Fú´]„wÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.02:00:38.ttyrec Time: (1572141638) Sun Oct 27 02:00:38 2019 Fú´] w- [38] 33 814 ziratha-Acu-Ske-Fem-Law quit in The Dungeons of Doom on level 6. 24 [40]  34 621 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a blast of acid. - [57] 35 587 ziratha-Und-Eng-Mal-Neu quit in The Dungeons of Doom on level 1. 56 [56] 36 184 Pete-Sco-Lvl-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bad damage effect. - [33] Fú´]Q}¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Gú´]„1y[Ziratha the Little Rebel ] St5 Dx6 Co6 In12 Wi10 Ch6 ActAcpMalLaw Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC11 Xp1/0 T1It is written in the Book of Anti-War Movement:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Anti-War Movement seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Little Rebel, have been heralded from birth as the instrument of Anti-War Movement. You are destined to recover the Amulet for your deity, or die in the attempt. YoGú´]”1vur hour of destiny has come. For the sake of us all: Go bravely with Anti-War Movement! --More--Hú´]6V[Ziratha the Little Rebel ] St5 Dx6 Co6 In12 Wi10 Ch6 ActAcpMalLaw Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC11 Xp1/0 T1Hello ziratha, welcome to SlashEMExtended! You are a lawful male ancipital Activistor.--More--Jú´]B·] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Kú´]:'± Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Kú´]xÞ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Lú´]´' [Ziratha the Little Rebel ] St5 Dx6 Co6 In12 Wi10 Ch6 ActAcpMalLaw  13(13)  Pw 22(22)  AC11 Xp1/0 T1Be careful! New moon tonight.--More--Lú´]V½=-----|...||...|...||..@.|a.@||...||...-----[Ziratha the Little Rebel ] St5 Dx6 Co6 In12 Wi10 Ch6 ActAcpMalLaw Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC11 Xp1/0 T1Mú´]Y¿# Mú´]o2quitMú´]U¡ uitMú´]ì‹ itMú´]ðª tNú´]n[Really quit? WARNING: this will erase your game permanently! [yes/no]? Nú´](SyNú´]ƒL eNú´]ðÜ sNú´]{5 [Ziratha the Little Rebel  13(13)  Pw 22(22)-----|...||...|...||..@.|a.@||...||...-----[Ziratha the Little Rebel ] St5 Dx6 Co6 In12 Wi10 Ch6 ActAcpMalLaw Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC11 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) Oú´]^.¤n Weapons b - a blessed greased +1 fly swatter (weapon in hand) {4} Armor a - a cursed +0 ruffled shirt (being worn) {5} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of charm monster (1:2) {0} Tools d - an uncursed expensive camera (1:29) {0}(end) Oú´]î V-----|...||...|...|Do you want to see your attributes? [ynq] (n) Oú´]Ït nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: wonderlegs. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 3. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 80% chance. Monsters only dropped their equipment with 72% chance. Scroll drop chance was reduced to 77%. Ring drop chance was reduced to 81%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 67%. Potion drop chance was reduced to 87%. Armor drop chance was reduced to 92%. Tool drop chance was reduced to 80%. ú´]Üt >3;1HFood drop chance was reduced to 94%. --More--Oú´]¨î Musable item generation frequency had a negative bias of 40%. Concealing monsters were spawned underneath items 10% of the time only. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to skilled proficiency: javelin. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: matter spells (turn 21). The following skill became untrainable after a while: body armor (turn 22228). The following skill couldn't be trained before a certain turn number is reached: gun control (turn 19898). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 35953. Monster spawn increase had reached its maximum at turn 189529. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turnOú´]»î  763155. The monster class that cannot be genocided was major demon. The monster class that was spawned more often: lizard (freq bonus 1). The monster species that was spawned more often: gaunt teacher (freq bonus 6). The monster species that was spawned more often: blue-green stalk (freq bonus 2).The monster species that was spawned more often: Lugribossk (freq bonus 8). The monster species that was spawned more often: random monster generator (freq --More--Oú´]jbonus 2). The monster species that was spawned more often: icy laser (freq bonus 18). The monster species that was spawned more often: cat zombie (freq bonus 10). The monster species that was spawned more often: brass dragon (freq bonus 18). The monster species that was spawned more often: zantas (freq bonus 2). The monster species that was spawned more often: fast zuubie (freq bonus 12). The monster species that was spawned more often: one-winged bat (freq bonus 8). The monster species that was spawned more often: rimmer backfire (freq bonus 12). The monster species that was spawned more often: undead twelph (freq bonus 16). The monster species that was spawned more often: glowing mold (freq bonus 84). The monster species that was spawned more often: colorless growth (freq bonus 9).The monster species that was spawned more often: hc sex princess (freq bonus 3).The monster species that was spawned more oOú´]jÌften: mind stalk (freq bonus 18). The monster species that was spawned more often: bright green slime (freq bonus 42). The monster species that was spawned more often: rummaging stylizing lamented bleeped (freq bonus 11). The monster species that was spawned more often: priestess of Ghaunadaur (freq bonus 21). The monster species that was spawned more often: special mold (freq bonus 4). --More--Oú´]6îThe monster trait that was more common: monsters whose attacks dim you (freq bonus 2). The monster trait that was more common: monsters that can fly (freq bonus 2). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4). The monster trait that was more common: monsters that make sheep sounds (freq bonus 6). The monster trait that was more common: monsters whose attacks banish you (freq bonus 2). The monster species that was never randomly spawned: semi-novice mage. The monster species that was never randomly spawned: lower brain. The monster species that was never randomly spawned: xtra gurgler. The monster species that was never randomly spawned: surveyable hap. The monster species that was never randomly spawned: gnome watcher. The monster species that was never randomly spawned: Whitlevel Kop. The monster species that was never randomly spawned: briOú´]?îght blue growth. The monster species that was never randomly spawned: stencilled unsnarling. The monster species that was never randomly spawned: spirit naga. The monster species that was never randomly spawned: stinking dog. The RNG hath decreed that this item was never generated: lab coat (white coat). The RNG hath decreed that this item was never generated: free action (serif). The RNG hath decreed that this item was never generated: cursed part stone (gray). --More--Pú´]R%The RNG hath decreed that this item was never generated: cloak of control (wishful cloak). The RNG hath decreed that this item was never generated: helo crossbow ((null)). The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH). The RNG hath decreed that this item was never generated: grave (engraved). The RNG hath decreed that this item was never generated: salt chunk (gray). The RNG hath decreed that this item was never generated: bottle ((null)). The RNG hath decreed that this item was never generated: red string ((null)). The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 9). The RNG hath decreed that this item was gePú´]Z%®nerated more often: container kaboom stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 15). The RNG hath decreed that this item was generated more often: plow ((null), --More--Pú´]ú¤freq bonus 16). The RNG hath decreed that this item was generated more often: disenchantment (darkened, freq bonus 18). The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of misanthrophy (unspoken, freq bonus 8). The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10). The RNG Pú´]¥‚hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 11). The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 2). --More--Pú´]Š%The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 2). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54). The RNG hath decreed that this item was always generated cursed: polymorph (golden). The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic). The RNG hath decreed that this item was always generated cursed: flesh lash ((null)). The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS). The RNG hath decreed that this item was always generated cursed: lock pick ((null)). The RNG hath decreed that this item was always gePú´]œ%þnerated cursed: sia boots (princess pumps). The RNG hath decreed that this item was always generated cursed: lightning (curved). The RNG hath decreed that this item was always generated cursed: ya (bamboo --More--Pú´]Sªarrow). The RNG hath decreed that this item was always generated cursed: lubricant can ((null)). The RNG hath decreed that this item was always generated cursed: quasar stone (gray). The RNG hath decreed that this trap was always invisible: shit pit. The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 5). Trap randomization happened for 1 in 892 traps. Next attribute increase check would have come at turn 938. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having wonderlegs (0). You recognized peaceful creatures. You were aware of the presence of topmodels. You had 1500 points of nutrition remaining. You were stealthy. You had teleport control. ú´][ª K--More--Pú´]à'You had slower digestion. You had echolocation. You had polymorph control. You were fast. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (460). You survived. --More--Pú´]1ªl-----|...||...|...||..@.|a.@||...||...-----[Ziratha the Little Rebel ] St5 Dx6 Co6 In12 Wi10 Ch6 ActAcpMalLaw Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC11 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) Pú´]5 Yn Discoveries   Scrolls  scroll of healing (U HAVE MAIL)  scroll of mana (IDZ DO DIABLA BRUDNY ZDRAJCO)  scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING)  scroll of standard id (OH I DUMBIE)  scroll of cure (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TO  * scroll of extra healing (HAJA WENN MAN SEINEN CODE HALT NIE TESTET)  * scroll of greater mana restoration (XIXAXA XOXAXA XUXAXA)  Spellbooks  spellbook of charm monster (extraordinary)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) Pú´]سw-----|...||...|...||..@.|a.@||...||...-----[Ziratha the Little Rebel ] St5 Dx6 Co6 In12 Wi10 Ch6 ActAcpMalLaw Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC11 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) Pú´]@ÅnVanquished creatures: 0 ants (1 created) 0 launchblobs (1 created) 0 racoon dogs (1 created) 0 kobolds (1 created) 0 clubbelgoblins (1 created) 0 dork unicorns (1 created) 0 cancel watchers (1 created) 0 lichens (2 created) 0 score growths (1 created) 0 slow-ass colonies (1 created) 0 veepoids (1 created) 0 casa golems (1 created) 0 hc beginners (1 created) 0 activistors (1 created) 0 mascoins (1 created) 0 novice light walls (1 created) 0 health troves (1 created) 18 creatures born. 0 creatures vanquished. 0 bosses born. --More--Pú´]ë£30 bosses vanquished. --More--Pú´]4-h-----|...||...|...||..@.|a.@||...||...-----[Ziratha the Little Rebel ] St5 Dx6 Co6 In12 Wi10 Ch6 ActAcpMalLaw Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC11 Xp1/0 T1Do you want to see your conduct? [ynq] (n) Pú´]¢ž6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Pú´]²µGoodbye ziratha the Activistor... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More--