E] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.03:38:45.ttyrec Time: (1572147525) Sun Oct 27 03:38:45 2019 E]q[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] F] yF]# --------|......||......|......||....d.||.....@||...---|.|[Ziratha the Charger ] St7 Dx11 Co9 In19 Wi8 Ch6 EleProFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Xp1/0 T1It is written in the Book of Thomas Alva Edison:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, whF]# ere he now lurks, and bides his time. Your god Thomas Alva Edison seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Charger, have been heralded from birth as the instrument of Thomas Alva Edison. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thomas Alva Edison! --More--G]s--------|......||......|......||....d.||.....@||...---|.|[Ziratha the Charger ] St7 Dx11 Co9 In19 Wi8 Ch6 EleProFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Xp1/0 T1Hello ziratha, welcome to SlashEMExtended! You are a lawful female problematic Electric Mage.--More--H](\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--I] -------- |......|Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--I] ~-------- |......| |......Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--J]3 ; --------[Ziratha the Charger ] St7 Dx11 Co9 In19 Wi8 Ch6 EleProFemLaw  17(17)  Pw 19(19)  AC6 Xp1/0 T1Be careful! New moon tonight.--More--J]}--------|......||......|......||....d.||.....@||...---|.|[Ziratha the Charger ] St7 Dx11 Co9 In19 Wi8 Ch6 EleProFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Xp1/0 T1[]!m# []rquit[]D uit[]D it\]WZReally quit? WARNING: this will erase your game permanently! [yes/no]? \]_ y\]/e]]Vs]]LD[Ziratha the Charger  17(17)  Pw 19(19)--------|......||......|......||....d.||.....@||...---|.|[Ziratha the Charger ] St7 Dx11 Co9 In19 Wi8 Ch6 EleProFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ]]n Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - a blessed finalized scroll of enchant weapon {0}  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  Spellbooks  h - a blessed finalized spellbook of shocking sphere (1:4) {0}  i - a blessed spellbook of lightning (0:1) {0}  Potions  d - an uncursed finalized potion of water {0}  Rings  g - an uncursed ring of conflict {0}  Wands  f - an uncursed wand of lightning (0:8) {0}  Tools (1 of 2)]]r --------|......||......|......||....d.||.....@||...---|.|[Ziratha the Charger ] St7 Dx11 Co9 In19 Wi8 Ch6 EleProFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Xp1/0 T1Do you want to see your attributes? [ynq] (n) ^]vnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: freezopathy. Potion identification only worked 3 times out of 4. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 15. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 89% chance. Scroll drop chance was reduced to 73%. Armor drop chance was reduced to 71%. Food drop chance was reduced to 95%. Musable item generation frequency had a negative bias of 27%. Concealing monsters were spawned underneath items 78% of the time only. The following skill could not be trained at all: general combat. The following skill was t^]vrained at half the usual rate: boomerang. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to basic proficiency: body armor. --More--^]The following skill was limited to expert proficiency: hammer. The following skill became untrainable if you tried to train it too early: elemental spells (turn 7). The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 65604). The following skill became harder to train at higher skill levels: pick-axe. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 19018. Monster spawn increase had reached its maximum at turn 144508. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1690848. The monster class that cannot be genocided was pile of coins. The monster species that was spawned more often: baby boomer (freq bonus 4). The monster species that was spawned more often: ivory grue (freq bonus 15). The monster species that was spawned more often: uba nasgul ^](freq bonus 6). The monster species that was spawned more often: ingestion wonderment (freq bonus 12). The monster species that was spawned more often: aggravator (freq bonus 3). The monster species that was spawned more often: visor sewer rat (freq bonus 16). The monster species that was spawned more often: ostrich (freq bonus 9). The monster species that was spawned more often: dwarven brawler (freq bonus --More--^]u5).The monster species that was spawned more often: grass vampire (freq bonus 36). The monster species that was spawned more often: fast beast (freq bonus 4). The monster species that was spawned more often: giant rat (freq bonus 2). The monster species that was spawned more often: tu-tara backup soldier (freq bonus 8). The monster species that was spawned more often: volcano play figure (freq bonus 2). The monster species that was spawned more often: domestic humper (freq bonus 4).The monster species that was spawned more often: healthy plains centaur (freq bonus 16). The monster species that was spawned more often: big boo (freq bonus 12). The monster species that was spawned more often: ol hag (freq bonus 4). The monster species that was spawned more often: juggler (freq bonus 4). The monster species that was spawned more often: graduated clashing (freq bonus 3).The monster species that ^]u'was spawned more often: multi-hued jelly (freq bonus 3).The monster trait that was more common: monsters with poison resistance (freq bonus 3). