] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.01:46:28.ttyrec Time: (1572140788) Sun Oct 27 01:46:28 2019 ][?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]7y-----+...||...||@..||.d$.|...|-----[Ziratha the Low Worker ] St7 Dx7 Co16 In7 Wi16 Ch14 SupTumFemLaw Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC6 Xp1/0 T1 Stn  It is written in the Book of the Homies:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Homies seeks to possess the Amulet, and with it to gain]S deserved ascendance over the other gods.  You, a newly trained Low Worker, have been heralded from birth as the instrument of the Homies. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Homies!--More--]E}-----+...||...||@..||.d$.|...|-----]]vHello ziratha, welcome to SlashEMExtended! You are a lawful female tumblrer Supermarket Cashier.--More--]$ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]9L  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]os Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]a ? [Ziratha the Low Worker ] St7 Dx7 Co16 In7 Wi16 Ch14 SupTumFemLaw  18(18)  Pw 13(13)  AC6 Xp1/0 T1 Stn Be careful! New moon tonight.]# ]k enhance] nhance]  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Expert (max Expert)  high heels Expert (max Expert)  general combat Expert (max Expert)  body armor Expert (max Expert)  polymorphing Expert (max Expert)  devices Expert (max Expert)  searching Expert (max Expert)  petkeeping Master (max Master)  techniques Expert (max Expert)  memorization Expert (max Expert)  Weapon Skills  knife Expert (max Expert)  pick-axe Expert (max Expert)  short sword Expert (max Expert)  long sword Expert (max Expert)  firearms Expert (max Expert)  dart Expert (max Expert)  unicorn horn Expert (max Expert)  Spellcasting Skills  attack spells Exp] &ert (max Expert) (1 of 2)]gH divination spells Expert (max Expert) (2 of 2)]1 Current skills: (0 slots available)   Fighting Skills  bare-handed combat Expert (max Expert)  high heels Expert (max Expert)  general combat Expert (max Expert)  body armor Expert (max Expert)  polymorphing Expert (max Expert)  devices Expert (max Expert)  searching Expert (max Expert)  petkeeping Master (max Master)  techniques Expert (max Expert)  memorization Expert (max Expert)  Weapon Skills  knife Expert (max Expert)  pick-axe Expert (max Expert)  short sword Expert (max Expert)  long sword Expert (max Expert)  firearms Expert (max Expert)  dart Expert (max Expert)  unicorn horn Expert (max Expert)  Spellcasting Skills  attack spells Expert (max Expert)]1 (1 of 2)]H divination spells Expert (max Expert) (2 of 2)]t[Ziratha the Low Worker ] St7 Dx7 Co16 In7 Wi16 Ch14 SupTumFemLaw Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC6 Xp1/0 T1 Stn -----+...||...||@..||.d$.|...|-----]ۮx Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 5 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of fruit juice {0} g - 2 uncursed potions of fruit juice {0} h - 2 uncursed potions of booze {0} Tools e - a blessed tin opener (alternate weapon; not wielded) {0}(end) ]-----+...||...||@..||.d$.|...|----- [Ziratha the Low Worker ] St7 Dx7 Co16 In7 Wi16 Ch14 SupTumFemLaw  18(18)  Pw 13(13)  AC6 Xp1/0 T1 Stn ] # ]quit]$uit]\it] t] [Really quit? WARNING: this will erase your game permanently! [yes/no]? ]y]p e]Ћ s][Ziratha the Low Worker  18(18)  Pw 13(13)  AC6 Xp1/0 T1 Stn-----+...||...||@..||.d$.|...|-----[Ziratha the Low Worker ] St7 Dx7 Co16 In7 Wi16 Ch14 SupTumFemLaw Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC6 Xp1/0 T1 Stn Do you want your possessions identified? DYWYPI? [ynq] (n) ]sn Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 5 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of fruit juice {0} g - 2 uncursed potions of fruit juice {0} h - 2 uncursed potions of booze {0} Tools e - a blessed tin opener (alternate weapon; not wielded) {0}(end) ] -----+...||...||@..||.d$.|...|-----Do you want to see your attributes? [ynq] (n) ]BnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: hallu party. Ring identification only worked 4 times out of 27. Implant identification only worked 1 times out of 40. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 22. Gem identification only worked 100 times out of 134. Monsters only dropped their musable items with 79% chance. Monsters only dropped their equipment with 92% chance. Book drop chance was reduced to 93%. Scroll drop chance was reduced to 81%. Amulet drop chance was reduced to 97%. Armor drop chance was reduced to 95%. Tool drop chance was reduced to 64%. Food drop chance was reduced to 91%. The following skill could not be trained at all: devices. The following skill was trained at half the usual ra]Btte: occult spells. The following skill was limited to expert proficiency: martial arts. --More--]DThe following skill became untrainable if you tried to train it too early: trident (turn 1334). The following skill couldn't be trained before a certain turn number is reached: lance (turn 66099). The following skill became harder to train at higher skill levels: memorization. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 108132. Monster spawn increase had reached its maximum at turn 285792. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 2534796. The monster class that cannot be genocided was dog or other canine. The monster species that was spawned more often: fowler interweave (freq bonus 4).The monster species that was spawned more often: among panjandrum (freq bonus 6).The monster species that was spawned more often: hysteria compressedly (freq bonus 2). Th]fe monster species that was spawned more often: vampiric warp fungus (freq bonus 12). The monster species that was spawned more often: plaguebearer of Nurgle (freq bonus 30). --More--]:GThe monster species that was spawned more often: phase warp fungus (freq bonus 12). The monster species that was spawned more often: thought hound (freq bonus 6). The monster species that was spawned more often: honed radian (freq bonus 6). The monster species that was spawned more often: chesdevil (freq bonus 1). The monster species that was spawned more often: nasty chicken (freq bonus 8). The monster species that was spawned more often: ammonic nighthawk (freq bonus 9).The monster species that was spawned more often: spliceshee (freq bonus 2). The monster species that was spawned more often: baby tuchechaun (freq bonus 8).The monster species that was spawned more often: American black rat (freq bonus 16). The monster species that was spawned more often: hehehe-he guy (freq bonus 12). The monster species that was spawned more often: usenet troll (freq bonus 2). The monster species that was spawned more]QGN often: bondage brutal (freq bonus 3). The monster species that was spawned more often: subway wight (freq bonus 10). The monster species that was spawned more often: centaur load (freq bonus 18). The monster species that was spawned more often: purple mold (freq bonus 12). