]4  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.19:20:19.ttyrec Time: (1572376819) Tue Oct 29 19:20:19 2019 ] - [118] 31 10208 Xi Jinping-Emp-Chu-Mal-Cha died in Space Base on level 8. Killed by an asian peep-toe. - [57]  32 8550 ziratha-Wan-Roo-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a solar beam. - [51] 33 7005 ziratha-Ele-Dev-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Yendorian Kchief). - [94] 34 6214 ziratha-Elm-Vee-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (aro sephirah). - [66] ]e N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ]YEWShall I pick a character's race, role, gender and alignment for you? [ynq] ]5y----------......z-|.......P.|..........||.........|--.......-----------[Ziratha the Rookie ] St11 Dx17 Co9 In9 Wi7 Ch7 UnbXraFemCha Dlvl:1 $0 HP 28(28)  Pw 8(8)  AC-2 Xp1/0 T1  It is written in the Book of No God:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom]&5%, the Under World, where he now lurks, and bides his time.  Your god No God seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rookie, have been heralded from birth as the instrument of No God. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with No God!--More--]͡9Hello ziratha, welcome to SlashEMExtended! You are a chaotic female x-race Unbeliever.--More--]M;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--](c  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]~? Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]:R [Ziratha the Rookie ] St11 Dx17 Co9 In9 Wi7 Ch7 UnbXraFemCha  28(28)  Pw 8(8)  AC-2 Xp1/0 T1 Be careful! New moon tonight.]R# ]*quit]uit]J. it] t] [Really quit? WARNING: this will erase your game permanently! [yes/no]? ]y]Ie]/ s]d [Ziratha the Rookie  28(28)  Pw 8(8) ----------......z-|.......P.|..........||.........|--.......-----------[Ziratha the Rookie ] St11 Dx17 Co9 In9 Wi7 Ch7 UnbXraFemCha Dlvl:1 $0 HP 28(28)  Pw 8(8)  AC-2 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ];n Weapons a - an uncursed +0 black aestivalis (weapon in hand) {30} e - 5 uncursed +0 frag grenades (in quiver) {0} Armor b - an uncursed +1 chain mail (being worn) {120} Comestibles c - an uncursed food ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Spellbooks d - an uncursed finalized spellbook of lightning (0:5) {0}(end) ] Do you want to see your attributes? [ynq] (n) ]r nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 7. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 17. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 209. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 84% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 84%. Ring drop chance was reduced to 80%. Amulet drop chance was reduced to 64%. Potion drop chance was reduced to 89%. Weapon drop chance was reduced to 81%. Monster death drops spawned with only 84% chance. The following skill was trained at one fifth the usual rate: occult spells. The fo] s llowing skill was limited to basic proficiency: body spells. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1068). The following skill became untrainable after a while: memorization (turn 26161). The following skill couldn't be trained before a certain turn number is reached: general combat (turn 19017). The following skill became harder to train at higher skill levels: hammer. Number of artifacts generated was 0. Number of fake artifacts generated was 0. You were producing a permanent antimagic shell. Monster spawn increase would have started at turn 103196. Monster spawn increase had reached its maximum at turn 256988. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3229542. The monster class that cannot be genocided was sea monster. The monster species that was spawned more often: speedy mammal (freq bonus 16). The monster ]s 3species that was spawned more often: oblivion stalk (freq bonus 6). The monster species that was spawned more often: blacktentacles (freq bonus 9). The monster species that was spawned more often: space wasp queen (freq bonus 6). The monster species that was spawned more often: island warp fungus (freq bonus 2). The monster species that was spawned more often: fruitful speckle infallible (freq bonus 3). The monster species that was spawned more often: deep-religious alien (freq bonus 12). The monster species that was spawned more often: domestic humper (freq bonus 2). The monster species that was spawned more often: temporizing fussing (freq bonus 12). The monster species that was spawned more often: syringe vampire (freq bonus 4). --More--] The monster species that was spawned more often: dancing dragon (freq bonus 20). The monster species that was spawned more often: young adult yellow dragon (freq bonus 6). The monster species that was spawned more often: recapped begrimed parthenogenetic (freq bonus 6). The monster species that was spawned more often: hellbat (freq bonus 12). The monster species that was spawned more often: peanut uninfluential inflected chlorid orgiastical haloed (freq bonus 2). The monster species that was spawned more often: rainer (freq bonus 15). The monster species that was spawned more often: wimpy naga hatchling (freq bonus 36). The monster species that was spawned more often: dark spider (freq bonus 10). The monster species that was spawned more often: coining nourisher (freq bonus 18). The monster species that was spawned more often: ancient mantidragon (freq bonus 4). The monster trait that was more common: monsters that count as hobbit (freq b] onus 3). The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 5). