Zµ]m/Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.03:51:54.ttyrec Time: (1572148314) Sun Oct 27 03:51:54 2019 Zµ]|?N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Zµ]£BWShall I pick a character's race, role, gender and alignment for you? [ynq] [µ]…¸y---------|$....r.||....r..||.......||..@....||..r....||.......|-----.---[Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu Dlvl:1 $0 HP 21(21)  Pw 7(7)  AC-3 Xp1/0 T1 It is written in the Book of Zoness:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under[µ]¨¸ World, where he now lurks, and bides his time.  Your god Zoness seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Unblooded, have been heralded from birth as the instrument of Zoness. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Zoness!--More--_µ]¹ý ´---------|$....r.||....r..||.......||..@....||..r....||.......|-----.---Hello ziratha, welcome to SlashEMExtended! You are a neutral male scurrier Yautja.--More--aµ][¹ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--bµ]ž^± Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--cµ]à Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--dµ]Wí dµ]Q<ç[Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu Spa:12 $0 HP 21(21)  Pw 7(7)  AC-3 Xp1/0 T1dµ]k5You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--lµ]~‚ 0 [Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu  21(21)  Pw 7(7)  AC-3 Xp1/0 T1Be careful! New moon tonight.--More--mµ]^ ª-.-+-----------|..@...........|-...r..........-+...................---..............---|.........f....|----------------[Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu Spa:12 $0 HP 21(21)  Pw 7(7)  AC-3 Xp1/0 T1rµ]ËëÅ Weapons a - an uncursed +0 arm blaster (weapon in hand) {20} b - 100 uncursed +0 blaster bolts (in quiver) {2} c - 5 uncursed +0 spears (alternate weapon; not wielded) {60} d - an uncursed +0 boomerang {0} e - an uncursed +1 scimitar {16} f - an uncursed +0 razor whip {20} g - the uncursed +0 natural stick named Angel's Song {12} Armor i - an uncursed +0 plate mail (being worn) {200} j - an uncursed +0 leather cloak (being worn) {7} k - an uncursed +0 antenna (being worn) {3} Scrolls h - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0}(end) uµ] °u-.-+-----------|..@...........|-...r..........-+...................---..............---|.........f....|---------------- [Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu  21(21)  Pw 7(7)  AC-3 Xp1/0 T1wµ]äÑ ([Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu  21(21)  Pw 7(7)  AC-3 Xp1/0 T2--<--rwµ]Ù "Unknown command 'U'.--More--{µ]íÙ ”The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) |µ]Ì™|nTurn the number pad off? [yn] (n) }µ]7™ Ýn[Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu  21(21)  Pw 7(7)  AC-3 Xp1/0 T2~µ]íš# ~µ]ß8 quit~µ]œ± uit~µ]w itµ]™([Really quit? WARNING: this will erase your game permanently! [yes/no]? µ]Kñyµ]‰4 eµ]Ó s€µ]^£[Ziratha the Unblooded  21(21)  Pw 7(7)-.-+-----------|..@...........|---...<..........---+.....r.............---..............---|.........f....|----------------[Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu Spa:12 $0 HP 21(21)  Pw 7(7)  AC-3 Xp1/0 T2Do you want your possessions identified? DYWYPI? [ynq] (n) €µ]% Ïn Weapons a - an uncursed +0 arm blaster (weapon in hand) {20} b - 100 uncursed +0 blaster bolts (in quiver) {2} c - 5 uncursed +0 spears (alternate weapon; not wielded) {60} d - an uncursed +0 boomerang {0} e - an uncursed +1 scimitar {16} f - an uncursed +0 razor whip {20} g - the uncursed +0 natural stick named Angel's Song {12} Armor i - an uncursed +0 plate mail (being worn) {200} j - an uncursed +0 leather cloak (being worn) {7} k - an uncursed +0 antenna (being worn) {3} Scrolls h - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0}(end) µ]èªð+-.-+-----------|..@...........|---...<..........---+.....r.............---..............---|.........f....|----------------Do you want to see your attributes? [ynq] (n) µ]=!nFinal Attributes: You had transgressed. Your alignment was -13. Your max alignment was 10. You carried 0 sins. You could not have this property at all: contamination resistance. Scroll identification only worked 100 times out of 107. Potion identification only worked 3 times out of 8. Implant identification only worked 1 times out of 41. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 142. Monsters only dropped their musable items with 85% chance. Monsters only dropped their equipment with 52% chance. Scroll drop chance was reduced to 90%. Wand drop chance was reduced to 95%. Amulet drop chance was reduced to 10%. Weapon drop chance was reduced to 98%. Armor drop chance was reduced to 79%. Tool drop chance was reduced to 82%. The following skill could µ][!