£“¸]úÐÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.19:31:47.ttyrec Time: (1572377507) Tue Oct 29 19:31:47 2019 £“¸]†Ø¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ¤“¸]Yy¤“¸]õØ?-|---------......---...........||..........||..........||..........||..d.......||..X.......|---.$....-----------¤“¸]ÁÙ[Ziratha the Rhymer ] St9 Dx10 Co11 In9 Wi13 Ch17 BrdXorMalCha Dlvl:1 $0 HP 13(13)  Pw 8(8)  AC8 Xp1/0 T1  It is written in the Book of Urdlen:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Urdlen seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Urdlen. You are destined to recover the Amulet f¤“¸]Ú£or your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Urdlen!--More--¥“¸]}â½¥“¸]—rHello ziratha, welcome to SlashEMExtended! You are a chaotic male xorn Bard.--More--¨“¸] § ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--©“¸]7— Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--©“¸]yl ñ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--ª“¸]äVS [Ziratha the Rhymer ] St9 Dx10 Co11 In9 Wi13 Ch17 BrdXorMalCha  13(13)  Pw 8(8)  AC8 Xp1/0 T1 Be careful! New moon tonight.«“¸]]"# «“¸]Ôquit«“¸]^•uit«“¸]:wit«“¸]I` t«“¸]Ák [Really quit? WARNING: this will erase your game permanently! [yes/no]? ¬“¸]`y¬“¸]"~e¬“¸]¼s¬“¸]¼€[Ziratha the Rhymer  13(13)  Pw 8(8) -|---------......---...........||..........||..........||..........||..d.......||..X.......|---.$....-----------[Ziratha the Rhymer ] St9 Dx10 Co11 In9 Wi13 Ch17 BrdXorMalCha Dlvl:1 $0 HP 13(13)  Pw 8(8)  AC8 Xp1/0 T1 ¬“¸]Ê€ADo you want your possessions identified? DYWYPI? [ynq] (n) ¬“¸]Ÿ0Ôn Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 8 uncursed apples {0} d - 9 uncursed oranges {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions e - 2 uncursed finalized potions of booze {0} f - 3 uncursed potions of booze {0} Tools a - an uncursed wooden flute {0} g - an uncursed tin whistle {0}(end) ­“¸]vkDo you want to see your attributes? [ynq] (n) ­“¸]ðónFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: stun resistance. You could not have this property intrinsically: reflection. Scroll identification only worked 100 times out of 120. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 86%. Wand drop chance was reduced to 74%. Potion drop chance was reduced to 61%. T­“¸]ûóool drop chance was reduced to 74%. Food drop chance was reduced to 84%. Concealing monsters were spawned underneath items 71% of the time only. The following skill was trained at half the usual rate: crossbow. The following skill was trained at one fifth the usual rate: flail. The following skill was limited to expert proficiency: boomerang. The following skill became harder to train at higher skill levels: broadsword. Heavy curses were more common by 50%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 38182. Monster spawn increase had reached its maximum at turn 90307. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 5952854. The monster class that cannot be genocided was turret. The monster class that was spawned more often: major demon (freq bonus 8). The monster species that was s­“¸] ô\pawned more often: botanized backpack (freq bonus 22). The monster species that was spawned more often: leveldrain turret (freq bonus 18). The monster species that was spawned more often: speed trove (freq bonus 12). The monster species that was spawned more often: adz annual (freq bonus 60). The monster species that was spawned more often: breakoff patch (freq bonus 132). The monster species that was spawned more often: Miss Youngdragon (freq bonus 18). The monster species that was spawned more often: unabsorbed dogma (freq bonus 9). --More--­“¸]ŸhThe monster species that was spawned more often: brown warp patch (freq bonus 11). The monster species that was spawned more often: Modular Grigori (freq bonus 22). The monster species that was spawned more often: doubled zombie (freq bonus 30). The monster species that was spawned more often: their aller uphill snot (freq bonus 28). The monster species that was spawned more often: slata (freq bonus 20). The monster species that was spawned more often: petty lateblutt (freq bonus 11). The monster species that was spawned more often: hi lich (freq bonus 26). The monster species that was spawned more often: weaum dragon zombie (freq bonus 57). The monster species that was spawned more often: dear deer lady (freq bonus 84). The monster species that was spawned more often: archangel victrebell (freq bonus 20). The monster species that was spawned more often: thunderbolt bug (freq bonus 40). The monster species that was spawned more oft­“¸]©hen: giant fire ant (freq bonus 96). The monster species that was spawned more often: metalchuck (freq bonus 22). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2). The monster trait that was more common: monsters that want to arrest the player (freq bonus 2). The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 6). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6). The monster trait that was more common: monsters that gurgle (freq bonus 2). The monster trait that was more common: monsters that can throw boulders (freq bonus 4). The monster trait that was more common: monsters with soldier dialogue (freq bonus 4). The monster trait that was more common: monsters with feminism attacks (freq bonus­“¸]®h 8). The monster trait that was more common: monsters that have weapon attacks (freq bonus 2). The monster species that was never randomly spawned: fearow. The monster species that was never randomly spawned: creation crimsoned forejudger jellified. The monster species that was never randomly spawned: attackingly junketeer starlit. The monster species that was never randomly spawned: spammer mummy. The monster species that was never randomly spawned: xiphosuran slurred. The monster species that was never randomly spawned: canvaslike shyly insulation. The monster species that was never randomly spawned: victualing rummaged. The monster species that was never randomly spawned: hard blue jelly. The monster species that was never randomly spawned: Knight of Empty Reflections. The monster species that was never randomly