]Y  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.06:56:21.ttyrec Time: (1572332181) Tue Oct 29 06:56:21 2019 ] h [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]y------------------------|.......k..............||......................||.............rZ.......||......................||.......................|......................||......................|------------------------[Ziratha the Detainee ] St11 Dx7 Co13 In13 Wi6 Ch7 ConSkeFemCha Dlvl:1 $0 HP 15(15)  Pw 4(4)  AC11 Xp1/0 T1 It is written in the Book of Tymora:  After the Creation, the cruel god Moloch rebelled  agains]t the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Tymora seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly escaped Detainee, have chosen to redeem yourself by recovering the Amulet for Tymora. You are determined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tymora!--More--]|% ------------------------|.......k..............||......................||.............rZ.......||......................||.......................|......................||......................|------------------------[Ziratha the Detainee ] St11 Dx7 Co13 In13 Wi6 Ch7 ConSkeFemCha Dlvl:1 $0 HP 15(15)  Pw 4(4)  AC11 Xp1/0 T1 Hello ziratha, welcome to SlashEMExtended! You are a chaotic female skeleton Convict.--More--]ֲ ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]Ob Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]67 Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]0N [Ziratha the Detainee ] St11 Dx7 Co13 In13 Wi6 Ch7 ConSkeFemCha  15(15)  Pw 4(4)  AC11 Xp1/0 T1  There is a staircase up here.  Things that are here: a rotating chain {240} a heavy stone ball {1200}--More--]fpBe careful! New moon tonight.]) # ]8 quit]uit]a_it]t]Cz [Really quit? WARNING: this will erase your game permanently! [yes/no]? ]W8y]%e]s]o^ [Ziratha the Detainee  15(15)  Pw 4(4) ------------------------|.......k..............||......................||.............rZ.......||......................||.......................|......................||......................|------------------------[Ziratha the Detainee ] St11 Dx7 Co13 In13 Wi6 Ch7 ConSkeFemCha Dlvl:1 $0 HP 15(15)  Pw 4(]^ u4)  AC11 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ]k%n Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Gems a - 10 uncursed +0 rocks (in quiver) {0}(end) ]mDo you want to see your attributes? [ynq] (n) ]ygnFinal Attributes: You had transgressed. Your alignment was -53. Your max alignment was -6. You carried 16 sins. You could not have this property at all: wallwalking. You could not have this property extrinsically: dimmopathy. Scroll identification only worked 100 times out of 114. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 12. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 80% chance. Monsters only dropped their equipment with 92% chance. Amulet drop chance was reduced to 96%. Potion drop chance was reduced to 97%. Armor drop chance was reduced to 77%. Tool drop chance was reduced to 96%. Food drop ]gchance was reduced to 91%. Musable item generation frequency had a negative bias of 20%. Concealing monsters were spawned underneath items 90% of the time only. The following skill was trained at one fifth the usual rate: devices. The following skill was limited to skilled proficiency: shield. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: squeaking (turn 146). Sticky curses were more common by 39%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 36905. Monster spawn increase had reached its maximum at turn 173221. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 999400. The monster class that cannot be genocided was troll. The monster class that was spawned more often: snake (freq bonus 8). [38;1]gHThe monster species that was spawned more often: magissite crystal (freq bonus 33). The monster species that was spawned more often: anorexic topmodel (freq bonus 44). The monster species that was spawned more often: terrible fly (freq bonus 27). The monster species that was spawned more often: gray dragom (freq bonus 10). The monster species that was spawned more often: adulterant tercel (freq bonus 30). The monster species that was spawned more often: maneuverable bellyaching (freq bonus 48). The monster species that was spawned more often: dim monster (freq bonus 12). --More--]The monster species that was spawned more often: brown bear (freq bonus 9). The monster species that was spawned more often: scleroma razored (freq bonus 9). The monster species that was spawned more often: sharp bee (freq bonus 36). The monster species that was spawned more often: karate sister (freq bonus 72). The monster species that was spawned more often: Jessica (freq bonus 22). The monster species that was spawned more often: l33t hack0r (freq bonus 18). The monster species that was spawned more often: emigrated fasciae unregenerate (freq bonus 44). The monster species that was spawned more often: world champion (freq bonus 36). The monster species that was spawned more often: ecumenically bulimic (freq bonus 13). The monster species that was spawned more often: ice toad (freq bonus 22). The monster species that was spawned more often: sloppy mushroom (freq bonus 20). The monster species that was spawned more often: desert b]oo (freq bonus 10). The monster species that was spawned more often: advantage xorn (freq bonus 11). The monster trait that was more common: monsters that squawk (freq bonus 4). The monster trait that was more common: monsters that wail (freq bonus 12). The monster species