A] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.03:47:13.ttyrec Time: (1572148033) Sun Oct 27 03:47:13 2019 A]6 [56] 37 184 Pete-Sco-Lvl-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bad damage effect. - [33]  38 174 ziratha-Tou-Liz-Fem-Cha quit in The Dungeons of Doom on level 1. 26 [60] 39 163 Karin-Lib-Dry-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (yokuda). - [31] 40 155 xlirate-Mys-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (thorn bee). - [34] A]ڐ[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] C]_y [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP 16(16)  Pw 12(12)  AC6 Xp1/0 T1It is written in the Book of Left Guenter: Grave times have befallen our school. There is an evil group of girls called the Hussies, and they constantly attempt to steal the diamonds that were hidden by the forefathers who once founded this school. The Hussies use their femininity as a weapon to get what they want, and few have been able to resist them. Left Guenter has decreed that this has to stop. The Hussies need to be defeated once and for all, and since ziratha is a promising Walscholar, it is now their obligation to get rid of the Hussy threat. The supreme leader of the Hussies is called Anna, a beautiful girl that likes perfume and usually wears ]pv;1Hlovely boots. But she commands all the other Hussies and instructs them to attack relentlessly, which is why ziratha has to defeat her anyway. If that can be accomplished, the school's diamonds will be safe. However, the Hussies have hired additional help in the form of the hola-hola brigade, who are going to --More--C] try to convert ziratha to their weird religion. Hopefully ziratha can fight or sneak past all the opposition and infiltrate the depths of this school, also known as "Gehennom", where Anna keeps her source of power: the Amulet of Yendor. The Amulet then needs to be brought up to the high altar to Left Guenter, who will lock it away in a place where Anna will never be able to get her hands on it again. Once that is done, the Hussies will cease to be a threat and peace will be restored at last. For the sake of us all: Rescue our school in the name of Left Guenter!--More--E]f E]F,Q [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP 16(16)  Pw 12(12)  AC6 Xp1/0 T1Hello ziratha, welcome to SlashEMExtended! You are a chaotic male worm Walscholar.--More--G]t^ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--H] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--H]b Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--I]2H  [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T1There is a staircase up here.--More--I]TYou see here a runed spear named Gilraen Seregon {12}.--More--J]A,Be careful! New moon tonight.--More--J]K--...|..+..---[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP 16(16)  Pw 12(12)  AC6 Xp1/0 T1K]a_# K]g enhanceL]B+ nhanceL]cA Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Basic (max Master)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Basic (max Master)  searching Unskilled (max Expert)  implants Basic (max Master)  sexy flats Unskilled (max Expert)  memorization Basic (max Master)  gun control Basic (max Master)  form I (Shii-Cho) Basic (max Master)  form II (Makashi) Basic (max Master)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Basic (max Grand Master)  form V (Djem So) Unskilled (max Expert)  form VI (NimaL]Abn) Basic (max Master)  form VII (Juyo) Unskilled (max Expert) (1 of 3)M]( form VII (Vaapad) Basic (max Grand Master)  form VIII (Wedi) Basic (max Grand Master)  Weapon Skills  dagger Basic (max Master)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  poM]9(learms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert) (2 of 3)N]g trident Unskilled (max Expert)  lance Unskilled (max Expert)  sling Basic (max Expert)  firearms Basic (max Master)  whip Unskilled (max Expert)  lightsaber Basic (max Master)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Unskilled (max Expert)  elemental spells Unskilled (max Expert)  chaos spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (3 of 3)N][Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP 16(16)  Pw 12(12)  AC6 Xp1/0 T1-----...@w||....|+....|------[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP 16(16)  Pw 12(12)  AC6 Xp1/0 T1O]q Weapons e - an uncursed +0 dagger (weapon in foreclaw) {4} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems a - 8 uncursed +0 diamonds {8} b - 2 uncursed -1 diamonds {2} c - 2 uncursed +2 diamonds {2} d - 2 uncursed -2 diamonds {2}(end) P] >-----...@w||....|[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T1Q]l - a runed spear named Gilraen Seregon {12}.[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T1R]91 Weapons e - an uncursed +0 dagger (weapon in foreclaw) {4} l - a runed spear named Gilraen Seregon {12} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems a - 8 uncursed +0 diamonds {8} b - 2 uncursed -1 diamonds {2} c - 2 uncursed +2 diamonds {2} d - 2 uncursed -2 diamonds {2}(end) T]i+-----...