‘not be trained at all: memorization. The following skill was trained at one fifth the usual rate: protection spells. --More--µ]kõ The following skill was limited to expert proficiency: saber. The following skill became untrainable after a while: enchantment spells (turn 47763). The following skill became harder to train at higher skill levels: martial arts. Heavy curses were more common by 38%. Items were more likely to be generated cursed by 27%. Number of artifacts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 94284. Monster spawn increase had reached its maximum at turn 268575. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 5497875. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: mimic (freq bonus 1). The monster color that was spawned more often: magenta (freq bonus 4). The monster species that was spawned more often: Leon (freq bonus 6). The monster species thaµ]…õ )t was spawned more often: Liselotte's hugging boot (freq bonus 6). The monster species that was spawned more often: flawed footpath (freq bonus 6).The monster species that was spawned more often: parasitized embraced alider (freq bonus 12). --More--‚µ]9oThe monster species that was spawned more often: outlawing nonspecialist beatifying companied (freq bonus 16). The monster species that was spawned more often: boar aggravated (freq bonus 12). The monster species that was spawned more often: werecentaur (freq bonus 24). The monster species that was spawned more often: phonological querist (freq bonus 6). The monster species that was spawned more often: unspoiled uncondensed (freq bonus 8). The monster species that was spawned more often: inactive mushroom patch (freq bonus 12). The monster species that was spawned more often: crevasse play figure (freq bonus 9). The monster species that was spawned more often: Muninn (freq bonus 8). The monster species that was spawned more often: matte mold (freq bonus 20). The monster species that was spawned more often: conventionalizing harvard (freq bonus 18). The monster species that was spawned more ‚µ]ToFoften: vampire dazzler (freq bonus 3).The monster species that was spawned more often: engrossed faggot (freq bonus 6).The monster species that was spawned more often: mickey mouse (freq bonus 15). The monster species that was spawned more often: dyrgar (freq bonus 6). --More--‚µ]«òThe monster species that was spawned more often: diffidence temperate (freq bonus 5). The monster species that was spawned more often: arphexad (freq bonus 9). The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2). The monster trait that was more common: monsters that count as animals (freq bonus 1). The monster trait that was more common: monsters with sleep resistance (freq bonus 3). The monster trait that was more common: unique monsters (freq bonus 2). The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2). The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2). The monster trait that was more common: monsters with cold resistance (freq bonus 8). The monster trait that was more common‚µ]Ñò&: monsters who can cast clerical spells (freq bonus 2). The monster species that was never randomly spawned: auror. The monster species that was never randomly spawned: blood barrier. The monster species that was never randomly spawned: butler. --More--‚µ]úvThe monster species that was never randomly spawned: level 42. The monster species that was never randomly spawned: dark female android. The monster species that was never randomly spawned: mosamu nymph. The monster species that was never randomly spawned: Giacomo Casanova. The monster species that was never randomly spawned: urgent spiker. The monster species that was never randomly spawned: leather golem. The monster species that was never randomly spawned: distention accused. The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak). The RNG hath decreed that this item was never generated: inka boot ((null)). The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous). The RNG hath decreed that this item was never generated: light (cloth). The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)). The RNG h‚µ]wÙath decreed that this item was never generated: cloak of bad part (old-fashioned cloak). The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding). The RNG hath decreed that this item was never generated: bubble bobble (unlucky). The RNG hath decreed that this item was never generated: heroism (tan). The RNG hath decreed that this item was never generated: hide ((null)). --More--‚µ]õñThe RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8). The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 7). The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 16). The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: brick chain ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: an‚µ] ò|timagic (KARSUS, freq bonus 27). The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 9). The RNG hath decreed that this item was generated more often: non-seeing stone --More--‚µ]Íw(gray, freq bonus 3). The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 8). The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 7). The RNG hath