`µ]êøÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.03:39:12.ttyrec Time: (1572147552) Sun Oct 27 03:39:12 2019 `µ]#þ¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] aµ] y---------------+.....dt......||.............+|.............|...........$...---------------[Ziratha the Aimbot User ] St11 Dx13 Co14 In13 Wi6 Ch10 CamTrpMalCha Dlvl:1 $0 HP 22(22)  Pw 19(19)  AC7 Xp1/0 T1It is written in the Book of the Sluts with Syphilis:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. µ]" ð9;1HYour goddess the Sluts with Syphilis seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Aimbot User, have been heralded from birth as the instrument of the Sluts with Syphilis. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Sluts with Syphilis! --More--bµ]Ì"·---------------+.....dt......||.............+|.............|...........$...---------------[Ziratha the Aimbot User ] St11 Dx13 Co14 In13 Wi6 Ch10 CamTrpMalCha Dlvl:1 $0 HP 22(22)  Pw 19(19)  AC7 Xp1/0 T1Hello ziratha, welcome to SlashEMExtended! You are a chaotic male trapper Camperstriker.--More--eµ]‹q\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--fµ]\³8 --------------- +.....dt......|Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--fµ]6Ù Ç--------------- +.....dt......| |.............+Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--gµ]SH ---------------[Ziratha the Aimbot User ] St11 Dx13 Co14 In13 Wi6 Ch10 CamTrpMalCha  22(22)  Pw 19(19)  AC7 Xp1/0 T1Be careful! New moon tonight.gµ]W,# hµ]Kquithµ]Áÿuithµ] êithµ]˜å thµ]{B ZReally quit? WARNING: this will erase your game permanently! [yes/no]? iµ]MMyiµ]‘eiµ]XÓsiµ]¾3š[Ziratha the Aimbot User  22(22)  Pw 19(19)iµ]ù4---------------+.....dt......||.............+|.............|...........$...---------------[Ziratha the Aimbot User ] St11 Dx13 Co14 In13 Wi6 Ch10 CamTrpMalCha Dlvl:1 $0 HP 22(22)  Pw 19(19)  AC7 Xp1/0 T1A problem has been detected and NetHack has been shut down to prevent damage to your sanity. The problem seems to be caused by the following file: SLASHEM.EXE YET_ANOTHER_STUPID_DEATH (DYWYPI?) If this is the first time you've seen this Stop error screen, restart your game. If this screen appears again, follow these steps: Check to make sure any equipments or spells is properly installed. If this is a properiµ]5J installation, ask your cheat or spoiler manufacturer for any spoilers you might need. If problems continue, remove any newly created save files (if explore) or bone files. Disable bad options such as rest_on_space or autopickup. If you need to use Explore Mode to remove or disable components, restart your game, press X to select Explore Mode Options, and then select Yes. Technical information: *** STOP: 0x0000DEAD (0x44, 0x75, 0x64, 0x6C, 0x65, 0x79) *** SLASHEM.EXE - Address DLVL1 base at MAINDUN, DateStamp 20150401 [ynq] (n) iµ]@4 n--------------- +.....dt......| |.............+ |.............| ...........$... ---------------  Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Wands c - an uncursed wand of trap creation (0:0) {0}iµ]V4 (end) jµ]Ë+---------------+.....dt......||.............+|.............|...........$...---------------Do you want to see your attributes? [ynq] (n) jµ]Îà nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. Scroll identification only worked 100 times out of 147. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 14. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 202. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 61% chance. Ring drop chance was reduced to 92%. Amulet drop chance was reduced to 76%. Implant drop chance was reduced to 91%. Potion drop chance was reduced to 95%. Armor drop chance was reduced to 95%. Tool drop chance was reduced to 84%. µ]ìà <1HFood drop chance was reduced to 76%. --More--jµ]‡A Concealing monsters were spawned underneath items 69% of the time only. Monster death drops spawned with only 86% chance. The following skill could not be trained at all: body armor. The following skill was trained at half the usual rate: missile weapons. The following skill was trained at one fifth the usual rate: high heels. The following skill was limited to basic proficiency: techniques. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 36). The following skill became untrainable after a while: attack spells (turn 63371). The following skill couldn't be trained before a certain turn number is reached: morning star (turn 25079). The following skill became harder to train at higher skill levels: quarterstaff. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 78844. µ]—A ª8;1HMonster spawn increase had reached its maximum at turn 308207. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 358430. The monster class that cannot be genocided was apelike creature. The monster color that was spawned more often: bright cyan (freq bonus 1). The monster species that was spawned more often: birdon (freq bonus 8). --More--jµ])» The monster species that was spawned more often: EQ Lieutenant (freq bonus 12). The monster species that was spawned more often: declarer denouement (freq bonus 4). The monster species that was spawned more often: threshold force fungus (freq bonus 1). The monster species that was spawned more often: tribute master (freq bonus 12). The monster species that was spawned more often: fathien bladewitch (freq bonus 16). The monster species that was spawned more often: murder invalidity unconceded glided (freq bonus 24). The monster species that was spawned more often: gnoll thief (freq bonus 96). The monster species that was spawned more often: queen bee (freq bonus 2). The monster species that was spawned more often: sere diethylamide (freq bonus 2).The monster species that was spawned more often: evil spawn of Shub-Niggurath (freq bonus 8). The monster species that was spawned more often: sanejµ]6» D grue (freq bonus 1). The monster species that was spawned more often: minotaur magician (freq bonus 32). The monster species that was spawned more often: cook islander (freq bonus 10). The monster species that was spawned more often: prairie strider (freq bonus 21). --More--jµ]MAThe monster species that was spawned more often: diamond dragon (freq bonus 6). The