spawned: contact beast. The RNG hath decreed that this item was never generated: implant of nirvana (singing). [­“¸]ºh©35;1HThe RNG hath decreed that this item was never generated: mace ((null)). The RNG hath decreed that this item was never generated: mana battery (gloaming). The RNG hath decreed that this item was never generated: lead nunchiaku ((null)). The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle). The RNG hath decreed that this item was never generated: dream eater (dreamy). The RNG hath decreed that this item was never generated: trap disarming (listening). The RNG hath decreed that this item was never generated: baseball bat ((null)). The RNG hath decreed that this item was never generated: metal lamellar armor ((null)). The RNG hath decreed that this item was never generated: bad effect (numbing). The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 24). --More--­“¸]MôThe RNG hath decreed that this item was generated more often: process card ((null), freq bonus 61). The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 13). The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 207). The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 22). The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10). The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 112). The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 11). The RNG hath decr­“¸]Vôeed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10). The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 2). The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 9). The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11). The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 10). The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 10). The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq [19;­“¸]Zô1Hbonus 14). The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 13). The RNG hath decreed that this item was always generated cursed: cure freeze (snowy). The RNG hath decreed that this item was always generated cursed: see invisible (magenta). The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels). The RNG hath decreed that this item was always generated cursed: extra healing (plaid). The RNG hath decreed that this item was always generated cursed: lenses ((null)). The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet). The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet). The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray). The RNG hath decreed that this item was always generated cursed: bo staff ((null)). ­“¸]^ôThe RNG hath decreed that this item was always generated cursed: alacrity (black signet). The RNG hath decreed that this trap was always invisible: madeleine trap. The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 10). Trap randomization happened for 1 in 454 traps. Next attribute increase check would have come at turn 700. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could walk through walls. You had echolocation. Your luck was zero. --More--­“¸]jƒ“You had spell retention for remembering 40 spells. You could not have safely prayed (499). You survived. --More--­“¸]÷ûz-|---------......---...........||..........||..........||..........||..d.......||..X.......|---.$....-----------[Ziratha the Rhymer ] St9 Dx10 Co11 In9 Wi13 Ch17 BrdXorMalCha Dlvl:1 $0 HP 13(13)  Pw 8(8)  AC8 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ­“¸]Ïnn Discoveries   Amulets  * amulet of prism (cubic)  Implants  * implant of anima (arcing)  Armor  * dummy boots R (area boots)  * helm of full nutrition (post-nuclear helmet)  * elven gauntlets (grey-shaded gloves)  * orihalcyon gauntlets (princess gloves)  * invis walkers (explosive boots)  * cloak of aggravation (enduring cloak)  Scrolls  scroll of healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM)  scroll of mana (VITIO SUS)  scroll of phase door (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA)  scroll of standard id (ELAM EBOW)  scroll of cure (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT)  * scroll of extra healing (MA MILLOCOR)  * scroll of greater mana restoration (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI)  Spellbooks  * spellbook of sleep (vaporized)  * spellbook of con­“¸]ÙnØfuse monster (incessant)  * spellbook of slow monster (sky blue)  * spellbook of cause fear (scooting)  * spellbook of charm monster (rank)  * spellbook of ore mining (ragged)  Potions  potion of booze (raspberry)  * potion of see invisible (mum)  Rings  * ring of sanity timeout (thumb screwing)  Tools  * wooden flute (flute)  * tin whistle (whistle)  * grass whistle (whistle)  * magic whistle (whistle)  * dark magic whistle (whistle)  * magic flute (flute)  * tooled horn (horn)  * fog horn (horn)  * frost horn (horn)  * fire horn (horn) (1 of 2)­“¸]~ì] * tempest horn (horn)  * ether horn (horn)  * shadow horn (horn)  * chrome horn (horn)  * horn of plenty (horn)  * wooden harp (harp)  * magic harp (harp)  * leather drum (drum)  * drum of earthquake (drum)  Gems  * choiceless stone (gray)  * manler stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)­“¸]p…-|---------......---...........||..........||..........||..........||..d.......||..X.......|---.$....-----------[Ziratha the Rhymer ] St9 Dx10 Co11 In9 Wi13 Ch17 BrdXorMalCha Dlvl:1 $0 HP 13(13)  Pw 8(8)  AC8 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) ­“¸]já4n Vanquished creatures:  0 ants (1 created) 0 jackals (2 created) 0 little dogs (1 created) 0 goblin cops (1 created) 0 dweeeeeeauweauws (1 created) 0 noob stonebiters (1 created) 0 sewer rats (2 created) 0 boom lights (1 created) 0 drop elementals (1 created) 0 shaded lichens (1 created) 0 spore lichens (1 created) 0 score molds (1 created) 0 cyan warp fungi (1 created) 0 turto fish (1 created) 0 novice medium walls (1 created) 0 perfume dispensers (1 created)  18 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--­“¸]$˜8Do you want to see your conduct? [ynq] (n) ­“¸]Íå6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--­“¸]+a¯Goodbye ziratha the Bard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More--