hèµ]WÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.18:56:40.ttyrec Time: (1572202600) Sun Oct 27 18:56:40 2019 hèµ]Ù¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] kèµ]€Ÿy-----...||...|...||...|.{.||...||nd.||.(.|---|-[Ziratha the Troglodyte ] St10 Dx8 Co12 In8 Wi4 Ch5 CavNymMalCha Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC8 Xp1/0 T1  It is written in the Book of Anshar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gkèµ]”Ÿ€ods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anshar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Anshar. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Anshar!--More--lèµ]Cy ì-----...||...|...||...|.{.||...||nd.||.(.|---|-Hello ziratha, welcome to SlashEMExtended! You are a chaotic nymphian Caveman.--More--nèµ]#{ ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--oèµ]£‰ ˜ Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--qèµ]2j ò Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--rèµ]ÿ¨Ñ [Ziratha the Troglodyte ] St10 Dx8 Co12 In8 Wi4 Ch5 CavNymMalCha  21(21)  Pw 6(6)  AC8 Xp1/0 T1  There is a staircase up here.  Things that are here: a wax chain {120} a heavy iron ball {1200}--More--rèµ]² rBe careful! New moon tonight.sèµ]˜é# tèµ]Dˆquittèµ]å \Really quit? WARNING: this will erase your game permanently! [yes/no]? uèµ]©âyuèµ]â7euèµ]èìsuèµ] àÉ[Ziratha the Troglodyte  21(21)  Pw 6(6) uèµ]Ôà-----...||...|...||...|.{.||...||nd.||.(.|---|-[Ziratha the Troglodyte ] St10 Dx8 Co12 In8 Wi4 Ch5 CavNymMalCha Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC8 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) vèµ]è\Àn Weapons a - an uncursed +1 club (weapon in hand) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems c - 35 uncursed +0 flint stones (in quiver) d - a blessed +0 flint stone e - 24 uncursed +0 rocks {0}(end) vèµ]<Ò¨-----...||...|...||...|.{.||...||nd.||.(.|---|-Do you want to see your attributes? [ynq] (n) vèµ]LNnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: keen memory. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 31. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 23. Gem identification only worked 100 times out of 122. Monsters only dropped their musable items with 45% chance. Scroll drop chance was reduced to 85%. Amulet drop chance was reduced to 87%. Potion drop chance was reduced to 91%. Armor drop chance was reduced to 79%. Tool drop chance was reduced to 82%. Concealing monsters were spawned underneath items 10% of the time only. The followingvèµ]aN skill could not be trained at all: sling. The following skill was trained at half the usual rate: mace. The following skill was limited to skilled proficiency: sexy flats. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable after a while: sexy flats (turn 36366). The following skill couldn't be trained before a certain turn number is reached: saber (turn 60591). The following skill became harder to train at higher skill levels: body spells. Items were more likely to be generated cursed by 9%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 66272. Monster spawn increase had reached its maximum at turn 185475. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 4391520. The monster class that cannot be genocided was unicorn or horse. The monsvèµ]eN½ter color that was spawned more often: cyan (freq bonus 2). The monster species that was spawned more often: freemason abbot (freq bonus 8). The monster species that was spawned more often: wypsilon light (freq bonus 6). The monster species that was spawned more often: dependence quito (freq bonus 18). The monster species that was spawned more often: uret force patch (freq bonus 16). The monster species that was spawned more often: Antje's block-heeled boot (freq bonus 24). The monster species that was spawned more often: boss (freq bonus 9). The monster species that was spawned more often: venom permamimic (freq bonus 3). --More--vèµ]ºÒThe monster species that was spawned more often: rabid wolf (freq bonus 4). The monster species that was spawned more often: stagnate refraining (freq bonus 7). The monster species that was spawned more often: eldritch warp fungus (freq bonus 20). The monster species that was spawned more often: shadowy vampire lord (freq bonus 12). The monster species that was spawned more often: defecated overbaked (freq bonus 28). The monster species that was spawned more often: null patch (freq bonus 3). The monster species that was spawned more often: devilkin shaman (freq bonus 4). The monster species that was spawned more often: irrational bindable creatively apatetic (freq bonus 1). The monster species that was spawned more often: petty carrion bird (freq bonus 24). The monster species that was spawned more often: plumach (freq bonus 12). The monster species that was spawned more often: gisau (freq bonus 12). The monster species that was spvèµ]ÄÒawned more often: leprechaun king (freq bonus 4). The monster species that was spawned more often: chaotic Olog-hai (freq bonus 4). The monster trait that was more common: monsters that count as minion (freq bonus 2). The monster trait that was more common: monsters that are neuter (freq bonus 2). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2). The monster species that was never randomly spawned: inquisitor. The monster species that was never randomly spawned: boss dingo. The monster species that was never randomly spawned: preestimating remittor. The monster species that was never randomly spawned: intervention sphere. The monster species that was never randomly spawned: frenchmen maturity discountable. The monster species that was never randomly spawned: hidden mushroom. The monster species that was never randomly spawned: unimaginable prevent. The monster species vèµ]ÈÒthat was never randomly spawned: midwest datary. The monster species that was never randomly spawned: nasty warp patch. The monster species that was never randomly spawned: real punisher. The monster class that was always generated with extra speed: humanoid. The RNG hath decreed that this item was never generated: invisibility (wire). The RNG hath decreed that this item was never generated: chatter stone (gray). The RNG hath decreed that this item was never generated: uninformation stone (gray). The RNG hath decreed that this item was never generated: dementia boots (ankle boots). The RNG hath decreed that this item was never generated: cloak of practice (boxing gown). The RNG hath decreed that this item was never generated: inka shackle ((null)). The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes). The RNG hath decreed that this item was never generated: gauntlets of steel (stvèµ]ÔÒÑeel gloves). The RNG hath decreed that this item was never generated: chanter shirt ((null)). The RNG hath decreed that this item was never generated: red spell heels (lolita boots). The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 40). The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 12). The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 9). The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 3). The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 30). The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 7). --More--vèµ]óUThe RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 26). The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 11). The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11). The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8). The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 3). The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 15). The RNG hath decreed that this itevèµ]üUm was generated more often: heavy lead ball ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 4). The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14). The RNG hath decreed that this item was always generated cursed: flesh lash ((null)). The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)). The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe). The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhidvèµ]Ve shield). The RNG hath decreed that this item was always generated cursed: nexusport (scrambled). The RNG hath decreed that this item was always generated cursed: black sweets ((null)). The RNG hath decreed that this item was always generated cursed: leather leash (leash). The RNG hath decreed that this item was always generated cursed: negative dragon scale shield (negative dragonhide shield). The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)). The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock). The RNG hath decreed that this trap was always invisible: red spell trap. The RNG hath decreed that this trap was generated more often: failure trap (freq bonus 4). Trap randomization happened for 1 in 496 traps. Next attribute increase check would have come at turn 1194. Strength training was 0. Dexterity training was 0. vèµ] VŸWisdom training was 5. Constitution training was 0. Your sanity was 0. You were punished. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had teleportitis. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (174). You survived. --More--vèµ]fÖ-----...||...|...||...|.{.||...||nd.||.(.|---|-[Ziratha the Troglodyte ] St10 Dx8 Co12 In8 Wi4 Ch5 CavNymMalCha Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC8 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) vèµ].S>n Discoveries  Scrolls scroll of healing (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of mana (CHOMASO EMMAI SERBONI EMER) scroll of phase door (WHY IS THERE NO UPPER HELL MODE) scroll of standard id (MIXING FUCK) scroll of cure (PANACHE EM EXTENDED BEAU GESTE) * scroll of extra healing (ITS ALL MINE) * scroll of greater mana restoration (PATENT PENDING) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) vèµ]´ÍÕ-----...||...|...||...|.{.||...||nd.||.(.|---|-Do you want an account of creatures vanquished? [ynq] (n) vèµ]xP;n Vanquished creatures:  0 little dogs (1 created) 0 kobolds (1 created) 0 pack kobolds (3 created) 0 goblins (1 created) 0 bugger errors (1 created) 0 mini centaurs (1 created) 0 yellow growths (1 created) 0 sub-gnomes (1 created) 0 fire troves (1 created) 0 gem troves (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--vèµ]‘ʰ-----...||...|...||...|.{.||...||nd.||.(.|---|-Do you want to see your conduct? [ynq] (n) vèµ]‘L6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--vèµ]ÞÍk-----...||...|...||...|.{.||...||nd.||.(.|---|-Goodbye ziratha the Caveman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More--