]+s  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-28.06:21:48.ttyrec Time: (1572243708) Mon Oct 28 06:21:48 2019 ]Is - [23] 40 903 ProzacElf-Soc-Uri-Mal-Cha starved to death in The Dungeons of Doom on level 1. 60 [60]  41 896 ziratha-Fla-Hca-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Mr.   Iskenderun, the shopkeeper). - [68] 42 841 BSOD2-Yau-Fie-Mal-Cha died in Space Base on level 6. Killed by a strength drain. - [80] 43 816 rahn-Lun-Hom-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a heap of shit. - [38] ]U{ [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ] yP[Ziratha the Vault Dweller ] St8 Dx8 Co10 In7 Wi8 Ch9 CouSliFemNeu Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC10 Xp1/0 T1 Bli  It is written in the Book of Mr. House:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mr. House seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Vault Dweller, ha] !ve been heralded from birth as the instrument of Mr. House. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mr. House!--More--]d5Hello ziratha, welcome to SlashEMExtended! You are a neutral female slimy Courier.--More--]3 ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]J( Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]]? Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]g  [Ziratha the Vault Dweller ] St8 Dx8 Co10 In7 Wi8 Ch9 CouSliFemNeu  13(13)  Pw 6(6)  AC10 Xp1/0 T1 Bli Be careful! New moon tonight.P]o # ]5equit]vS [Really quit? WARNING: this will erase your game permanently! [yes/no]? ] y]ʭe]cNs] [Ziratha the Vault Dweller  13(13)  Pw 6(6)  AC10 Xp1/0 T1 Bli P[Ziratha the Vault Dweller ] St8 Dx8 Co10 In7 Wi8 Ch9 CouSliFemNeu Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC10 Xp1/0 T1 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) ]h:Rn Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - 20 uncursed +0 bullets (in quiver) {0} c - an uncursed +0 knife (alternate weapon; not wielded) {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions d - 2 uncursed finalized potions of Jolt Cola {0}(end) ]Do you want to see your attributes? [ynq] (n) ]| nFinal Attributes: You had transgressed. Your alignment was -13. Your max alignment was 10. You carried 0 sins. You could not have this property at all: acid resistance. You could not have this property intrinsically: wonderlegs. Scroll identification only worked 100 times out of 170. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 37. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 181. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 76% chance. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 91%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 50%. Potion drop chance was reduced to 72%. Weapon drop chance w]} as reduced to 98%. Food drop chance was reduced to 96%. Concealing monsters were spawned underneath items 96% of the time only. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: dart. The following skill was limited to skilled proficiency: dagger. The following skill was limited to expert proficiency: saber. The following skill became harder to train at higher skill levels: bare-handed combat. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 98573. Monster spawn increase had reached its maximum at turn 216872. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2528856. The monster class that cannot be genocided was xan or other mythical/fantastic insect. The monster species that was spawned more often: antimagic w]} arp fungus (freq bonus 4). The monster species that was spawned more often: trivium mystical (freq bonus 4). The monster species that was spawned more often: kudzu (freq bonus 14). The monster species that was spawned more often: tiny worm (freq bonus 2). The monster species that was spawned more often: young adult cyan dragon (freq bonus 48). The monster species that was spawned more often: interchanging teeming (freq bonus 6). The monster species that was spawned more often: multicolor light (freq bonus 8). The monster species that was spawned more often: arrow turret (freq bonus 2). --More--] The monster species that was spawned more often: giant camel (freq bonus 3). The monster species that was spawned more often: secluded growth (freq bonus 6). The monster species that was spawned more often: mother mark (freq bonus 1). The monster species that was spawned more often: antimatter patch (freq bonus 12). The monster species that was spawned more often: nobel carnal (freq bonus 6). The monster species that was spawned more often: urdar on crack (freq bonus 24). The monster species that was spawned more often: heal slime (freq bonus 3). The monster species that was spawned more often: army dwarf (freq bonus 8). The monster species that was spawned more often: octarine mushroom (freq bonus 8). The monster species that was spawned more often: jumping babelfish (freq bonus 4). The monster species that was spawned more often: filcher (freq bonus 9). The monster species that was spawned more often: winking terrapin (freq bonus]  5). The monster trait that was more common: monsters that roar (freq bonus 3). The monster trait that was more common: monsters whose attacks burn you (freq bonus 2). The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 8). