wèµ]ÜÌÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.18:56:55.ttyrec Time: (1572202615) Sun Oct 27 18:56:55 2019 wèµ]JÒ¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] xèµ]¥yxèµ]Sú-----------------+---------.-----+..........................Fd....||--------------.........||.........||.........||.........||.........|-.........|..........|------------[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw Dlvl:1 $843 HP 18(18)  Pw 13(13)  AC5 Xp1/0 T1  It is written in the Book of Aurum:  After the Creation, the cruel god Moloch rebelledxèµ]aú[4;68H against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Aurum seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Mining Slave, have been heralded from birth as the instrument of Aurum. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Aurum!--More--yèµ]¼^½yèµ]a}Hello ziratha, welcome to SlashEMExtended! You are a lawful male unaligned Goldminer.--More--{èµ];S ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--|èµ];t˜ Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--|èµ]€y ò Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--}èµ]ç›\ [Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T1 Be careful! New moon tonight.~èµ]&Í P Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools a - an uncursed +0 pick-axe (weapon in foreclaw) {32}(end) èµ]Éø ­[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T1 €èµ]–77Do you want to turn off the number pad? [yn] (n) ‚èµ] KnDo you want to turn this annoying message off? [yn] (n) ‚èµ]4}™yIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. --More--‚èµ]x$  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  ‚èµ]˜$) hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false] (1 of 4)ƒèµ]KQ[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw Dlvl:1 $843 HP 18(18)  Pw 13(13)  AC5 Xp1/0 T1 -----------------+---------.-----+..........................Fd....||--------------.........||.........||.........||.........||.........|-.........|..........|------------…èµ]p÷b[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T2 ,,#F<‡èµ]¯­ Pick an object.ˆèµ]•¨F a fungus or mold (unaligned goldminer called ziratha)  Accessing Pokedex entry for goldminer...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous miner. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. ˆèµ]¦¨6  Attacks:  1d6, uses weapon - ordinary physical  --More--èµ]/d „[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T2 Žèµ]GJ Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools a - an uncursed +0 pick-axe (weapon in foreclaw) {32}(end) Ÿèµ]â­[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T2 Ÿèµ]0×# Ÿèµ]u§ enhance èµ]§-´ Current skills: (0 slots available)  Fighting Skills body armor Basic (max Expert) searching Basic (max Master) spirituality Unskilled (max Expert) implants Basic (max Grand Master) form VIII (Wedi) Basic (max Master) Weapon Skills dagger Unskilled (max Expert) pick-axe Basic (max Legendary) club Basic (max Master) crossbow Basic (max Master) Spellcasting Skills matter spells Unskilled (max Expert)(end) ¢èµ]' Î[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T2 ¥èµ]à ³#####,F,,,#######,,,.`[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T7 ¥èµ]?ñ ´,######`F,,,,,,,,,!,)###[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T14 ¥èµ]tÄ [Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T15 ¦èµ]¡0 ”,,FYou see here a polka-dot potion {0}.[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T15 [Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T16 ¨èµ]vQYou are physically incapable of picking anything up.--More--©èµ]¶ PBut maybe you can reach the items anyway. Try it? [yn] (n) ªèµ]ó!n[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw  18(18)  Pw 13(13)  AC5 Xp1/0 T16 «èµ]^# «èµ]Gnquit«èµ]tl uit«èµ]üT\Really quit? WARNING: this will erase your game permanently! [yes/no]? ¬èµ]‹µy¬èµ]Iªe¬èµ]Û8 s¬èµ]½^ [Ziratha the Mining Slave  18(18)  Pw 13(13) ,###########`,,,,,,,,,,,###,F,)#######,,,#-----------------+---------.-----+..........................<`....||--------------.........||.........||.........||.........||.........|-.........|..........|------------[Ziratha the Mining Sl¬èµ]á^ .ave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw Dlvl:1 $843 HP 18(18)  Pw 13(13)  AC5 Xp1/0 T16 Do you want your possessions identified? DYWYPI? [ynq] (n) ­èµ]ÛÔTn Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools a - an uncursed +0 pick-axe (weapon in foreclaw) {32}(end) ­èµ]‹ßÎDo you want to see your attributes? [ynq] (n) ®èµ]o_nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: regeneration. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: technicality. Scroll identification only worked 100 times out of 154. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 20. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 47% chance. Scroll drop chance was reduced to 79%. Wand drop chance was reduced to 56%. Potion drop chance was reduced to 86%. Weapon drop chance was reduced to 72®èµ]”_%. Food drop chance was reduced to 91%. Concealing monsters were spawned underneath items 10% of the time only. Monster death drops spawned with only 84% chance. The following skill could not be trained at all: crossbow. The following skill was limited to basic proficiency: high heels. The following skill was limited to expert proficiency: petkeeping. The following skill became untrainable if you tried to train it too early: elemental spells (turn 174). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 48020). The following skill became harder to train at higher skill levels: form VII (Juyo). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 21099. Monster spawn increase had reached its maximum at turn 154890. In this game, Eevee's evolution was sylveon. Your limit for ascension wa®èµ]¢_Øs at turn 1442600. The monster class that cannot be genocided was Keystone Kop. The monster species that was spawned more often: frenchman maximized (freq bonus 6). The monster species that was spawned more often: weremonkey (freq bonus 20). The monster species that was spawned more often: serrated lance carrier (freq bonus 2). The monster species that was spawned more often: egoxan (freq bonus 18). The monster species that was spawned more often: phase mold (freq bonus 56). The monster species that was spawned more often: force quantum mechanic (freq bonus 4). The monster species that was spawned more often: elevator pudding (freq bonus 15). --More--®èµ]5áThe monster species that was spawned more often: domestic spider (freq bonus 12). The monster species that was spawned more often: disequilibrium cutting bighearted (freq bonus 5). The monster species that was spawned more often: Hanh's