monster species that was spawned more often: scarlet fungus (freq bonus 10). The monster species that was spawned more often: cuttenclip soldier (freq bonus 2).The monster species that was spawned more often: water-using dragon (freq bonus 1).The monster species that was spawned more often: silver dragonfly (freq bonus 18). The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1). The monster trait that was more common: monsters that have trample attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks push you back (freq bonus 3). The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus jµ]iAb5). The monster species that was never randomly spawned: riffle exorcised ditty. The monster species that was never randomly spawned: young adult gray dragon. The monster species that was never randomly spawned: Amy's real identity. The monster species that was never randomly spawned: antimatter fungus. --More--jµ]|ÀThe monster species that was never randomly spawned: eyeglasses nerd. The monster species that was never randomly spawned: spacewarp jelly. The monster species that was never randomly spawned: guts golem. The monster species that was never randomly spawned: misinform belt modernized. The monster species that was never randomly spawned: inferno. The monster species that was never randomly spawned: ice skeleton. The RNG hath decreed that this item was never generated: extra healing (plaid). The RNG hath decreed that this item was never generated: directive (ordering). The RNG hath decreed that this item was never generated: bronze arrow ((null)). The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN). The RNG hath decreed that this item was never generated: bell ((null)). The RNG hath decreed that this item was never generated: orthoclase (yellow). The RNG hath decreed that thijµ]‰À@s item was never generated: chromatic beam (chromatic). The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue). The RNG hath decreed that this item was never generated: chemistry space axe ((null)). The RNG hath decreed that this item was never generated: highway (turboboost). The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 17). The RNG hath decreed that this item was generated more often: tele level --More--jµ]Ô:(irregular, freq bonus 4). The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 14). The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 18). The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 20). The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 24). The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 17). The RNG hath decreed that this itjµ]â:>em was generated more often: lapis lazuli (blue, freq bonus 9). The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 19). --More--kµ]ÑvThe RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 18). The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 9). The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11). The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 13). The RNG hath decreed that this item was generated more often: implant of wannabe (buff, freq bonus 4). The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 74). The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dkµ]ávlragonhide shield). The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield). The RNG hath decreed that this item was always generated cursed: elven spear (runed spear). The RNG hath decreed that this item was always generated cursed: map level --More--kµ]Ïû(crumbling). The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak). The RNG hath decreed that this item was always generated cursed: levitation (tan). The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated). The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU). The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: cream pie ((null)). The RNG hath decreed that this trap was always invisible: farmland trap. The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 8). Trap randomization happened for 1 in 410 traps. Next attribute increase check would have come at turn 174. Strength training was 0. Dexterity training wakµ]Üûvs 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. --More--kµ]vCYou had not decided on your sexuality yet. You were prevented from having warning (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (402). You survived. --More--kµ]Ó~---------------+.....dt......||.............+|.............|...........$...---------------[Ziratha the Aimbot User ] St11 Dx13 Co14 In13 Wi6 Ch10 CamTrpMalCha Dlvl:1 $0 HP 22(22)  Pw 19(19)  AC7 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) kµ]Du?n Discoveries   Scrolls  scroll of healing (HI IM DAISY)  scroll of mana (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS)  scroll of phase door (MASH EM EXTENDED POTATO DINNER)  scroll of standard id (HUAKORE TE UNIANA PAKEHA KATOA)  scroll of cure (ALTER USB WEISST DU NICHT WAS F2 IST)  * scroll of extra healing (ABIL BASE CURR GEAR TEMP TOTL)  * scroll of greater mana restoration (C00000000000000000000000000005)  Wands  wand of trap creation (magnesium)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) kµ]t‰---------------+.....dt......||.............+|.............|...........$...---------------[Ziratha the Aimbot User ] St11 Dx13 Co14 In13 Wi6 Ch10 CamTrpMalCha Dlvl:1 $0 HP 22(22)  Pw 19(19)  AC7 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) kµ]ñsIn Vanquished creatures:  0 brown ants (1 created) 0 little dogs (1 created) 0 minidemons (1 created) 0 evasive sewer rats (1 created) 0 giant garbage rats (2 created) 0 slatas (1 created) 0 wet hatas (1 created) 0 piles of pennies (1 created) 0 fire troves (1 created) 0 health troves (1 created)  11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--kµ]ET---------------+.....dt......||.............+|.............|...........$...---------------Do you want to see your conduct? [ynq] (n) kµ]šo6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--kµ]|ñ---------------+.....dt......||.............+|.............|...........$...---------------Goodbye ziratha the Camperstriker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you quit.--More--