decreed that this item was generated more often: heavy chrome ball ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 5). The RNG hath decreed that this item cla‚µ]ðw0ss was generated more often: Scrolls (freq bonus 10). The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger). The RNG hath decreed that this item was always generated cursed: large box (wooden box). --More--‚µ]JðThe RNG hath decreed that this item was always generated cursed: dagger ((null)). The RNG hath decreed that this item was always generated cursed: great dagger ((null)). The RNG hath decreed that this item was always generated cursed: green spell stone (gray). The RNG hath decreed that this item was always generated cursed: beartrap ((null)). The RNG hath decreed that this item was always generated cursed: book stone (gray). The RNG hath decreed that this item was always generated cursed: trembling (dreaming). The RNG hath decreed that this item was always generated cursed: magic missile (steel). The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)). The RNG hath decreed that this trap was always invisible: noise trap. The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1). Trap randomization happened f‚µ]^ð«or 1 in 196 traps. Next attribute increase check would have come at turn 842. Strength training was 0. Dexterity training was 0. --More--‚µ]ÇpËWisdom training was -2. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having contamination resistance (0). You had infravision. You had 1499 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 25 spells. You could not have safely prayed (485). You survived. --More--‚µ]é é-.-+-----------|..@...........|---...<..........---+.....r.............---..............---|.........f....|----------------[Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu Spa:12 $0 HP 21(21)  Pw 7(7)  AC-3 Xp1/0 T2Do you want to see your discoveries? [ynq] (n) ‚µ]¢r dn Discoveries   Weapons  scimitar (curved sword)  Scrolls  scroll of teleportation (BINAURAL BEATS BY DRE)  scroll of healing (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN)  scroll of mana (THE NETHACK DEVTEAM IS NOT DEAD)  scroll of phase door (FYGING THROUGH THE CROWD)  scroll of standard id (FULL SMARTIE)  scroll of cure (EGULED EL IOM SERPA)  * scroll of extra healing (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER)  * scroll of greater mana restoration (VO BIEN VOI MUOI CHAN UON)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ‚µ]` ô-.-+-----------|..@...........|---...<..........---+.....r.............---..............---|.........f....|----------------[Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu Spa:12 $0 HP 21(21)  Pw 7(7)  AC-3 Xp1/0 T2Do you want an account of creatures vanquished? [ynq] (n) ‚µ]ni înVanquished creatures: 0 ants (1 created) 0 mimic ants (1 created) 0 tuch blobs (1 created) 0 pestyblobs (2 created) 0 jackals (1 created) 0 pack jackals (1 created) 0 fluffy cats (1 created) 0 vacuum jellies (1 created) 0 gizards (1 created) 0 round tuits (1 created) 0 femalemondaines (2 created) 0 goblins (1 created) 0 shardashes (2 created) 0 small predators (1 created) 0 sewer rats (2 created) 0 drains rats (1 created) 0 pack rabbits (1 created) 0 black rats (1 created) 0 breeder mice (1 created) 0 venom crawlers (4 created) 0 healthy cave spiders (1 created) --More--‚µ]Zï )0 early thievers (1 created) 0 bought plants (2 created) 0 grabhappy plants (4 created) 0 ponues (1 created) 0 begin unicorns (1 created) 0 specific bugs (1 created) 0 unexpected banners (1 created) 0 melee bugs (1 created) 0 group bugs (3 created) 0 chaffinches (1 created) 0 lichens (1 created) 0 sicklichens (1 created) 0 yellow molds (1 created) 0 petty gnome thieves (1 created) 0 tiny liches (1 created) 0 snakel nagas (1 created) 0 low oozes (1 created) 0 mub things (1 created) 0 claw hulks (1 created) 0 shambling wights (2 created) 0 nausorns (1 created) 0 aggravating wallwalkers (1 created) 0 kobold zombies (1 created) --More--‚µ]âl 50 robots (1 created) 0 wet hatas (3 created) 0 nuuts (1 created) 0 stealer plants (5 created) 0 floating spores (1 created) 0 piles of worthless coins (1 created) 0 +1 nl walls (1 created) 0 +2 nl barricades (1 created) 0 rain elbows (1 created) 0 blertas (1 created) 0 cold troves (1 created) 0 dummy monster needed for visual interfaces (1 created) 76 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--‚µ]± å-.-+-----------|..@...........|---...<..........---+.....r.............---..............---|.........f....|----------------[Ziratha the Unblooded ] St14 Dx12 Co12 In10 Wi5 Ch6 YauScuMalNeu Spa:12 $0 HP 21(21)  Pw 7(7)  AC-3 Xp1/0 T2Do you want to see your conduct? [ynq] (n) ‚µ]êj 8n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -13. You had a maximum alignment of 0.--More--‚µ]³ç 0-.-+-----------|..@...........|Goodbye ziratha the Yautja... You quit in Space Base on dungeon level 12 with 550 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--