translucent sandal (freq bonus 3). The monster species that was spawned more often: gladiator (freq bonus 18). The monster species that was spawned more often: counselable tetany (freq bonus 2). The monster species that was spawned more often: segregant matthew (freq bonus 18). The monster species that was spawned more often: weresexyleatherpump (freq bonus 4). The monster species that was spawned more often: wind colony (freq bonus 10). The monster species that was spawned more often: cursed beam (freq bonus 4). The monster species that was spawned more often: sage of elena (freq bonus 12). The monster species that was spawned more often: Judge Fear (freq bonus 4). The monster species that was spaw®èµ]iáned more often: cage beetle (freq bonus 126). The monster species that was spawned more often: vital nymph (freq bonus 7). The monster trait that was more common: monsters which petrify others on touch (freq bonus 4). The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3). The monster trait that was more common: monsters that can lay eggs (freq bonus 4). The monster species that was never randomly spawned: giant slug. The monster species that was never randomly spawned: ammit. The monster species that was never randomly spawned: gold beetle. The monster species that was never randomly spawned: growing tyrannosaurus. The monster species that was never randomly spawned: dream fungus. ®èµ]wáThe monster species that was never randomly spawned: orgarain zombie. The monster species that was never randomly spawned: evil fungus. The monster species that was never randomly spawned: nightguard bat. The monster species that was never randomly spawned: gnome queen. The monster species that was never randomly spawned: convict. The RNG hath decreed that this item was never generated: slow monster (tin). The RNG hath decreed that this item was never generated: pistol ((null)). The RNG hath decreed that this item was never generated: sin (old-testamentarian). The RNG hath decreed that this item was never generated: chromatic beam (chromatic). The RNG hath decreed that this item was never generated: curse items (accursed). The RNG hath decreed that this item was never generated: implant of credit (consecrated). The RNG hath decreed that this item was never generated: technique stone (gray). The RNG hath decreed that this item ®èµ]„á‘was never generated: apple ((null)). The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak). The RNG hath decreed that this item was never generated: amulet of peace (inka). The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6). The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 13). The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 35). The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5). --More--®èµ] `The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 6). The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 40). The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 2). The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 19). The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 5). The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 83). [12®èµ]5`;1HThe RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 3). The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 2). The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 18). The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6). The RNG hath decreed that this item was always generated cursed: fedora ((null)). The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray). The RNG hath decreed that this item was always generated cursed: long sword ((null)). The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)). The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER ®èµ]B`OF ALL ROGUELIKES). The RNG hath decreed that this item was always generated cursed: unlucky stone (gray). The RNG hath decreed that this item was always generated cursed: low boots (walking shoes). The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet). The RNG hath decreed that this item was always generated cursed: possession (possessive). The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS). The RNG hath decreed that this trap was always invisible: bubble trap. The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 8). Trap randomization happened for 1 in 409 traps. Next attribute increase check would have come at turn 330. Strength training was 0. Dexterity training was 0. Wisdom training was -3. Constitution training was 1. Your sanity was 0. You had not decided on your sexuality yet. You ®èµ]P`4were prevented from having regeneration (0). You had 1485 points of nutrition remaining. You could survive without air. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (173). You survived. --More--®èµ];,###########`,,,,,,,,,,,###,F,)#######,,,#-----------------+---------.-----+..........................<`....||--------------.........||.........||.........||.........||.........|-.........|..........|------------[Ziratha the Mining Slave ] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw Dlvl:1 $843 HP 18(18)  Pw 13(13) ®èµ]c_ AC5 Xp1/0 T16 Do you want to see your discoveries? [ynq] (n) ®èµ]¥]n Discoveries  Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (NIPPLE MARIO) scroll of mana (FUCK THE LORD OF THE FUCKUBI) scroll of phase door (NATURE PRESERVATION AND ALL THAT) scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of cure (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of extra healing (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) * scroll of greater mana restoration (YOU ARE CLOSE TO DEATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash ®èµ]Ö]of venom)(end) ®èµ]âÝ­,###########`,,,,,,,,,,,###Do you want an account of creatures vanquished? [ynq] (n) ®èµ]òZmn Vanquished creatures:  0 checkals (1 created) 0 little dogs (1 created) 0 hobbit revellers (1 created) 0 group hobbits (1 created) 0 minigaters (1 created) 0 unknifolds (1 created) 0 goooblins (1 created) 0 small predators (1 created) 0 evasive sewer rats (1 created) 0 mean growths (1 created) 0 tiny trolls (1 created) 0 kobold zombies (1 created) 0 regular humans (1 created) 0 twens (1 created) 0 small turrets (1 created) 0 health troves (1 created) 0 The Jens his girlfriend ises named Tanja (1 created)  17 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--®èµ]Mâñ,###########`,,,,,,,,,,,###,F,)#######,,,#Do you want to see your conduct? [ynq] (n) ®èµ]ûW6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 7.--More--®èµ]V׸Goodbye ziratha the Goldminer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 843 pieces of gold, after 16 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--