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2). --More--^]The monster trait that was more common: monsters that can swim (freq bonus 2). The monster trait that was more common: monsters that regenerate health (freq bonus 2). The monster trait that was more common: monsters that drain your score (freq bonus 6). The monster trait that was more common: monsters that can tunnel (freq bonus 3).The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1). The monster species that was never randomly spawned: very random monster. The monster species that was never randomly spawned: dim ray. The monster species that was never randomly spawned: expert roll wall. The monster species that was never randomly spawned: ferrymen bended. The monster species that was never randomly spawned: rodmen applicative. The monster species that was never randomly spawned: pirate. The monster species that was never randomly spawned: ultra-worm. [1^] 7;1HThe monster species that was never randomly spawned: brown mewlip. The monster species that was never randomly spawned: psaltry surveyance. The monster species that was never randomly spawned: chain smoker asshole. The monster class that was always generated with extra speed: lizard. The RNG hath decreed that this item was never generated: healthstone (gray). The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed). --More--^]H{The RNG hath decreed that this item was never generated: tunnelization (threatening). The RNG hath decreed that this item was never generated: clouds (VOLARE). The RNG hath decreed that this item was never generated: inka sling ((null)). The RNG hath decreed that this item was never generated: heroic dragon scale mail ((null)). The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)). The RNG hath decreed that this item was never generated: ash (fire-red). The RNG hath decreed that this item was never generated: flying (winged). The RNG hath decreed that this item was never generated: exploding dice stone (gray). The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 5). The RNG hath decreed that this item was generate^]Q{d more often: sentou ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: disarming (wet, --More--^]Ifreq bonus 7). The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9). The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7). The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7). The RNG hath decreed that this item was generated more often: darkness club ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: long pole ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of [^]X'19;1Hattribute loss (pink cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 2). The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4). --More--^]vThe RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 4). The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 7). The RNG hath decreed that this item was always generated cursed: attune magic (chthonic). The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)). The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots). The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: course lance ((null)). The RNG hath decreed that this item was always generated cursed: fireball (octagonal). The RNG hath decreed th^]v"at this item was always generated cursed: lycanthropy (transforming). The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin). The RNG hath decreed that this item was always generated cursed: sack (bag). --More--^]bThe RNG hath decreed that this item was always generated cursed: plastic chain ((null)). The RNG hath decreed that this trap was always invisible: psi trap. The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 8). Trap randomization happened for 1 in 298 traps. Next attribute increase check would have come at turn 1191. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You were shock resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (464). You survived. --More--^]--------|......||......|......||....d.||.....@||...---|.|[Ziratha the Charger ] St7 Dx11 Co9 In19 Wi8 Ch6 EleProFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) ^]un Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of enchant weapon (BLOWS YOU IF I YOU GET)  scroll of healing (VI SKAPER VELGE BORT DENNE REGJERINGEN)  scroll of mana (WHO CARES)  scroll of phase door (THRASH EM EXTENDED WRESTLING COMPETITION)  scroll of standard id (REVERTREVERTREVERT IT IN RUSSIACK)  scroll of cure (BORING BUT OPTIMAL)  * scroll of extra healing (COPAC DE INUNDATII)  * scroll of greater mana restoration (REQUIRE THE FLAME RISED POWER RAINBOW IN  Spellbooks  spellbook of shocking sphere (sexual)  spellbook of lightning (russian)  Potions  potion of water (clear)  Rings  ring of conflict (grindstone)  Wands  wand of lightning (elysium)  Venoms (1 of 2)^]r * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)^]--------|......||......|......||....d.||.....@||...---|.|[Ziratha the Charger ] St7 Dx11 Co9 In19 Wi8 Ch6 EleProFemLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) ^]tn Vanquished creatures:  0 shock hound pups (1 created) 0 permamimics (1 created) 0 electro balls (1 created) 0 lichens (1 created) 0 sicklichens (1 created) 0 gruff mummies (1 created) 0 hap snakes (1 created) 0 eh ghosts (1 created) 0 newts (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^]~--------|......||......|......||....d.||.....@||...---|.|Do you want to see your conduct? [ynq] (n) ^]n 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--_]7L--------|......||......|......||....d.||.....@||...---|.|Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--