{µ]G´Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.04:09:31.ttyrec Time: (1572149371) Sun Oct 27 04:09:31 2019 {µ]x´ - [15] 50 30 ziratha-Bin-Dop-Fem-Law quit in The Dungeons of Doom on level 1. 11 [11]  51 5 ziratha-Art-Oct-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] {µ]QÁ¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] |µ]’ïy[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd  It is written in the Book of The Dire Wolf:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Dire Wolf seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Bricklayer, have been heralded from birth as the instrument of The Dire Wolf. You are destined to|µ]Lð¿ recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Dire Wolf!--More--|µ]-î ½|µ]Æ |µ]6 pHello ziratha, welcome to SlashEMExtended! You are a chaotic male levelscaler ghast Mason.--More--µ]W^ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--€µ]Ï3² Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--€µ]<¹ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--€µ]ÙyN [Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s  16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd Be careful! New moon tonight.--More--€µ]ô7Your movements are slowed slightly because of your load.[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s  16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd --More--µ]þ:þ---------+...........|..........+..........|..r.......-----------[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd µ]J³+Unknown command '^J'.--More--µ]¹2”The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) µ]­|nTurn the number pad off? [yn] (n) µ]@Jen[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s  16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd ---------+----...........Z..||..........d..|+.............||..r..........|---------------[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd µ]µ­+Unknown command '^J'.--More--µ] /”The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) µ]M®|nTurn the number pad off? [yn] (n) µ]×(ön[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s  16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd µ]¯1Unknown command '^J'.--More--µ]#”The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) µ]¦¨|nTurn the number pad off? [yn] (n) µ]_$ön[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s  16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd µ]¡®1Unknown command '^J'.--More--µ]ü2”The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) µ]è¤|nTurn the number pad off? [yn] (n) µ]"ön[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s  16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd µ]£1Unknown command '^J'.--More--µ]'% ”The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) µ])ž |nTurn the number pad off? [yn] (n) µ]" ön[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s  16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd µ]“Ÿ 1Unknown command '^J'.--More--ƒµ]¸=”The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) „µ]2…|nTurn the number pad off? [yn] (n) …µ]èÖön[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s  16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd …µ]™Z# †µ]‚:quit†µ].¡uit†µ]Ý [Really quit? WARNING: this will erase your game permanently! [yes/no]? ‡µ]Qšy‡µ]Áëe‡µ]ä?s‡µ]|Ët[Ziratha the Bricklayer  16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd---------+----...........Z..||..........d..|+.............||..r..........|---------------[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd Do you want your possessions identified? DYWYPI? [ynq] (n) ‡µ]yå Án Weapons a - an uncursed +4 war hammer (weapon in hand) {20} Armor c - an uncursed +0 chain mail (being worn) {120} d - an uncursed +0 helmet (being worn) {20} Comestibles f - an uncursed big rat corpse {200} g - an uncursed carollian monster corpse {200} h - an uncursed newt corpse {10} i - an uncursed cool goblin corpse {400} j - an uncursed younger cat sister corpse {800} Scrolls e - 3 uncursed scrolls of lockout {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Tools b - an uncursed +3 pick-axe (alternate weapon; not wielded) {32}(end) ˆµ]þ¥‹---------+----...........Z..||..........d..|+.............||..r..........|--------------- [Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd Do you want to see your attributes? [ynq] (n) ˆµ]Y_nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wallwalking. Ring identification only worked 4 times out of 55. Amulet identification only worked 15 times out of 23. Implant identification only worked 1 times out of 43. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 35. Monsters only dropped their musable items with 33% chance. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 94%. Potion drop chance was reduced to 91%. Armor drop chance was reduced to 97%. Tool drop chance was reduced to 95%. Food drop chance was reduced to 98%. Musable item generation frequency had a negative bias of 6%. Concealing monsterˆµ]n_„s were spawned underneath items 99% of the time only. Monster death drops spawned with only 98% chance. --More--‰µ]µ]The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to expert proficiency: petkeeping. The following skill became untrainable if you tried to train it too early: gun control (turn 21). The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 115). Number of artifacts generated was 3. Number of fake artifacts generated was 5. Monster spawn increase would have started at turn 97452. Monster spawn increase had reached its maximum at turn 293754. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 304024. The monster class that cannot be genocided was pudding or ooze. The monster class that was spawned more often: elemental (freq bonus 9). The monster species that was spawned more often: albino force patch (f‰µ]Ô] req bonus 10). The monster species that was spawned more often: demijohn prank measurer (freq bonus 33). The monster species that was spawned more often: integral mushroom (freq bonus 13). The monster species that was spawned more often: dermic shiksa (freq bonus 28). The monster species that was spawned more often: vamp mimic (freq bonus 33). --More--‰µ]”vThe monster species that was spawned more often: stone trove (freq bonus 66). The monster species that was spawned more often: colluded fungus (freq bonus 33). The monster species that was spawned more often: pitiful fiend (freq bonus 66). The monster species that was spawned more often: terrestric spore (freq bonus 24). The monster species that was spawned more often: domo elogiraffe (freq bonus 20). The monster species that was spawned more often: black draconian (freq bonus 36). The monster species that was spawned more often: off shrieker (freq bonus 22). The monster species that was spawned more often: winking terrapin (freq bonus 20). The monster species that was spawned more often: Seraph of the Weapons (freq bonus 33). The monster species that was spawned more often: eeoyoo (freq bonus 40). The monster species that was spawned more often: hellbat (freq bonus 10). The monster species‰µ]¨vj that was spawned more often: ghetto force patch (freq bonus 10). The monster species that was spawned more often: master on (freq bonus 66). The monster species that was spawned more often: redecorating grieve (freq bonus 22). The monster species that was spawned more often: soft force patch (freq bonus --More--‰µ]J, 11). The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3). The monster trait that was more common: monsters whose attacks numb you (freq bonus 3). The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4). The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2). The monster trait that was more common: monsters that count as prince (freq bonus 4). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3). The monster trait that was more common: monsters that have no hands (freq bonus 2).The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 8). The monster species that was never randomly spawned: bick alien. The monster species that was never randomly spawned: lasting tengu. [20‰µ]\, V;1HThe monster species that was never randomly spawned: Uniform Kchief. The monster species that was never randomly spawned: young orange dragon. The monster species that was never randomly spawned: abnormal force fungus. The monster species that was never randomly spawned: The Greater Hell-Lichen. --More--‰µ]-The monster species that was never randomly spawned: large mind sucker. The monster species that was never randomly spawned: githyanki pirate. The monster species that was never randomly spawned: obscurely mistbow. The monster species that was never randomly spawned: Faerinaal. The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber). The RNG hath decreed that this item was never generated: massive staff ((null)). The RNG hath decreed that this item was never generated: amulet of ESP (circular). The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield). The RNG hath decreed that this item was never generated: polyform (radiant green). The RNG hath decreed that this item was never generated: peridot (radiant). The RNG hath decreed that this item was never generated: fog horn (horn). The RNG hath decreed t‰µ]--Úhat this item was never generated: piano ((null)). The RNG hath decreed that this item was never generated: desert sword ((null)). The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak). The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 32). The RNG hath decreed that this item was generated more often: root password --More--е]n*detection (XYZZY, freq bonus 7). The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 8). The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 2). The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 160). The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 22). The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 17). The RNG hath decreed that this item waе]ƒ*=s generated more often: physician bar ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: wonder arrow ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 2). --More--е]< The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8). The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 4). The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 35). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 5). The RNG hath decreed that this item was always generated cursed: goldspell stone (gray). The RNG е]P Dhath decreed that this item was always generated cursed: summon undead (black). The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield). The RNG hath decreed that this item was always generated cursed: amulet of --More--‹µ]4Phostility (funk). The RNG hath decreed that this item was always generated cursed: share pain (octogonal). The RNG hath decreed that this item was always generated cursed: implant of joy (forceful). The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: devil star ((null)). The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)). The RNG hath decreed that this item was always generated cursed: ESP (muddy). The RNG hath decreed that this trap was always invisible: laser trap. The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 7). Trap randomization happened for 1 in 896 traps. Next attribute increase check would have come at turn 334. Strength training was 0. Dexterity training was 0. Wisdom training was 1‹µ]HPu. Constitution training was 0. Your sanity was 0. You were cold resistant. --More--‹µ]TJ You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having phasing (0). You had 1500 points of nutrition remaining. You could survive without air. You had diminished bleeding. Your luck was zero. You had spell retention for remembering 25 spells. You could not have safely prayed (285). You survived. --More--Œµ];&¬---------+----...........Z..||..........d..|+.............||..r..........|---------------[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd Do you want to see your discoveries? [ynq] (n) µ]Qc¥n Discoveries   Armor  helmet (wide metal helm)  Scrolls  scroll of lockout (YASD GUARANTEED OR YOUR MONEY BACK)  scroll of healing (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT)  scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG)  scroll of phase door (THEN CALL IT POPO MAIL)  scroll of standard id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKE  scroll of cure (RASH EM EXTENDED DISCOMFORT)  * scroll of extra healing (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL D  * scroll of greater mana restoration (HEALHEALHEALHEAL)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) µ]lg ·---------+----...........Z..||..........d..|+.............||..r..........|---------------[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd Do you want an account of creatures vanquished? [ynq] (n) ޵]§ÔÒnVanquished creatures: 0 blats (1 created) 0 little dogs (1 created) 0 thirv spores (1 created) 0 scrawny cats (1 created) 0 kobolds (1 created) 0 pack kobolds (2 created) 0 mini leprechauns (1 created) 0 goblins (1 created) 0 sua rats (1 created) 0 giant garbage rats (2 created) 0 nibble worms (1 created) 0 boom lights (1 created) 0 beginner elementals (1 created) 0 hahaha growths (1 created) 0 shopkeepers (1 created) 0 eh ghosts (1 created) 0 twens (1 created) 0 warding turrets (1 created) 0 food troves (1 created) 21 creatures born. --More--޵]zRf0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--޵]åã¨---------+----...........Z..||..........d..|+.............||..r..........|---------------[Ziratha the Bricklayer ] St17 Dx9 Co9 In9 Wi6 Ch4 MasGhaMalCha+s Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC3 Xp1/0 T1 Brd Do you want to see your conduct? [ynq] (n) ޵]¢L6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--޵]«Ñá---------+----Goodbye ziratha the Mason... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--