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2).The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2). The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2). The monster trait that was more common: monsters that gurgle (freq bonus 1). The monster trait that was more common: monsters with fire resistance (freq bonus 3). The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3). The monster species that was never randomly spawned: joust captor. The monster species]  that was never randomly spawned: sour force fungus. The monster species that was never randomly spawned: EQ Kaptain. The monster species that was never randomly spawned: giant bright green jellyfish. The monster species that was never randomly spawned: penetratingly whelming sacristry nonpredictable. The monster species that was never randomly spawned: stoner. The monster species that was never randomly spawned: cave crawler. The monster species that was never randomly spawned: keltic drove. The monster species that was never randomly spawned: whiny Mary-Sue. The monster species that was never randomly spawned: runloss fish. The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS). The RNG hath decreed that this item was never generated: identify (wedged). The RNG hath decreed that this item was never generated: radar (everlasting). The RNG hath decreed that this item w] Fas never generated: splint mail ((null)). The RNG hath decreed that this item was never generated: nunchiaku ((null)). The RNG hath decreed that this item was never generated: amulet of polymorph (wired). The RNG hath decreed that this item was never generated: leather shoes ((null)). The RNG hath decreed that this item was never generated: telephone ((null)). The RNG hath decreed that this item was never generated: steel shield ((null)). The RNG hath decreed that this item was never generated: ice beam (nebulous). The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 20). The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus --More--]w 44). The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 15). The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 8). The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 61). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 7). The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 18). The RNG hath decreed that this item was generated ]w more often: spirit thrower ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4). The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 2). The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 6). The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 12). The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 8). The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 7). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60). The RNG hath decr]w eed that this item class was generated more often: Tools (freq bonus 15). The RNG hath decreed that this item was always generated cursed: elemental beam (wet). The RNG hath decreed that this item was always generated cursed: cancellation (shining). The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm). The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny). The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE). The RNG hath decreed that this item was always generated cursed: missing code (PLZ RETURN TO DEVTEAM). The RNG hath decreed that this item was always generated cursed: war hammer ((null)). The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)). The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag). The RNG hath decreed that this item was ]w always generated cursed: farlook stone (gray). The RNG hath decreed that this trap was always invisible: genetic trap. The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2). Trap randomization happened for 1 in 43 traps. Next attribute increase check would have come at turn 996. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were cold resistant. You were shock resistant. You were poison resistant. You were immune to petrification. --More--]d You were blinded (0). You had not decided on your sexuality yet. You were prevented from having acid resistance (0). You hungered rapidly. You had 1500 points of nutrition remaining. You aggravated monsters. You caused conflict. You could survive without air. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (244). You survived. --More--]x P[Ziratha the Vault Dweller ] St8 Dx8 Co10 In7 Wi8 Ch9 CouSliFemNeu Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC10 Xp1/0 T1 Bli Do you want to see your discoveries? [ynq] (n) ] n Discoveries  Scrolls scroll of healing (NYEHEHE) scroll of mana (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of phase door (DER AFFE MACHT 4 SCHADEN) scroll of standard id (MAMPIFANDRAY SELA) scroll of cure (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of extra healing (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of greater mana restoration (AENNERGESCHICHTEN) Potions potion of Jolt Cola (paisley) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ]Aw 1PDo you want an account of creatures vanquished? [ynq] (n) ] n Vanquished creatures:  0 fireflies (1 created) 0 tuch blobs (1 created) 0 coyotes (1 created) 0 little dogs (1 created) 0 pack kobolds (3 created) 0 goooblins (1 created) 0 drains rats (6 created) 0 rabbits (1 created) 0 lame angels (1 created) 0 one-legged centaurs (1 created) 0 squeak babes (1 created) 0 stealer plants (1 created) 0 perfume dispensers (1 created)  20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]q Do you want to see your conduct? [ynq] (n) ] 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--] jGoodbye ziratha the Courier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More--