]  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.19:31:28.ttyrec Time: (1572377488) Tue Oct 29 19:31:28 2019 ] [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]۵y]$----------|....b...||....V...||...`.....-.--------,,##[Ziratha the Battlefield Newbie ] St17 Dx13 Co17 In5 Wi6 Ch10 BloSnlMalCha Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC3 Xp1/0 T1  It is written in the Book of Elenya Pure:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god]4dess Elenya Pure seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battlefield Newbie, have been heralded from birth as the instrument of Elenya Pure. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Elenya Pure!--More--]7Hello ziratha, welcome to SlashEMExtended! You are a chaotic male snail Bloodseeker.--More--]B;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]+  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]y Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]/a [Ziratha the Battlefield Newbie ] St17 Dx13 Co17 In5 Wi6 Ch10 BloSnlMalCha  28(28)  Pw 13(13)  AC3 Xp1/0 T1 Be careful! New moon tonight.]1Unknown command '^J'.--More--]o)The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]anTurn the number pad off? [yn] (n) ]'&n[Ziratha the Battlefield Newbie ] St17 Dx13 Co17 In5 Wi6 Ch10 BloSnlMalCha  28(28)  Pw 13(13)  AC3 Xp1/0 T1 ]׫1Unknown command '^J'.--More--])The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]SanTurn the number pad off? [yn] (n) ]! &n[Ziratha the Battlefield Newbie ] St17 Dx13 Co17 In5 Wi6 Ch10 BloSnlMalCha  28(28)  Pw 13(13)  AC3 Xp1/0 T1 ]§ 1Unknown command '^J'.--More--]B The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]z anTurn the number pad off? [yn] (n) ]&n[Ziratha the Battlefield Newbie ] St17 Dx13 Co17 In5 Wi6 Ch10 BloSnlMalCha  28(28)  Pw 13(13)  AC3 Xp1/0 T1 ]# ]kquit]5$uit]fit]pt]9q [Really quit? WARNING: this will erase your game permanently! [yes/no]? ]QZy]e]es]"&[Ziratha the Battlefield Newbie  28(28)  Pw 13(13) ----------|....b...||....V...||...`.....-.--------,,##[Ziratha the Battlefield Newbie ] St17 Dx13 Co17 In5 Wi6 Ch10 BloSnlMalCha Dlvl:1 $0 HP 28(28)  Pw 13(13)  AC3 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ]]kn Weapons a - an uncursed -1 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed finalized scroll of teleportation {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands c - an uncursed wand of fire (0:2) {0}(end) ]Do you want to see your attributes? [ynq] (n) ]*SnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. You could not have this property extrinsically: technicality. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 41. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 384. Book drop chance was reduced to 92%. Scroll drop chance was reduced to 88%. Ring drop chance was reduced to 92%. Wand drop chance was reduced to 41%. Amulet drop chance was reduced to 10%. Potion drop chance was reduced to 85%. Food drop chance was reduced to 9]PS1%. Concealing monsters were spawned underneath items 90% of the time only. Monster death drops spawned with only 79% chance. The following skill became untrainable if you tried to train it too early: long sword (turn 432). The following skill couldn't be trained before a certain turn number is reached: shield (turn 43433). The following skill became harder to train at higher skill levels: spirituality. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 91658. Monster spawn increase had reached its maximum at turn 243398. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 620860. The monster class that cannot be genocided was pudding or ooze. The monster color that was spawned more often: transparent (freq bonus 8). The monster species that was spawned more often: broken ufo (freq bonus 24). The mo]bSnster species that was spawned more often: Nadine's ankle strap sandal (freq bonus 2). The monster species that was spawned more often: carrion fang (freq bonus 8). The monster species that was spawned more often: regular software engineer (freq bonus 8). The monster species that was spawned more often: gislem (freq bonus 10). The monster species that was spawned more often: Asking price: percentlu (freq bonus 3). The monster species that was spawned more often: ancient multi-hued jelly (freq bonus 8). The monster species that was spawned more often: green giant (freq bonus 4). The monster species that was spawned more often: plethoric derogating (freq bonus 4). --More--]KThe monster species that was spawned more often: halfpenny arthrography unshipped (freq bonus 9). The monster species that was spawned more often: knife supplier (freq bonus 6). The monster species that was spawned more often: feistier pollution extensively (freq bonus 1). The monster species that was spawned more often: northern waste wolf (freq bonus 4). The monster species that was spawned more often: Leutkak (freq bonus 6). The monster species that was spawned more often: glowing mold (freq bonus 4). The monster species that was spawned more often: floridly echolocation aftermarket interlined shiksa traduction (freq bonus 1).The monster species that was spawned more often: gnoll gangster (freq bonus 2). The monster species that was spawned more often: giant gem trove (freq bonus 12). The monster species that was spawned more often: ferrous fungus (freq bonus 24). The monster species that was spawned more often: Weaponized Angel] (freq bonus 2). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2). The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6). The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6). The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1). The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1). The monster trait that was more common: monsters that gurgle (freq bonus 1). The monster trait that was more common: monsters that move like grid bugs (freq bonus 3). The monster species that was never randomly spawned: secluded warp fungus. The monster species that was never randomly spawned: rastered colony. The monster species that was never randomly spawned: scramming sturdy. The monster species that w]as never randomly spawned: apprentice colony lichen. The monster species that was never randomly spawned: desperate digestive. The monster species that was never randomly spawned: laten mold. The monster species that was never randomly spawned: mantidraconian. The monster species that was never randomly spawned: undead otaku. The monster species that was never randomly spawned: gold mimic. The monster species that was never randomly spawned: hidden gas spore. The monster class that was always generated with extra speed: major demon. The RNG hath decreed that this item was never generated: fire stick ((null)). The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)). The RNG hath decreed that this item was never generated: implant of twilight (elysian). The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak). The RNG hath decreed that this item was never generated:] leather saddle (saddle). The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield). The RNG hath decreed that this item was never generated: pick-axe ((null)). The RNG hath decreed that this item was never generated: amulet of change (square). The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED). The RNG hath decreed that this item was never generated: clairvoyance (dark blue). The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4). The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 10). --More--]NThe RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 13). The RNG hath decreed that this item was generated more often: massive staff ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 35). The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 11). The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 6). The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 6). The RNG hath decreed that ]Othis item was generated more often: geolysis (GICCC, freq bonus 8). The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4). The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 14). The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 9). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56). The RNG hath decreed that this item was always generated cursed: silver mac],Oe ((null)). The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword). The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering). The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: leather cloak ((null)). The RNG hath decreed that this item was always generated cursed: levitation (agate). The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword). The RNG hath decreed that this item was always generated cursed: mare trident ((null)). The RNG hath decreed that this item was always generated cursed: resist paralysis (ongoing). The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet). The RNG hath decreed that this trap was always invisible: shifting sand trap. ]