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2). The monster species that was never randomly spawned: Kumo, the demon spider. The monster species that was never randomly spawned: flamer of Tzeentch. --More--]The monster species that was never randomly spawned: weregreenslime. The monster species that was never randomly spawned: Ruth's block-heeled lady boot. The monster species that was never randomly spawned: large tool trove. The monster species that was never randomly spawned: antimatter force fungus. The monster species that was never randomly spawned: ftp demon. The monster species that was never randomly spawned: toxicology terse scarred rogue haling. The monster species that was never randomly spawned: mac chemist. The monster species that was never randomly spawned: young adult yellow dragon. The RNG hath decreed that this item was never generated: training stone (gray). The RNG hath decreed that this item was never generated: spoon ((null)). The RNG hath decreed that this item was never generated: aurora beam (swirling). The RNG hath decreed that this item was never generated: brown shit cloak (rifl]ҿ*ing power cloak). The RNG hath decreed that this item was never generated: farlook stone (gray). The RNG hath decreed that this item was never generated: teleport away (gold). The RNG hath decreed that this item was never generated: C-ration ((null)). The RNG hath decreed that this item was never generated: school uniform ((null)). The RNG hath decreed that this item was never generated: defog (above ground). The RNG hath decreed that this item was never generated: cure numbness --More--]"<(opaque). The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 11). The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 6). The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: helm of [19;]9<21Hunderwater action (scuba helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 38). The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 3). --More--]%The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 2). The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3). The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 10). The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 6). [1];49;1HThe RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: tar star ((null)). The RNG hath decreed that this item was always generated cursed: elven --More--]K:broadsword (runed broadsword). The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox). The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile). The RNG hath decreed that this item was always generated cursed: heroic dragon scale shield (heroic dragonhide shield). The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND). The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly). The RNG hath decreed that this item was always generated cursed: water flame (complementary). The RNG hath decreed that this item was always generated cursed: skullcap (metal disk). The RNG hath decreed that this trap was always invisible: antitraining trap. The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 2). [1]a:9;1HTrap randomization happened for 1 in 57 traps. Trap difficulty was increased by 66. Next attribute increase check would have come at turn 788. Strength training was 0. Dexterity training was 0. --More--])Wisdom training was -2. Constitution training was 0. Your sanity was 0. You were stunned (0). You had not decided on your sexuality yet. You were prevented from hallu partying (0). You had 1500 points of nutrition remaining. You had teleportitis. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (155). You survived. --More--]v -----+...||...||@..||.d$.|...|-----[Ziratha the Low Worker ] St7 Dx7 Co16 In7 Wi16 Ch14 SupTumFemLaw Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC6 Xp1/0 T1 Stn Do you want to see your discoveries? [ynq] (n) ]n Discoveries   Armor  low boots (walking shoes)  Scrolls  scroll of healing (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL)  scroll of mana (I CONSIDERATION IT RATHER AS AN INVITATION)  scroll of phase door (FIRE BIRD BELLE)  scroll of standard id (PANEMORFA TRAVMATA)  scroll of cure (ACHAT SHTAYIM SHALOSH)  * scroll of extra healing (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG)  * scroll of greater mana restoration (GREEN CROSS ACTUALLY EXISTS)  Potions  potion of fruit juice (creepy)  potion of booze (raspberry)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ]T-----+...||...||@..||.d$.|...|-----[Ziratha the Low Worker ] St7 Dx7 Co16 In7 Wi16 Ch14 SupTumFemLaw Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC6 Xp1/0 T1 Stn Do you want an account of creatures vanquished? [ynq] (n) ]n Vanquished creatures:  0 scruffy little dogs (1 created) 0 wolves (1 created) 0 young nymphs (1 created) 0 one-legged centaurs (1 created) 0 lichens (2 created) 0 sub-gnomes (1 created) 0 colorless mushroom patches (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]r= -----+...||...||@..||.d$.|...|-----Do you want to see your conduct? [ynq] (n) ]Y 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--]4 -----+...||...||@..||.d$.|...|-----Goodbye ziratha the Supermarket Cashier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--