%]~e Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.06:54:29.ttyrec Time: (1572332069) Tue Oct 29 06:54:29 2019 %]k[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] &]y--------------|.!..........||............||............||............||............||............||............||............||...........@||...........O+--------------[Ziratha the Rebel Woman ] St17 Dx6 Co16 In5 Wi4 Ch19 FemMnsFemNeu Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Xp1/0 T1  It is written in the Book of Helen:  After the Creation, the cruel god Moloch rebelled against &] the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Helen seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rebel Woman, have been heralded from birth as the instrument of Helen. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Helen!--More--']E8Hello ziratha, welcome to SlashEMExtended! You are a neutral female monster Feminist.--More--(];You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--)]t  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--*]v Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--*]Y [Ziratha the Rebel Woman ] St17 Dx6 Co16 In5 Wi4 Ch19 FemMnsFemNeu  17(17)  Pw 11(11)  AC3 Xp1/0 T1 Be careful! New moon tonight.Y]w # Z]i# quitZ]!7uit[]wit[]t[]} [Really quit? WARNING: this will erase your game permanently! [yes/no]? \]qj y\]e]]s]][Ziratha the Rebel Woman  17(17)  Pw 11(11) --------------|.!..........||............||............||............||............||............||............||............||...........@||...........O+--------------[Ziratha the Rebel Woman ] St17 Dx6 Co16 In5 Wi4 Ch19 FemMnsFemNeu Dlvl:1 $0 HP 17(17)  Pw 11(11) [45;1]],kH AC3 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ^]VBn Weapons a - an uncursed -1 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Tools e - an uncursed leather leash {0} f - a blessed stethoscope {0} Gems g - an uncursed +0 lapis lazuli {1} h - an uncursed +0 healthstone i - an uncursed +0 moonstone {1} j - 6 uncursed +0 rocks {0} k - 2 blessed +1 sodalith stones {2}(end) ^]0Do you want to see your attributes? [ynq] (n) ^]| nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 9. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 208. Spellbook identification only worked 2 times out of 12. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 88% chance. Monsters only dropped their equipment with 95% chance. Ring drop chance was reduced to 83%. Wand drop chance was reduced to 96%. Implant drop chance was reduced to 80%. Potion drop chance was reduced to 96%. Armor drop chance was reduced to 96%. Food drop chance was reduced to 90%. Concealing monsters were spawned underneath items 45% of the time only. The following skill was limited to basic proficiency: riding. The following skill was^]|  limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: matter spells (turn 48). The following skill couldn't be trained before a certain turn number is reached: memorization (turn 53714). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 35041. Monster spawn increase had reached its maximum at turn 186820. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 2675100. The monster class that cannot be genocided was Zouthern animal. Today, the monster class that always gets generated invisible was naga. The monster class that was spawned more often: nemese (freq bonus 3). The monster species that was spawned more often: griffin rogue (freq bonus 30). The monster species that was spawned more often: flint banger (freq bonus 4). The monster species ^]| 'that was spawned more often: neonatally stigmatization (freq bonus 27). The monster species that was spawned more often: gravel golem (freq bonus 5). The monster species that was spawned more often: bound spirit (freq bonus 24). The monster species that was spawned more often: orange hulk (freq bonus 10). The monster species that was spawned more often: claw lich (freq bonus 72). The monster species that was spawned more often: haughty centaur (freq bonus 4). The monster species that was spawned more often: evil starseer (freq bonus 20). The monster species that was spawned more often: haste skywriting elaborately greatening (freq bonus 5). The monster species that was spawned more often: RNG Lieutenant (freq bonus 21). --More--^]& The monster species that was spawned more often: weird colony (freq bonus 12). The monster species that was spawned more often: unreal colony (freq bonus 12). The monster species that was spawned more often: crimson spore (freq bonus 16). The monster species that was spawned more often: evasive gray wolf (freq bonus 18). The monster species that was spawned more often: green force fungus (freq bonus 15). The monster species that was spawned more often: paper snatcher (freq bonus 8). The monster species that was spawned more often: crunchy mushroom (freq bonus 16). The monster species that was spawned more often: martian service robot (freq bonus 5). The monster species that was spawned more often: night willow (freq bonus 12). The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonu^]. s 8). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1). The monster trait that was more common: monsters that boast (freq bonus 1). The monster trait that was more common: monsters that can lay eggs (freq bonus 8). