_]  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.06:55:27.ttyrec Time: (1572332127) Tue Oct 29 06:55:27 2019 _] [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] `]y`]a--------|....@.||....d.||......||......||.....$+|......||.r....||......||......||......||......||......||......|--------[Ziratha the Cash Stealer ] St6 Dx17 Co5 In9 Wi9 Ch17 PicMaiMalCha Dlvl:1 $201 HP 16(16)  Pw 7(7)  AC3 Xp1/0 T1  It is written in the Book of Daini:  Af`]aNter the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Daini seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cash Stealer, have been heralded from birth as the instrument of Daini. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Daini!--More--a] 4Hello ziratha, welcome to SlashEMExtended! You are a chaotic male maian Pickpocket.--More--];You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]_  --------Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]J --------Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--] U [Ziratha the Cash Stealer ] St6 Dx17 Co5 In9 Wi9 Ch17 PicMaiMalCha  16(16)  Pw 7(7)  AC3 Xp1/0 T1 Be careful! New moon tonight.] Weapons a - 10 uncursed +0 daggers (wielded) {40} b - 2 uncursed +0 knives (alternate weapon; not wielded) {4} Armor d - an uncursed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} Wands f - a cursed wand of teleportation (0:12) {0} Tools c - an uncursed lock pick {0}(end) ]C[Ziratha the Cash Stealer ] St6 Dx17 Co5 In9 Wi9 Ch17 PicMaiMalCha  16(16)  Pw 7(7)  AC3 Xp1/0 T1 ]# ](quit]B+ uit]' it]bt] ZReally quit? WARNING: this will erase your game permanently! [yes/no]? ]b,y]Ue]9s][Ziratha the Cash Stealer  16(16)  Pw 7(7) --------|....@.||....d.||......||......||.....$+|......||.r....||......||......||......||......||......||......|--------[Ziratha the Cash Stealer ] St6 Dx17 Co5 In9 Wi9 Ch17 PicMaiMalCha Dlvl:1 $201 HP 16(16)]'  Pw 7(7)  AC3 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ]̀n Weapons a - 10 uncursed +0 daggers (wielded) {40} b - 2 uncursed +0 knives (alternate weapon; not wielded) {4} Armor d - an uncursed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} Wands f - a cursed wand of teleportation (0:12) {0} Tools c - an uncursed lock pick {0}(end) ]BDo you want to see your attributes? [ynq] (n) ]nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: discount action. You could not have this property intrinsically: acid resistance. Scroll identification only worked 100 times out of 130. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 2. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 33. Gem identification only worked 100 times out of 130. Tool identification only worked 5 times out of 8. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 88%. Wand d] rop chance was reduced to 72%. Amulet drop chance was reduced to 61%. Implant drop chance was reduced to 80%. Potion drop chance was reduced to 94%. Armor drop chance was reduced to 95%. Concealing monsters were spawned underneath items 86% of the time only. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: enchantment spells. The following skill was trained at half the usual rate: searching. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable after a while: enchantment spells (turn 41954). The following skill couldn't be trained before a certain turn number is reached: lance (turn 21801). The following skill became harder to train at higher skill levels: divination spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at tu]_rn 47652. Monster spawn increase had reached its maximum at turn 248568. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 778358. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: centaur (freq bonus 2). The monster species that was spawned more often: Lukas (freq bonus 10). The monster species that was spawned more often: define defuze (freq bonus 16). The monster species that was spawned more often: marto fish (freq bonus 8). --More--]b< The monster species that was spawned more often: sky golem (freq bonus 30). The monster species that was spawned more often: Larissa's block-heeled boot (freq bonus 12). The monster species that was spawned more often: celled stalk (freq bonus 18). The monster species that was spawned more often: amnesia fungus (freq bonus 14). The monster species that was spawned more often: shadow centipede (freq bonus 18). The monster species that was spawned more often: foggy ogre (freq bonus 11). The monster species that was spawned more often: venom bee (freq bonus 6). The monster species that was spawned more often: degenerate growth (freq bonus 24). The monster species that was spawned more often: metalpire (freq bonus 8). The monster species that was spawned more often: amnesia warp fungus (freq bonus 36). The monster species that was spawned more often: blotty eyeletting (freq bonus 4). The monster species that was spawned more often: dis]s< integrator lord (freq bonus 15). The monster species that was spawned more often: scowl wirepuller (freq bonus 16). The monster species that was spawned more often: undead murderer (freq bonus 42). The monster species that was spawned more often: glass giant (freq bonus 8). The monster species that was spawned more often: monochrome force patch (freq bonus 28). The monster species that was spawned more often: giant spotted rat (freq bonus 10). The monster trait that was more common: monsters that have gaze attacks (freq bonus 4). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1). The monster trait that was more common: monsters that cause terrain terror (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4). The monster trait that was more common: monsters that have spit attacks (freq bonus 1). The monster trait that was]<  more common: monsters that spawn in small groups (freq bonus 1). The monster species that was never randomly spawned: bite dog. The monster species that was never randomly spawned: boning eel. The monster species that was never randomly spawned: mover jelly. The monster species that was never randomly spawned: bugbear owner. The monster species that was never randomly spawned: Croesus. The monster species that was never randomly spawned: ergot clambake. The monster species that was never randomly spawned: paper golem. The monster species that was never randomly spawned: radiant force patch. The monster species that was never randomly spawned: bright blue fungus. The monster species that was never randomly spawned: monadic deva. The RNG hath decreed that this item was never generated: backhand mace ((null)). The RNG hath decreed that this item was never generated: gothic plate mail ((null)). The RNG hath decreed that th]< *is item was never generated: amulet of waterwalking (rubber). The RNG hath decreed that this item was never generated: leveling gloves (tar gloves). The RNG hath decreed that this item was never generated: egg ((null)). The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN). The RNG hath decreed that this item was never generated: platinum spell stone (gray). The RNG hath decreed that this item was never generated: elven sickle ((null)). The RNG hath decreed that this item was never generated: bridge muzzle ((null)). The RNG hath decreed that this item was never generated: amulet of flying (convex). The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 15). --More--] The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6). The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 2). The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 50). The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 17). The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 7). The RNG hath d]/ ecreed that this item was generated more often: soiltype stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 5). The RNG hath decreed that this item was generated more often: negative dragon scale shield (negative dragonhide shield, freq bonus 11). The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 13). The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 9). The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6). The RNG hath decreed that]@  this item was generated more