@w||....|+....|runed spear named Gilraen Seregon - This is a weapon. Color: cyan. Material: wooden. Appearance: runed spear. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--T]+ Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--U]ؚ [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T1V] Weapons e - an uncursed +0 dagger (weapon in foreclaw) {4} l - a runed spear named Gilraen Seregon {12} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems a - 8 uncursed +0 diamonds {8} b - 2 uncursed -1 diamonds {2} c - 2 uncursed +2 diamonds {2} d - 2 uncursed -2 diamonds {2}(end) V]+-----...@w||....|+....|runed spear named Gilraen Seregon - This is a weapon. Color: cyan. Material: wooden. Appearance: runed spear. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--W]2 Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--X]  [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T1Y]# Y]( InvokeY] :What do you want to invoke? [l or ?*] Z]1You don't have that object.--More--[]*4What do you want to invoke? [l or ?*] \]Nothing happens.[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T2]] CYou displaced Walt.[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T3w<@`]You don't know any spells right now.[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T3a] ;You don't have anything to zap.--More--b]F[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T3b]j [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T3 [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T4.w@.c]0[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T5,,,w@.c]} [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T5 [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T6###,w,@.d]T Pick an object.d] qw a worm (worm walscholar called ziratha)  Accessing Pokedex entry for worm that walks...   Base statistics of this monster type:  Base level = 1, difficulty = 4, AC = 5, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, concealing. Origin: DNetHack. Is not a valid polymorph form.  Attacks:  1d2, uses weapon - ordinary physical  --More--f]uYI[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T6f]$ -[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T7#,,w#.g]There is a wall in the way![Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T7g]8 [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T7 [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T8,w,@g]TF[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T9,,w,,@.h] zX[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T10,`w@,,.i]BR[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T11,##w@,,i] #,,#w,##!,##,,,,#,#,,,,,,[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T14i]g,,##w##,,,,,,,You hear a chugging sound.[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T20####,w,.,.d,,...............................................|........|........|.......--------k]N[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T21,,w.,@k]LFYou displaced Walt.[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T21 [Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T22,,,#w#,,#k]r;,,w,,[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T22You hear a mumbled incantation.[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T23k]4y,,,w,,[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T23You hear some noises in the distance.--More--m]|Beware, droven armor evaporates in light![Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T24n]# o][Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha  16(16)  Pw 12(12)  AC6 Xp1/0 T24o]# p]qquitq]ZReally quit? WARNING: this will erase your game permanently! [yes/no]? q] yq]G er]$Wsr][Ziratha the Alpha Mission Team  16(16)  Pw 12(12)####,,,#.#,##..#,,#...#,,#....#w,#....#,,##......,,,,#......,#,##.......,,,####........`,,,,#.........,-.----|............<||........|....|r]|.......+....|--------------[Ziratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP 16(16)  Pw 12(12)  AC6 Xp1/0 T24Do you want your possessions identified? DYWYPI? [ynq] (n) r] n Weapons e - an uncursed +0 dagger (weapon in foreclaw) {4} l - the blessed +3 elven spear named Gilraen Seregon {12} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems a - 8 uncursed +0 diamonds {8} b - 2 uncursed -1 diamonds {2} c - 2 uncursed +2 diamonds {2} d - 2 uncursed -2 diamonds {2}(end) r] ####,,,#.#,##..#,,#...#,,#....#w,#....#,,##......,,,,#......,#,##.......,,,####........`,,,,#.........,-.----|............<||........|....|]Ҏ 8;20H|.......+....|Do you want to see your attributes? [ynq] (n) s]nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: numbopathy. You could not have this property extrinsically: free action. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 34. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 33. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 250. Tool identification only worked 5 times out of 13. Monsters only dropped their equipment with 78% chance. Scroll drop chance was reduced to 84%. Ring drop chance was reduced to 85%. Wand drop chance was reduced to 99%. Tool drop chance was reduced to 91%. Food drop chance was reduceds]7m to 93%. Concealing monsters were spawned underneath items 84% of the time only. --More--s]‹Monster death drops spawned with only 95% chance. The following skill was limited to skilled proficiency: long sword. The following skill became untrainable if you tried to train it too early: protection spells (turn 66). The following skill became untrainable after a while: trident (turn 78556). The following skill couldn't be trained before a certain turn number is reached: techniques (turn 29223). The following skill became harder to train at higher skill levels: trident. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 109319. Monster spawn increase had reached its maximum at turn 368752. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 1707744. The monster class that cannot be genocided was imp or minor demon. The monster class that was spawned more often: quadruped (freq bonus 4). ]1HThe monster species that was spawned more often: dark gray stalk (freq bonus 48). The monster species that was spawned more often: firebrate colony (freq bonus 30). The monster species that was spawned more often: cadaver (freq bonus 12). The monster species that was spawned more often: arphexad (freq bonus 18). The monster species that was spawned more often: Egas (freq bonus 7). --More--s]The monster species that was spawned more often: Vampire Kriminologist (freq bonus 66). The monster species that was spawned more often: gadgetry cheerlessly (freq bonus 10). The monster species that was spawned more often: arbitrator (freq bonus 36). The monster species that was spawned more often: dim laser (freq bonus 24). The monster species that was spawned more often: young water dragon (freq bonus 21). The monster species that was spawned more often: wooden figurine (freq bonus 14). The monster species that was spawned more often: snore warp fungus (freq bonus 18). The monster species that was spawned more often: pope (freq bonus 12). The monster species that was spawned more often: sinden thorn (freq bonus 48). The monster species that was spawned more often: evil fungus (freq bonus 12). The monster species that was spawned more often: six-headed hydra (freq bonus 12). The monster ss]pecies that was spawned more often: nashville pimpling (freq bonus 6).The monster species that was spawned more often: ablatival factful midwinter touchier (freq bonus 12). The monster species that was spawned more often: absent fungus (freq bonus 16). The monster species that was spawned more often: invisible growth (freq bonus --More--s]162). The monster trait that was more common: monsters with drain resistance (freq bonus 2). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2). The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 5). The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 6). The monster trait that was more common: monsters that count as mind flayers (freq bonus 4). The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2). The monster trait that was more common: monsters that have no hands (freq bonus 1).The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2). The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 14). The ms]onster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2). The monster species that was never randomly spawned: strawhat ooh. The monster species that was never randomly spawned: ultra hulk. --More--s])The monster species that was never randomly spawned: timed metal. The monster species that was never randomly spawned: decayed warp fungus. The monster species that was never randomly spawned: chastest gizmo. The monster species that was never randomly spawned: stardust fungus. The monster species that was never randomly spawned: sea giant. The monster species that was never randomly spawned: evasive reserve marine. The monster species that was never randomly spawned: baselessly jockey. The monster species that was never randomly spawned: nautilus neer-do-well. The monster class that was always generated with extra speed: nemese. The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet). The RNG hath decreed that this item was never generated: peanut bag ((null)). The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals). The RNG hath decrees]QMd that this item was never generated: elven mithril-coat ((null)). The RNG hath decreed that this item was never generated: inertia (grass green). The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID). The RNG hath decreed that this item was never generated: orcish