]t Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.03:49:16.ttyrec Time: (1572148156) Sun Oct 27 03:49:16 2019 ]ŵ[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]}yye[Ziratha the Clacker ] St10 Dx12 Co18 In9 Wi6 Ch11 TraVorFemLaw Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bli  It is written in the Book of Olivia:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Olivia seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Clacker, have been heralded from birth as the instrument of Olivia. You are destined[];}15;19H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Olivia!--More--]XBeHello ziratha, welcome to SlashEMExtended! You are a lawful female vortex Transvestite.--More--]@ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]w y Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--] y Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]  yYou don't feel like being female![Ziratha the Clacker ] St10 Dx12 Co18 In9 Wi6 Ch11 TraVorMalLaw  18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bli Be careful! New moon tonight.--More--]yFev;[Ziratha the Clacker ] St10 Dx12 Co18 In9 Wi6 Ch11 TraVorMalLaw Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bli ]6^8Autopickup: ON, for $/!"+=? objects.[Ziratha the Clacker ] St10 Dx12 Co18 In9 Wi6 Ch11 TraVorMalLaw  18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bli v]|# ]pquit]buit]Tit][Really quit? WARNING: this will erase your game permanently! [yes/no]? ]5y]9e]ws]:[Ziratha the Clacker  18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bliev;[Ziratha the Clacker ] St10 Dx12 Co18 In9 Wi6 Ch11 TraVorMalLaw Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) ]3n Weapons  a - an uncursed +0 wedged little-girl sandal (weapon in foreclaw) {1}  Armor  b - an uncursed +0 pair of wedge sandals (being worn) {2}  Scrolls  d - 5 uncursed scrolls of healing {0}  e - 4 uncursed scrolls of mana {0}  f - 3 uncursed scrolls of phase door {0}  g - 2 uncursed scrolls of standard id {0}  h - an uncursed scroll of cure {0}  Tools  c - an uncursed leather saddle {0} (end) ]AStev;[Ziratha the Clacker ] St10 Dx12 Co18 In9 Wi6 Ch11 TraVorMalLaw Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bli Do you want to see your attributes? [ynq] (n) ]]nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: freezopathy. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: dimmopathy. Scroll identification only worked 100 times out of 145. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 54. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 299. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 37% chance. Monsters only dropped their equipment with 68% chance. Book drop chance was reduced to 97%. Ring drop chance was reduced to 84%. Wand drop chance was reduced t]rwo 40%. Potion drop chance was reduced to 82%. Armor drop chance was reduced to 71%. --More--]>Food drop chance was reduced to 95%. Concealing monsters were spawned underneath items 36% of the time only. The following skill was trained at half the usual rate: short sword. The following skill was trained at one fifth the usual rate: protection spells. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: pick-axe. The following skill became untrainable if you tried to train it too early: lance (turn 9). The following skill became untrainable if you tried to train it too early: unicorn horn (turn 2262). The following skill became harder to train at higher skill levels: healing spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 186938. Monster spawn increase had reached its maximum at turn 320277. In this game, Eevee's evolution was flar]>ieon. Your limit for ascension was at turn 1436045. The monster class that cannot be genocided was mummy. The monster species that was spawned more often: hebephrenia swagger assemblywoman (freq bonus 2). The monster species that was spawned more often: extroversive umpire medicate (freq bonus 2). --More--]GThe monster species that was spawned more often: undead ringseeker (freq bonus 12). The monster species that was spawned more often: extorsive liver throughout (freq bonus 1). The monster species that was spawned more often: steam-powered rifle sentry (freq bonus 6). The monster species that was spawned more often: hallu trove (freq bonus 6). The monster species that was spawned more often: deceiving growth (freq bonus 12). The monster species that was spawned more often: water archer (freq bonus 24). The monster species that was spawned more often: evasive tank breaker (freq bonus 42). The monster species that was spawned more often: nasty force patch (freq bonus 9).The monster species that was spawned more often: beastenchanter (freq bonus 20). The monster species that was spawned more often: pilates wall (freq bonus 7). The monster species that was spawned more often: Sigurd (freq bonus ]W}18). The monster species that was spawned more often: small kobold (freq bonus 4). The monster species that was spawned more often: changing bulb (freq bonus 3). The monster species that was spawned more often: besought castaway (freq bonus 12). The monster species that was spawned more often: entropy elemental (freq bonus --More--]B12). The monster species that was spawned more often: amnesia fungus (freq bonus 2). The monster species that was spawned more often: confider disheartening pinkeye (freq bonus 15). The monster species that was spawned more often: topaz missingno (freq bonus 12). The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4). The monster trait that was more common: monsters that grunt (freq bonus 2). The monster species that was never randomly spawned: engraver lich. The monster species that was never randomly spawned: tiny pseudodragon. The monster species that was never randomly spawned: elemental girl. The monster species that was never randomly spawned: dark warp patch. The monster species that was never randomly spawned: spore lichen. The monster species that was never randomly spawned: confute menu. The monster species that was never randomly spawned: vopal bunny. [17]$B;1HThe monster species that was never randomly spawned: great paralysator fly. The monster species that was never randomly spawned: mirror fungus. The monster species that was never randomly spawned: macro kangaroo. The RNG hath decreed that this item was never generated: beneficial effect (homebrew). The RNG hath decreed that this item was never generated: beam reflector gun ((null)). --More--]The RNG hath decreed that this item was never generated: red lightsaber (lightsaber). The RNG hath decreed that this item was never generated: multi shoes (rainbow boots). The RNG hath decreed that this item was never generated: disenchantment (darkened). The RNG hath decreed that this item was never generated: confuse monster (NR 9).The RNG hath decreed that this item was never generated: fedora ((null)). The RNG hath decreed that this item was never generated: deformatting stone (gray). The RNG hath decreed that this item was never generated: elysium hostage chain ((null)). The RNG hath decreed that this item was never generated: bubble bobble (unlucky). The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 12). The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 12). The RNG hath decre]ed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 14). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 8). --More--]>The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 36). The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 2). The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 8). The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 16). The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 36). The RNG hath decreed that this item was generated more often: bo staff ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 9). Th]>Ge RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: arcane horn ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: steam venom --More--]#(emanating, freq bonus 9). The RNG hath decreed that this item was generated more often: grain scythe ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6). The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 2). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62). The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray). The RNG hath decreed that this item was always generated cursed: dream eater (dreamy). The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit). [20]3;1HThe RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots). The RNG hath decreed that this item was always generated cursed: technique stone (gray). --More--]_?The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan). The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick). The RNG hath decreed that this item was always generated cursed: magic whistling (raised). The RNG hath decreed that this item was always generated cursed: raygun ((null)). The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous). The RNG hath decreed that this trap was always invisible: memory trap. The RNG hath decreed that this trap was generated more often: Only percentapercents can go there! (freq bonus 1). Trap randomization happened for 1 in 255 traps. Next attribute increase check would have come at turn 851. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were ]z?qsleep resistant. You were poison resistant. You were immune to petrification. --More--]You were blinded (0). You had not decided on your sexuality yet. You were prevented from having freezopathy (0). You were prevented from having sickopathy (0). You leeched mana. You were aware of the presence of unsolid creatures. You were aware of the presence of creatures without limbs. You had 1500 points of nutrition remaining. You could fly. You could survive without air. You were very fast. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (160). You survived. --More--]}Suev;[Ziratha the Clacker ] St10 Dx12 Co18 In9 Wi6 Ch11 TraVorMalLaw Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bli Do you want to see your discoveries? [ynq] (n) ]Xn Discoveries   Amulets  amulet of change (star)  Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword) (1 of 8)]:j * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe) (2 of 8)]q * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow) (3 of 8)]: * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * wedge sandals (heeled sandals)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 8];)] * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (cyan robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (chrome helmet) (5 of 8)]C  * sedge hat (greenery helmet)  * skullcap (twisted visor helmet)  * flack helmet (RNG helmet)  * crystal helm (breath control helmet)  * mining helm (knowledgeable helmet)  * field helm stone (gemmed helmet)  * helm of safeguard (orange visored helmet)  * war hat (round helmet)  * plasteel gloves (white gloves)  * leather gloves (english gloves)  * gauntlets of safeguard (old gloves)  * gauntlets of plugsuit (transparent gloves)  * commander gloves (cuddly gloves)  * field gloves (nano gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes) (6 of 8)]  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (porcelain sandals)  * field boots (area boots)  * boots of safeguard (3D-printed shoes)  Scrolls  scroll of healing (I AM VERY DISGUSTED WITH THE TRASHY MAN)  scroll of mana (STOP IN THE RACE SLIDE)  scroll of phase door (DOUBTFUL BRUSH BUNDLE)  scroll of standard id (OH CAPTAIN MY CAPTAIN)  scroll of cure (THE RESULT IS THE FRUIT)  * scroll of extra healing (GOAL GOREST) (7 of]  8)];2 j * scroll of greater mana restoration (KREM QUAY)  Tools  leather saddle (saddle)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)] ev;[Ziratha the Clacker ] St10 Dx12 Co18 In9 Wi6 Ch11 TraVorMalLaw Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bli Do you want an account of creatures vanquished? [ynq] (n) ]= nVanquished creatures: 0 jackals (2 created) 0 thiev spores (1 created) 0 femalemondaines (1 created) 0 goblins (1 created) 0 little wild pigs (2 created) 0 early thievers (1 created) 0 colorless wasers (1 created) 0 lichens (1 created) 0 nolds (1 created) 0 creep mummies (1 created) 0 low speezes (1 created) 0 rustbash hunks (1 created) 0 kobold zombies (1 created) 0 regular humans (1 created) 0 akira girls (1 created) 0 little boys (1 created) 0 wet hatas (1 created) 0 novice medium walls (1 created) 0 lau walls (1 created) 0 biem turrets (1 created) 0 ice turrets (1 created) --More--] 23 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--]`H qev;[Ziratha the Clacker ] St10 Dx12 Co18 In9 Wi6 Ch11 TraVorMalLaw Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC8 Xp1/0 T1 Bli Do you want to see your conduct? [ynq] (n) ] 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--]6 v;Goodbye ziratha the Transvestite... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--