often: amulet of conflict (sounding, freq bonus 6). The RNG hath decreed that this item was always generated cursed: wonder (stevia). The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed). The RNG hath decreed that this item was always generated cursed: kelp frond ((null)). The RNG hath decreed that this item was always generated cursed: copper scourge ((null)). The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON). The RNG hath decreed that this item was always generated cursed: special mop ((null)). The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)). The RNG hath decreed that this item was always generated cursed: speed boots (combat boots). The RNG hath decreed that this item was always generated cursed: gouge dick (pornographic). The RNG hath decreed that this item was always generated cursed: i]G ce box (cooling box). The RNG hath decreed that this trap was always invisible: scent trap. The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 4). Trap randomization happened for 1 in 584 traps. Next attribute increase check would have come at turn 471. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having detect monsters (0). You had 1500 points of nutrition remaining. You were displaced. You were stealthy. --More--]C You had teleportitis. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (548). You survived. --More--] --------|....@.||....d.||......||......||.....$+|......||.r....||......||......||......||......||......||......|--------[Ziratha the Cash Stealer ] St6 Dx17 Co5 In9 Wi9 Ch17 PicMaiMalCha Dlvl:1 $201 HP 16(16)  Pw 7(7)  AC3 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ]H n Discoveries   Armor  leather gloves (camouflage patterned gloves)  cloak of displacement (yellow cloak)  Scrolls  scroll of healing (YOU DO NOT GO PAST AT ME)  scroll of mana (GOD IS IT SO HARD TO KEEP VANILLA FEATURES)  scroll of phase door (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT)  scroll of standard id (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG)  scroll of cure (HTH HAND GFY)  * scroll of extra healing (SCENTFUL PERFUME)  * scroll of greater mana restoration (WERMUT MOSERMOSER)  Wands  wand of teleportation (bone-carved)  Gems  * dilithium crystal (white)  * magicite crystal (blue)  * wonder stone (violet)  * diamond (white)  * cirmocline stone (pink)  * ruby (red)  * jacinth stone (orange)  * sapphire (blue)  * black opal (black)  * emerald (green)  * d]H \ioptase stone (radiant)  * morganite stone (pink)  * turquoise stone (blue)  * orthoclase stone (yellow)  * citrine stone (yellow)  * andalusite stone (radiant)  * aquamarine stone (blue)  * peridot (cyan)  * charoite stone (violet)  * amber stone (yellowish brown)  * amazonite stone (cyan)  * sodalith stone (blue)  * topaz stone (yellowish brown)  * vivianite stone (cyan)  * epidote stone (green)  * jet stone (black)  * opal (white)  * chalcedon stone (cyan) (1 of 8)]߼  * chrysocolla stone (cyan)  * malachite (green)  * chrysoberyl stone (yellow)  * covelline stone (black)  * rose quartz stone (pink)  * garnet stone (red)  * kunzite stone (pink)  * amethyst stone (violet)  * spinel (red)  * cyan stone (teal)  * lapis lazuli (blue)  * jasper stone (red)  * moonstone (white)  * prehnite stone (radiant)  * fluorite stone (blue)  * disthene stone (teal)  * apophyllite stone (radiant)  * obsidian stone (black)  * agate stone (orange)  * tourmaline (violet)  * rhodochrosite stone (red)  * anhydrite stone (cyan)  * halite stone (white)  * marble stone (white)  * morion stone (black)  * jade stone (green)  * worthless piece of white glass (white)  * worthless piece of blue glass (blue)  * worthless piece of red glass (red)  * worthless piece of yellowish brown glass (yellowish bro] pwn)  * worthless piece of orange glass (orange)  * worthless piece of yellow glass (yellow)  * worthless piece of black glass (black)  * worthless piece of pink glass (pink)  * worthless piece of cyan glass (cyan)  * worthless piece of teal glass (teal)  * worthless piece of green glass (green)  * worthless piece of radiant glass (radiant)  * worthless piece of violet glass (violet)  * luckstone (gray)  * healthstone (gray)  * manastone (gray)  * stone of magic resistance (gray)  * sleepstone (gray) (2 of 8)]5  * loadboulder (gray)  * loadstone (gray)  * touchstone (gray)  * right mouse button stone (gray)  * display loss stone (gray)  * spell loss stone (gray)  * yellow spell stone (gray)  * auto destruct stone (gray)  * memory loss stone (gray)  * inventory loss stone (gray)  * blacky stone (gray)  * menu bug stone (gray)  * speedbug stone (gray)  * superscroller stone (gray)  * free hand bug stone (gray)  * unidentify stone (gray)  * stone of thirst (gray)  * unlucky stone (gray)  * shades of grey stone (gray)  * stone of fainting (gray)  * stone of cursing (gray)  * stone of difficulty (gray)  * deafness stone (gray)  * antimagic stone (gray)  * weakness stone (gray)  * rot thirteen stone (gray)  * bishop stone (gray)  * confusion stone (gray)  * dropbug stone (gray)  * DSTW stone (gray)  * status stone]5  (gray)  * alignment stone (gray)  * stairstrap stone (gray)  * uninformation stone (gray)  * farlook stone (gray)  * respawn stone (gray)  * captcha stone (gray)  * nonsacred stone (gray)  * starvation stone (gray)  * dropless stone (gray)  * low effect stone (gray)  * inviso stone (gray)  * ghostly stone (gray)  * dehydrating stone (gray) (3 of 8)]r  * stone of hate (gray)  * directional swap stone (gray)  * nonintrinsical stone (gray)  * dropcurse stone (gray)  * stone of naked stripping (gray)  * antilevel stone (gray)  * stealer stone (gray)  * rebel stone (gray)  * shit stone (gray)  * stone of misfiring (gray)  * stone of permanence (gray)  * amnesia stone (gray)  * bigscript stone (gray)  * bank stone (gray)  * map stone (gray)  * technique stone (gray)  * disenchantment stone (gray)  * verisiert stone (gray)  * chaos terrain stone (gray)  * muteness stone (gray)  * engraving stone (gray)  * magic device stone (gray)  * book stone (gray)  * level stone (gray)  * quiz stone (gray)  * stone of intrinsic loss (gray)  * blood loss stone (gray)  * bad effect stone (gray)  * trap creation stone (gray)  * stone of vulnerability (gray)  * item-tele] porting stone (gray)  * metabolic stone (gray)  * stone of no return (gray)  * egostone (gray)  * fast forward stone (gray)  * rotten stone (gray)  * unskilled stone (gray)  * low stat stone (gray)  * training stone (gray)  * exercise stone (gray)  * turn limit stone (gray)  * weak sight stone (gray)  * chatter stone (gray)  * disconnect stone (gray) (4 of 8)];  * screw stone (gray)  * bossfight stone (gray)  * entire level stone (gray)  * bone stone (gray)  * autocurse stone (gray)  * highlevel stone (gray)  * spell memory stone (gray)  * sound effect stone (gray)  * time use stone (gray)  * lootcut stone (gray)  * monster speed stone (gray)  * scaling stone (gray)  * inimical stone (gray)  * white spell stone (gray)  * greyout stone (gray)  * quasar stone (gray)  * mommy stone (gray)  * horror stone (gray)  * artificial stone (gray)  * wereform stone (gray)  * antiprayer stone (gray)  * evil patch stone (gray)  * hard mode stone (gray)  * secret attack stone (gray)  * eater stone (gray)  * covetous stone (gray)  * non-seeing stone (gray)  * darkmode stone (gray)  * unfindable stone (gray)  * homicide stone (gray)  * multitrapping stone (gray)  * wak]; eup call stone (gray)  * grayout stone (gray)  * gray center stone (gray)  * checkerboard stone (gray)  * clockwise stone (gray)  * counterclockwise stone (gray)  * lag stone (gray)  * blesscurse stone (gray)  * delight stone (gray)  * discharge stone (gray)  * trash stone (gray)  * filtering stone (gray)  * deformatting stone (gray) (5 of 8)]v  * flicker strip stone (gray)  * undressing stone (gray)  * hyper blue stone (gray)  * no-light stone (gray)  * paranoia stone (gray)  * fleece stone (gray)  * interruption stone (gray)  * dustbin stone (gray)  * battery stone (gray)  * butterfinger stone (gray)  * miscasting stone (gray)  * message suppression stone (gray)  * stuck announcement stone (gray)  * storm stone (gray)  * maximum damage stone (gray)  * latency stone (gray)  * starlit sky stone (gray)  * trap knowledge stone (gray)  * highscore stone (gray)  * pink spell stone (gray)  * green spell stone (gray)  * EVC stone (gray)  * underlaid stone (gray)  * damage meter stone (gray)  * weight stone (gray)  * infofuck stone (gray)  * black spell stone (gray)  * cyan spell stone (gray)  * heap stone (gray)  * blue spell stone (gray)  * tron ] stone (gray)  * red spell stone (gray)  * too heavy stone (gray)  * elongated stone (gray)  * wrapover stone (gray)  * destruction stone (gray)  * melee prefix stone (gray)  * automore stone (gray)  * unfair attack stone (gray)  * bad part stone (gray)  * completely bad part stone (gray)  * evil variant stone (gray)  * orange spell stone (gray)  * violet spell stone (gray) (6 of 8)]FG * longing stone (gray)  * cursed part stone (gray)  * quaversal stone (gray)  * appearance shuffling stone (gray)  * brown spell stone (gray)  * choiceless stone (gray)  * goldspell stone (gray)  * deprovement stone (gray)  * initialization stone (gray)  * gushlush stone (gray)  * soiltype stone (gray)  * dangerous terrain stone (gray)  * fallout stone (gray)  * mojibake stone (gray)  * gravation stone (gray)  * uncalled stone (gray)  * exploding dice stone (gray)  * permacurse stone (gray)  * shrouded identity stone (gray)  * feeler gauge stone (gray)  * long screwup stone (gray)  * wing yellow stone (gray)  * life saving stone (gray)  * curseuse stone (gray)  * cut nutrition stone (gray)  * skill loss stone (gray)  * autopilot stone (gray)  * force stone (gray)  * monster glyph stone (gray)  *]WG, changing directive stone (gray)  * container kaboom stone (gray)  * steal degrade stone (gray)  * left inventory stone (gray)  * fluctuating speed stone (gray)  * tarmustrokingnora stone (gray)  * failure stone (gray)  * bright cyan spell stone (gray)  * frequentation spawn stone (gray)  * pet AI stone (gray)  * satan stone (gray)  * rememberance stone (gray)  * pokelie stone (gray)  * autopickup stone (gray)  * dywypi stone (gray) (7 of 8)]2 * silver spell stone (gray)  * metal spell stone (gray)  * platinum spell stone (gray)  * manler stone (gray)  * doorning stone (gray)  * nownsible stone (gray)  * elm street stone (gray)  * monnoise stone (gray)  * rang call stone (gray)  * recurring spell loss stone (gray)  * anti training stone (gray)  * techout stone (gray)  * stat decay stone (gray)  * movemork stone (gray)  * sane treble stone (gray)  * statcrease stone (gray)  * simeout stone (gray)  * nasty stone (gray)  * salt chunk (gray)  * whetstone (gray)  * small piece of unrefined mithril (gray)  * silver slingstone (gray)  * talc (gray)  * graphite (gray)  * volcanic glass fragment (gray)  * starlightstone (gray)  * flint stone (gray)  * lead clump (gray)  * bone fragment (gray)  * sling ammo (gray)  Venoms  * blinding v]Denom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)]: --------|....@.||....d.||......||......||.....$+|......||.r....||......||......||......||......||......||......|--------[Ziratha the Cash Stealer ] St6 Dx17 Co5 In9 Wi9 Ch17 PicMaiMalCha Dlvl:1 $201 HP 16(16)  Pw 7(7)  AC3 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) ]1rn Vanquished creatures:  0 blots (1 created) 0 jackals (2 created) 0 thick jackals (2 created) 0 little dogs (1 created) 0 hobbit revellers (1 created) 0 kobolds (1 created) 0 pack kobolds (2 created) 0 mini mimics (1 created) 0 silly nymphs (1 created) 0 rabbits (1 created) 0 bugger errors (1 created) 0 one-legged centaurs (1 created) 0 beginner elementals (1 created) 0 spore lichens (1 created) 0 golden fungi (1 created) 0 thrower children (1 created) 0 eekbesus (1 created) 0 regular plants (1 created) 0 ferier fern spores (1 created) 0 stationary walls (1 created) 0 cold troves (1 created)  24 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]RnDo you want to see your conduct? [ynq] (n) ]s6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--]1 Goodbye ziratha the Pickpocket... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 201 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--