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1). The monster species that was never randomly spawned: sewer viper. The monster species that was never randomly spawned: fluttered intercounty. The monster species that was never randomly spawned: disjoined magnesium beeswax. The monster species that was never randomly spawned: chaos rulechanger. The monster species that was never randomly spawned: Dispater. The monster species that was never randomly spawned: manufactory somnambulant. The monster species that was neve^]2 r randomly spawned: feature. The monster species that was never randomly spawned: celled spore. The monster species that was never randomly spawned: evil watch captain. The monster species that was never randomly spawned: adulterant tercel. The RNG hath decreed that this item was never generated: feminism dragon scale shield (feminism dragonhide shield). The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves). The RNG hath decreed that this item was never generated: automatic katana ((null)). The RNG hath decreed that this item was never generated: axe ((null)). The RNG hath decreed that this item was never generated: commander gloves (light gloves). The RNG hath decreed that this item was never generated: banishing fear (fearsome). The RNG hath decreed that this item was never generated: inimical stone (gray). The RNG hath decreed that this item was never generated: proof armor (I AM THE KING). [^]; 35;1HThe RNG hath decreed that this item was never generated: gas grenade ((null)). The RNG hath decreed that this item was never generated: cutting laser ((null)). The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 3). The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4). The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 12). The RNG hath decreed that this item^]> o was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus --More--^]kz 57). The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4). The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 50). The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6). The RNG hath decreed that this item was generated more often: blow aklys ((null), freq bonu^]sz s 2). The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD, freq bonus 4). The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 2). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19). The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)). The RNG hath decreed that this item was always generated cursed: elven bow (runed bow). The RNG hath decreed that this item was always generated cursed: deafness stone (gray). The RNG hath decreed that this item was always generated cursed: asterisk ((null)). The RNG hath decreed that this item was always generated cursed: tar star ((null)). The RNG hath decreed that this it^]wz em was always generated cursed: failure stone (gray). The RNG hath decreed that this item was always generated cursed: mountains (VERY FUNNY FACIAL EXPRESSION). The RNG hath decreed that this item was always generated cursed: medium mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: jumping (fantastic). The RNG hath decreed that this trap was always invisible: grave wall trap. The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 4). Trap randomization happened for 1 in 427 traps. Next attribute increase check would have come at turn 468. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had the following problem: Monsters build new traps for you to blunder into. (0). ^]z .You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had extra health (1). You had spell retention for remembering 100 spells. You could not have safely prayed (152). You survived. --More--^]9 --------------|.!..........||............||............||............||............||............||............||............||...........@||...........O+--------------[Ziratha the Rebel Woman ] St17 Dx6 Co16 In5 Wi4 Ch19 FemMnsFemNeu Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC3 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ^]t n Discoveries  Weapons shuriken (throwing star) Armor killer heels (castlevania boots) Scrolls scroll of healing (BUILDIONS CAN INSTAKILL AT RANGE) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (NEPHERIERI) scroll of standard id (HP RECOVERY BY GRAUP) scroll of cure (C00000000000000000000000000005) * scroll of extra healing (DAIYEN FOOELS) * scroll of greater mana restoration (A HOT SINGLE MAHOU SHOUJO) Tools leather leash (leash) Gems lapis lazuli (blue) healthstone (gray) moonstone (white) sodalith stone (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (^]t Rsplash of venom) * segfault venom (splash of venom)(end) ^] ~Do you want an account of creatures vanquished? [ynq] (n) ^]s n Vanquished creatures:  0 slow ants (1 created) 0 tuch blobs (1 created) 0 older dog sisters (1 created) 0 strange terminals (1 created) 0 pack rabbits (1 created) 0 dork unicorns (1 created) 0 illusions in the mist (1 created) 0 one-legged centaurs (1 created) 0 creep mummies (1 created) 0 grid xorns (1 created) 0 icyorns (1 created) 0 block-heeled girls (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^]X Do you want to see your conduct? [ynq] (n) ^]z 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--^] Goodbye ziratha the Feminist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--