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2). The monster trait that was more common: monsters of gigantic size (freq bonus 10). The monster species that was never randomly spawned: Uberjaquio. The monster species that was never randomly spawned: controller mimic. The monster species that was never randomly spawned: petredge vortex. The monster species that was never randomly spawned: pack rabbit. The monster species that was never randomly spawned: necromancer. The monster species that was never randomly spawned: basally jacqueline skirting. The monster species that was never randomly spawned: fearful trove. The monster species that was never randomly spawned: bearded spirit. The monster species that was never randomly spawned: tanja elite machine infantry. The mons] ter species that was never randomly spawned: tremmelcrawler. The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP). The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak). The RNG hath decreed that this item was never generated: share pain (octogonal). The RNG hath decreed that this item was never generated: darkness club ((null)). The RNG hath decreed that this item was never generated: helm of opaque thoughts (fearsome helmet). The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic). The RNG hath decreed that this item was never generated: shit stone (gray). The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak). The RNG hath decreed that this item was never generated: mutation (iffy). The RNG hath decreed that this item was never generated: unaffected candle (candle). The RNG hath decreed that th] is item was generated more often: resist poison (big, freq bonus 7). The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 16). The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 7). The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 211). The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 112). The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 8). The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 85). The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 5). --More--]Hw The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5). The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 5). The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 25). The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 5). The RNG hath decreed that th][w is item was generated more often: black halberd (black polearm, freq bonus 9). The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 5). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 2). The RNG hath decreed that this item was always generated cursed: medium mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping). The RNG hath decreed that this item was always generated cursed: heavy leather ball ((null)). The RNG hath decreed that this item was always generated cursed: hairclip ((null)). The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm). The RNG hath decreed that this item was always generated cursed: amethyst (violet). The RNG hath decreed that this item was always generated cursed: aimbot lightning (shrined). The RNG hath decreed that this ]_w item was always generated cursed: wax candle (candle). The RNG hath decreed that this item was always generated cursed: solar beam (mirroring). The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)). The RNG hath decreed that this trap was always invisible: filtering trap. The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 30). Trap randomization happened for 1 in 881 traps. Next attribute increase check would have come at turn 678. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You were magic-protected. You had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 5 spells. You could not have safely prayed (170). ]ow #You survived. --More--]1 ----------......z-|.......P.|..........||.........|--.......-----------[Ziratha the Rookie ] St11 Dx17 Co9 In9 Wi7 Ch7 UnbXraFemCha Dlvl:1 $0 HP 28(28)  Pw 8(8)  AC-2 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ]n n Discoveries  Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (MUMAK MUST DIE) scroll of mana (ITAINO ITAINO TONDEKE) scroll of phase door (ZIPPERS CAN DO GREAT HARM) scroll of standard id (ORC PAPER SCISSORS LIZARD SPOCK) scroll of cure (THE FITNESS GRAM PACER TEST) * scroll of extra healing (YET ANOTHER SCROLL LABEL) * scroll of greater mana restoration (ZARRO BOOGS) Spellbooks spellbook of lightning (rank) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ]i 1Do you want an account of creatures vanquished? [ynq] (n) ] n Vanquished creatures:  0 flightless birds (1 created) 0 small gas spores (1 created) 0 hobbit merchants (1 created) 0 tickle jellies (1 created) 0 inept nymphs (1 created) 0 mine giant rats (1 created) 0 little spiders (1 created) 0 flapbats (2 created) 0 lichens (1 created) Martti Ihrasaari (0 times) 0 dbl claw hulks (1 created) 0 rain elbows (2 created) 0 fire troves (1 created)  15 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--] Do you want to see your conduct? [ynq] (n) ]Wo6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--]Goodbye ziratha the Unbeliever... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 28 hit points when you quit.--More--