I«·]—bÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-29.03:00:25.ttyrec Time: (1572318025) Tue Oct 29 03:00:25 2019 I«·]Uh¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] J«·]£êyJ«·]©9--#-----|......||.......|....d.||...F...|......||..$...||......||.......--------[Ziratha the Key User ] St8 Dx17 Co14 In9 Wi5 Ch5 LocUngFemCha+r Dlvl:1 $0 HP 19(19)  Pw 10(10)  AC5 Xp1/0 T1  It is written in the Book of Morrigan:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator.«·]¹9ä5H Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Morrigan seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Key User, have been heralded from birth as the instrument of Morrigan. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Morrigan!--More--K«·]ÛgHHello ziratha, welcome to SlashEMExtended! You are a chaotic female roommate ungenomoldic Locksmith.--More--N«·]Ò? ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--O«·]ÿ"— Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--O«·]j ñ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--P«·]•Î You turn into a kung-fu guy!@[Ziratha the Kung-fu Guy ] St11 Dx17 Co14 In9 Wi5 Ch5 LocUngMalCha+r  54(54)  Pw 10(10)  AC5 HD7 Xp1/0 T1 Wiped out all ungenomolds.You feel dead inside.[Ziratha the Kung-fu Guy ] St11 Dx17 Co14 In9 Wi5 Ch5 LocUngMalCha+r  54(54)  Pw 10(10)  AC5 HD7 Xp1/0 T1 Be careful! New moon tonight.R«·]v¡# S«·]ÔquitS«·]·muitS«·]ùitS«·]tò [Really quit? WARNING: this will erase your game permanently! [yes/no]? T«·]¾yT«·]½ÆeT«·]/ sT«·]ô [Ziratha the Kung-fu Guy  54(54)  Pw 10(10) --#-----|......||.......|....d.||...@...|......||..$...||......||.......--------[Ziratha the Kung-fu Guy ] St11 Dx17 Co14 In9 Wi5 Ch5 LocUngMalCha+r Dlvl:1 $0 HP 54(54)  Pw 10(10)  AC5 HD7 Xp1/0 T1 «·] H5;1HDo you want your possessions identified? DYWYPI? [ynq] (n) U«·]Õ‹un Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands a - an uncursed wand of opening (1:2) {0} b - an uncursed wand of locking (0:4) {0} f - a cursed wand of death (0:10) {0} Tools c - an uncursed skeleton key {0} d - an uncursed lock pick {0} e - an uncursed sack {5}(end) U«·]/ÏThe sack is empty.--More--U«·]ˆBDo you want to see your attributes? [ynq] (n) U«·] nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: quad attacks. You could not have this property intrinsically: shock resistance. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 28. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 29. Gem identification only worked 100 times out of 195. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 93% chance. Scroll drop chance was reduced to 88%. Ring drop chance was reduced to 51%. Wand drop chance was reduced to 58%. Amulet drop chance was reduced to 39%. Potion drop chance was reduced to 97%. Tool drop chance was reduced to 81%. Food drop chance was reduced to 92%.U«·]  Concealing monsters were spawned underneath items 87% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: riding. The following skill was limited to basic proficiency: riding. Heavy curses were more common by 19%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your remaining amount of free polymorphs was 100. Monster spawn increase would have started at turn 25445. Monster spawn increase had reached its maximum at turn 127875. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 1028240. The monster class that cannot be genocided was piece of food. The monster species that was spawned more often: giant brown mouse (freq bonus 6). The monster species that was spawned more often: Melanie's hugging boot (freq bonus 8). The monster species that was spawned more often: violoncellU«·]" Pist isolationism (freq bonus 6). The monster species that was spawned more often: crow (freq bonus 4). The monster species that was spawned more often: loud zombie (freq bonus 12). The monster species that was spawned more often: interleaf clutched (freq bonus 4). The monster species that was spawned more often: fossil paganism toting (freq bonus 6). The monster species that was spawned more often: jabberwoch (freq bonus 3). The monster species that was spawned more often: spokespeople toothiest unsheathing (freq bonus 4). --More--U«·]‰The monster species that was spawned more often: rebelling downed coped depriver (freq bonus 6). The monster species that was spawned more often: murdatrice (freq bonus 4). The monster species that was spawned more often: elegant lass (freq bonus 8). The monster species that was spawned more often: limestone prospect (freq bonus 4). The monster species that was spawned more often: hitec warp patch (freq bonus 18). The monster species that was spawned more often: dream wort (freq bonus 3). The monster species that was spawned more often: mini chickatrice (freq bonus 48). The monster species that was spawned more often: missile turret (freq bonus 2). The monster species that was spawned more often: card fungus (freq bonus 54). The monster species that was spawned more often: disenchanter force patch (freq bonus 3). The monster species that was spawned more often: shambler (freq bonus 9). The monster trait that was more common: monsteU«·]‰rs whose attacks allow it to seduce you and steal several items (freq bonus 2).The monster trait that was more common: monsters that make parrot sounds (freq bonus 2). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2). The monster trait that was more common: monsters that can teleport (freq bonus 1). The monster trait that was more common: monsters that spawn in large groups (freq bonus 1). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2). The monster species that was never randomly spawned: Mailie's thick girl boot. The monster species that was never randomly spawned: eldritch ghost. The monster species that was never randomly spawned: karmic mold. The monster species that was never randomly spawned: haircutting formation. The monster speU«·]‰cies that was never randomly spawned: yellowie. The monster species that was never randomly spawned: hitter goblin. The monster species that was never randomly spawned: hobbit gentleman. The monster species that was never randomly spawned: Mination. The monster species that was never randomly spawned: timed metal. The monster species that was never randomly spawned: Urbaldi. The RNG hath decreed that this item was never generated: medium mithril-coat ((null)). The RNG hath decreed that this item was never generated: stone of vulnerability (gray). The RNG hath decreed that this item was never generated: amulet of technicality (hitec). The RNG hath decreed that this item was never generated: ice (ice-cold). The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling). The RNG hath decreed that this item was never generated: thunder wave (raw). The RNG hath decreed that this item was never geU«·],‰lnerated: morning star ((null)). The RNG hath decreed that this item was never generated: tar chain ((null)). The RNG hath decreed that this item was never generated: item-teleporting stone (gray). The RNG hath decreed that this item was never generated: tar chain ((null)). The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 6). The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 17). The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 20). The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 20). --More--U«·]¶ The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 18). The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 4). The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 2). The RNG hath decreed that this item was generated more often: armor smash (sundered, freq bonus 4). The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 6). The RU«·]È NG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 2). The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 85). The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 11). The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 3). The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 98). The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 4). The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped). The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels). TU«·]Ì he RNG hath decreed that this item was always generated cursed: chrome staff ((null)). The RNG hath decreed that this item was always generated cursed: cold resistance (brass). The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet). The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing). The RNG hath decreed that this item was always generated cursed: unknown knife ((null)). The RNG hath decreed that this item was always generated cursed: interruption stone (gray). The RNG hath decreed that this item was always generated cursed: vaporize (illgotten). The RNG hath decreed that this trap was always invisible: respawn trap. The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 2). Trap randomization happened for 1 in 203 traps. Next attribute increase check would have come at turn 2131. Strength training was 0. DexteU«·]Þ rity training was 0. Wisdom training was 6. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having quad attacks (0). You were warned. You had automatic searching. You had 1500 points of nutrition remaining. You had polymorphitis. You were polymorphed into a kung-fu guy (47). Your luck was zero. You had spell retention for remembering 40 spells. --More--U«·]©…ZYou could not have safely prayed (685). You survived. --More--U«·]â#z--#-----|......||.......|....d.||...@...|......||..$...||......||.......--------[Ziratha the Kung-fu Guy ] St11 Dx17 Co14 In9 Wi5 Ch5 LocUngMalCha+r Dlvl:1 $0 HP 54(54)  Pw 10(10)  AC5 HD7 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) U«·]·Šn Discoveries  Scrolls scroll of healing (ONLY I KNOW THAT THERE IS A BOSS BUG IN EVERY AREA) scroll of mana (IMMORTAL DUNGEON) scroll of phase door (AEIAEIAE IEIOIO) scroll of standard id (APONEUROSISPLANTARIS) scroll of cure (IK WIL JE SNIPER GEWEER MET MUNITIE) * scroll of extra healing (IM REALLY FEELING IT) * scroll of greater mana restoration (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REACH) scroll of genocide (GROUP SING MAKE MORE DAMAGED) Wands wand of opening (oak) wand of locking (elven-lettered) wand of death (flashing) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splashU«·]ÉŠL of venom) * segfault venom (splash of venom)(end) U«·]O Ã--.|...|..Do you want an account of creatures vanquished? [ynq] (n) U«·]|ˆ Ûn Vanquished creatures:  0 little dogs (1 created) 0 hobbit younglings (1 created) 0 mover jellies (1 created) 0 starter lurkers (1 created) 0 chaffinches (1 created) 0 baby ogres (1 created) 0 shambling wights (1 created) 0 kobold zombies (1 created) 0 regular humans (1 created) 0 piles of worthless coins (1 created) 0 green play figures (1 created) 0 stationary walls (1 created) 0 +1 nd walls (1 created)  13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--U«·]Í Do you want a list of species genocided? [ynq] (n) U«·]®€ «n Genocided species:  ungenomolds  1 species genocided. 0 species extinct.--More--U«·]° †Do you want to see your conduct? [ynq] (n) U«·]ó} 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You genocided 1 type of monster. You never polymorphed an object. You changed form 1 time. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--U«·]A ´Goodbye ziratha the Locksmith... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you quit.--More--