dagger (crude dagger). The RNG hath decreed that this item was never generated: cure glib (lovely). The RNG hath decreed that this item was never generated: water dragon scales --More--s])((null)). The RNG hath decreed that this item was never generated: mana battery (gloaming). The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 53). The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 31). The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 10). The RNG hath decreed that this item was generated more often: map stone (gray, freq bonuss]U 15). The RNG hath decreed that this item was generated more often: batleth ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 6). --More--s]9The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9). The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 4). The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4). The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6). The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: infravisions]ag (unwritten, freq bonus 10). The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 10). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 60). The RNG hath decreed that this item was always generated cursed: nano shuriken --More--s]B((null)). The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH). The RNG hath decreed that this item was always generated cursed: finger bending (flapping). The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings). The RNG hath decreed that this item was always generated cursed: discharge stone (gray). The RNG hath decreed that this item was always generated cursed: leather saddle (saddle). The RNG hath decreed that this item was always generated cursed: fireworks (scooting). The RNG hath decreed that this item was always generated cursed: green spell stone (gray). The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist). The RNG hath decreed that this trap was as]klways invisible: grave wall trap. The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 12). Trap randomization happened for 1 in 486 traps. --More--s]nTrap difficulty was increased by 32. Next attribute increase check would have come at turn 434. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 1. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having numbopathy (0). You had 1475 points of nutrition remaining. You had polymorphitis. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (398). You survived. --More--s]!####,,,#.#,##..#,,#...#,,#....#w,#....#,,##......,,,,#......,#,##.......,,,####........`,,,,#.........,-.----|............<||........|....||.......+....|--------------[Zs]uiratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP 16(16)  Pw 12(12)  AC6 Xp1/0 T24Do you want to see your discoveries? [ynq] (n) s] n Discoveries   Weapons  elven spear (runed spear)  Scrolls  scroll of healing (SABAOTH)  scroll of mana (ISAY INAY)  scroll of phase door (AMGEMS SLAK)  scroll of standard id (STRAIGHT ONES STILL PRODUCTION)  scroll of cure (TFIRHCS EGILIEH)  * scroll of extra healing (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO H  * scroll of greater mana restoration (EUTOW)  Gems  diamond (white)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) s]p ####,,,#.#,##..#,,#...#,,#....#w,#....#,,##......,,,,#......,#,##.......,,,####........`,,,,#.........,-.----|............<||........|....||.......+....|--------------[Zs] iratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP 16(16)  Pw 12(12)  AC6 Xp1/0 T24Do you want an account of creatures vanquished? [ynq] (n) s] nVanquished creatures: 0 flightless birds (1 created) a fogs 0 jackals (1 created) 0 evasive foxes (1 created) 0 stalking coyotes (2 created) 0 aes (1 created) 0 touch spores (1 created) 0 manaxplode spores (1 created) 0 inept nymphs (1 created) 0 wisdashes (1 created) 0 sheep (1 created) 0 rabbits (1 created) 0 electro balls (1 created) 0 oozing puddings (1 created) 0 kobold zombies (1 created) 0 superschool speakers (1 created) 0 stationary walls (1 created) 18 creatures born. 1 creature vanquished. 0 bosses born. --More--s]=} 30 bosses vanquished. --More--s]%9 ####,,,#.#,##..#,,#...#,,#....#w,#....#,,##......,,,,#......,#,##.......,,,####........`,,,,#.........,-.----|............<||........|....||.......+....|--------------[Zs]~9 iratha the Alpha Mission Team ] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP 16(16)  Pw 12(12)  AC6 Xp1/0 T24Do you want to see your conduct? [ynq] (n) s] jn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -3. You had a maximum alignment of 0. You had to read random messages 1 time.--More--s]x ####,,,#.#,##..#,,#...#,,#....#w,#....#,,##......,,,,#......,#,##.......,,,####........`,,,,#.........,-.----|............<||........|....|s] Goodbye ziratha the Walscholar... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 24 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--