that was never randomly spawned: crater fungus. The monster species that was never randomly spawned: graphical nymph. The monster species that was never randomly spawned: seven-tentacle hententmon. The monster species that was never randomly spawned: oreades. The monster species that was never randomly spawned: giant grey scorpion. The monster species that was never randomly spawned: sensei colony lichen. The monster species that was never randomly spawned: Tsathoggua, the Sleeper of N'kai. The monster species that was never randomly spawned: kamikaze yeek. The monster species that was never randomly spawned: true weeping archangel. The monster specie]s that was never randomly spawned: unspecific scamping. The RNG hath decreed that this item was never generated: boots of safeguard (orange boots). The RNG hath decreed that this item was never generated: jumping (torn). The RNG hath decreed that this item was never generated: robe of energy suction (gray robe). The RNG hath decreed that this item was never generated: beneficial effect (homebrew). The RNG hath decreed that this item was never generated: orcish spear (crude spear). The RNG hath decreed that this item was never generated: x'mas cake ((null)). The RNG hath decreed that this item was never generated: caltrop ((null)). The RNG hath decreed that this item was never generated: urine (manky). The RNG hath decreed that this item was never generated: trap creation stone (gray). The RNG hath decreed that this item was never generated: negative dragon scales ((null)). The RNG hath decreed that this item was generated more often:]i storm stone (gray, freq bonus 31). The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 13). The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 19). The RNG hath decreed that this item was generated more often: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD, freq bonus 192). The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 9). The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 38). --More--]_f The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 35). The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4).The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 5). The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of curse]kf  catching (dnethack cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 9). The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 20). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85). The RNG hath decreed that this item was always generated cursed: bunny cake ((null)). The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA). The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves). The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)). The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray). ]pf The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH). The RNG hath decreed that this item was always generated cursed: scale mail ((null)). The RNG hath decreed that this item was always generated cursed: gravity beam (heavy). The RNG hath decreed that this item was always generated cursed: moorland (KREM QUAY). The RNG hath decreed that this item was always generated cursed: hand blaster ((null)). The RNG hath decreed that this trap was always invisible: sound effect trap. The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 1). Trap randomization happened for 1 in 544 traps. Next attribute increase check would have come at turn 589. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were cold resistant. You were sleep resistant. You were poison resistant. ]}f =[38;1HYou were level-drain resistant. You were immune to sickness. You were immune to petrification. You were punished. You had not decided on your sexuality yet. You were prevented from having phasing (0). You were prevented from having dimmopathy (0). --More--]6 DYou had infravision. You had 550 points of nutrition remaining. You could survive without air. You had diminished bleeding. You were unlucky (-1). You had spell retention for remembering 20 spells. You could not have safely prayed (464). You survived. --More--]n ------------------------|.......k..............||......................||.............rZ.......||......................||.......................|......................||......................|------------------------[Ziratha the Detainee ] St11 Dx7 Co13 In13 Wi6 Ch7 ConSkeFemCha Dlvl:1 $0 HP 15(15)  Pw 4(4)  AC11 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ] *n Discoveries  Scrolls scroll of healing (FINNING SPIDGET) scroll of mana (AS ISE DAT) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (LV FTS) scroll of cure (LAD OS GA TIL CITADELLET) * scroll of extra healing (SPORKHACK ASCENSION) * scroll of greater mana restoration (DEVIENEX COER) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ]h &Do you want an account of creatures vanquished? [ynq] (n) ]^ n Vanquished creatures:  0 older dog sisters (1 created) 0 hidden kobolds (1 created) 0 lil mimics (1 created) 0 marine goblins (2 created) 0 sewer rats (1 created) 0 drop elementals (1 created) 0 green colonies (2 created) 0 low grab kops (2 created) 0 new zombies (1 created) 0 dumb humans (1 created) 0 insane survivors (1 created) 0 hielers (1 created) 0 inactive mushroom patches (1 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]_ Do you want to see your conduct? [ynq] (n) ]L 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--] ^ Goodbye ziratha the Convict... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you quit.--More--