed that this item was never generated: carrying boots (side gore bmȸ]d oots). The RNG hath decreed that this item was never generated: cypher helm (basin helmet). The RNG hath decreed that this item was never generated: sand (soft). The RNG hath decreed that this item was never generated: ground stomp (groundbreaking). The RNG hath decreed that this item was never generated: eternium saber ((null)). The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 10). The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 74). The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 16). --More--mȸ]lM The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 85). The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 8). The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 4). The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 31). The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 17). The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 2).The RNG hath decreed that this item was generated more often: dimmer mȸ]wM helmet (complete helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11). The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 101). The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 4). The RNG hath decreed that this item was always generated cursed: leather armor ((null)). The RNG hath decreed that this item was always generated cursed: shit stone (gray). The RNG hath decreed that this item was always generated cursed: troutstaff ((null)). The RNG hath decremȸ]{M ed that this item was always generated cursed: liquid chain ((null)). The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots). The RNG hath decreed that this item was always generated cursed: shuffle monster (misked). The RNG hath decreed that this item was always generated cursed: haste self (purple). The RNG hath decreed that this item was always generated cursed: entire level stone (gray). The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS). The RNG hath decreed that this trap was always invisible: DSTW trap. The RNG hath decreed that this trap was generated more often: force trap (freq bonus 4). Trap randomization happened for 1 in 155 traps. Next attribute increase check would have come at turn 641. Strength training was 0. Dexterity trmȸ]M aining was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were acid resistant. You were immune to petrification. You had the menu bug. (83886080). You had not decided on your sexuality yet. --More--mȸ] You were prevented from having curse resistance (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You had spell retention for remembering 60 spells. You could not have safely prayed (262). You survived. --More--mȸ]eV9###-W-.d..|......|........|-.--------[Ziratha the Globule ] St7 Dx8 Co8 In10 Wi5 Ch9 SliWraMalCha Dlvl:1 $0 HP 6(6)  Pw 2(2)  AC9 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) mȸ]?sn Discoveries  Scrolls scroll of healing (WOPAK) scroll of mana (ICY FRYGUY CAVE) scroll of phase door (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of extra healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of greater mana restoration (PRIME DOT ZIP) Spellbooks spellbook of passwall (dusty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) nȸ]f###-W-.d..|......|........|-.--------Do you want an account of creatures vanquished? [ynq] (n) nȸ]n Vanquished creatures:  0 trainants (1 created) 0 thorn bees (1 created) 0 little dogs (1 created) 0 slowlaines (1 created) 0 drains rats (10 created) 0 unnoticed rats (1 created) 0 spore lichens (1 created) 0 rat zombies (1 created) 0 dumb humans (1 created) 0 newts (1 created) 0 +3 nd barriers (1 created) 0 perfume dispensers (1 created)  21 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--nȸ]% Do you want to see your conduct? [ynq] (n) nȸ]06n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--nȸ]Goodbye ziratha the DQ Slime... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 6 hit points when you quit.--More--