]f Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.01:45:24.ttyrec Time: (1572140724) Sun Oct 27 01:45:24 2019 ][?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]gg y] -------|.....||.....||..$..||.....||......|{....||f...-|.@..|------]{  [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha Dlvl:1 $0 HP 8(8)  Pw 3(3)  AC0 Xp1/0 T1 It is written in the Book of Jiyva:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Jiyva seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Young Girl, have been heralded from birth as the instrument of Jiyva. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour o] ef destiny has come. For the sake of us all: Go bravely with Jiyva!--More--]-------|.....||.....||..$..||.....||......|{....|Hello ziratha, welcome to SlashEMExtended! You are a chaotic female curser Erdrick.--More--]w ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--] Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]!  [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha  8(8)  Pw 3(3)  AC0 Xp1/0 T1Be careful! New moon tonight.]  Weapons a - a cursed +0 battle staff (weapon in hands) {16} Armor b - a cursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a cursed coagulated +1 helmet (being worn) {20} Comestibles h - a cursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - a cursed +0 torch (871) (alternate weapon; not wielded) {20}(end) ]A Y+-------|.....||.....||..$..||.....||......|{....||f...-|.@..|anti caster cloak - This is a piece of armor. Color: magenta. Material: bone. Appearance: minded cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.).--More--]BM This cloak causes casting problems. It grants very good armor class and 3 points of magic cancellation.--More--]) [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha  8(8)  Pw 3(3)  AC0 Xp1/0 T1]L -You don't have anything to zap.--More--][Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha  8(8)  Pw 3(3)  AC0 Xp1/0 T1] You don't know any spells right now.[Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha  8(8)  Pw 3(3)  AC0 Xp1/0 T1]! Weapons a - a cursed +0 battle staff (weapon in hands) {16} Armor b - a cursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a cursed coagulated +1 helmet (being worn) {20} Comestibles h - a cursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - a cursed +0 torch (871) (alternate weapon; not wielded) {20}(end) ] +-------|.....||.....||..$..||.....||......|{....||f...-|.@..|pair of sado maso gloves - This is a piece of armor. Color: transparent. Material: leather. Appearance: english gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.).--More--]- Sniper alert! Your beam spells and wands will have bigger range while wearing this pair of gloves, but because the Amy is stupid, she accidentally gave the bonus to monster-caused beams too... :-P--More--] This pair of gloves causes fifty shades of grey. They provide low AC and low magic cancellation.--More--] [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha  8(8)  Pw 3(3)  AC0 Xp1/0 T1]]  Weapons a - a cursed +0 battle staff (weapon in hands) {16} Armor b - a cursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a cursed coagulated +1 helmet (being worn) {20} Comestibles h - a cursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - a cursed +0 torch (871) (alternate weapon; not wielded) {20}(end) ]|+-------|.....||.....||..$..||.....||......|{....||f...-|.@..|pair of stairwell stomping boots - This is a piece of armor. Color: bright blue. Material: shadowstuff. Appearance: shadowy heels. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.).--More--]P v These cone-heeled lady pumps are almost invisible.--More--]This footwear causes stairwells to be trapped. They provide very good AC and 6 points of magic cancellation.--More--] [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha  8(8)  Pw 3(3)  AC0 Xp1/0 T1]&In what direction? [47896321><] ]ViNever mind.[Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha  8(8)  Pw 3(3)  AC0 Xp1/0 T1]  Weapons a - a cursed +0 battle staff (weapon in hands) {16} Armor b - a cursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a cursed coagulated +1 helmet (being worn) {20} Comestibles h - a cursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - a cursed +0 torch (871) (alternate weapon; not wielded) {20}(end) ][a-------|.....||.....||..$..||.....||......|{....||f...-|.@..| [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha  8(8)  Pw 3(3)  AC0 Xp1/0 T1]P* # ]Vquit]d[Really quit? WARNING: this will erase your game permanently! [yes/no]? ]Qy] e]*s]C[Ziratha the Young Girl  8(8)  Pw 3(3)-------|.....||.....||..$..||.....||......|{....||f...-|.@..|------ [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha Dlvl:1 $0 HP 8(8)  Pw 3(3)  AC0 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ] n Weapons a - a cursed +0 battle staff (weapon in hands) {16} Armor b - a cursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a cursed coagulated +1 helmet (being worn) {20} Comestibles h - a cursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - a cursed +0 torch (871) (alternate weapon; not wielded) {20}(end) ]a -------|.....||.....||..$..||.....||......|{....||f...-|.@..|Do you want to see your attributes? [ynq] (n) ] nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: numbopathy. Potion identification only worked 3 times out of 18. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 8. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 12. Monsters only dropped their equipment with 86% chance. Scroll drop chance was reduced to 80%. Potion drop chance was reduced to 94%. Weapon drop chance was reduced to 84%. Armor drop chance was reduced to 90%. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: matter spells. The following sk] ill was trained at half the usual rate: elemental spells. The following skill was limited to basic proficiency: attack spells. --More--]The following skill became untrainable after a while: healing spells (turn 36319). The following skill couldn't be trained before a certain turn number is reached: spear (turn 11563). Items were more likely to be generated cursed by 23%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 75725. Monster spawn increase had reached its maximum at turn 213677. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1932618. The monster class that cannot be genocided was sea monster. The monster species that was spawned more often: Dantalion (freq bonus 6). The monster species that was spawned more often: foramen liaising (freq bonus 24). The monster species that was spawned more often: chain smoker asshole (freq bonus 4). The monster species that was spawned more often: steel maggot (freq bo](;nus 1). The monster species that was spawned more often: visualizer ranee (freq bonus 1).The monster species that was spawned more often: renegade watch lieutenant (freq bonus 4). The monster species that was spawned more often: manic-depressive turret (freq --More--]ێbonus 3). The monster species that was spawned more often: porter dark spore (freq bonus 8).The monster species that was spawned more often: elostone golem (freq bonus 12). The monster species that was spawned more often: coil gnomon consumption (freq bonus 12). The monster species that was spawned more often: ruby dragon (freq bonus 4). The monster species that was spawned more often: The Grand Inquisitor (freq bonus 3). The monster species that was spawned more often: arexina (freq bonus 12). The monster species that was spawned more often: magic-colored wort (freq bonus 16). The monster species that was spawned more often: giant garnet dragonfly (freq bonus 6). The monster species that was spawned more often: kender (freq bonus 6). The monster species that was spawned more often: thighed photoengraver (freq bonus 4). The monster species that was spawned more often: vehemence humme]($ (freq bonus 3).The monster species that was spawned more often: Sierra (freq bonus 2). The monster species that was spawned more often: horror mage (freq bonus 18). The monster trait that was more common: monsters that are strong (freq bonus --More--] 4).The monster trait that was more common: monsters that shriek (freq bonus 1). The monster species that was never randomly spawned: katoiseful. The monster species that was never randomly spawned: festered triviality. The monster species that was never randomly spawned: scorched archer. The monster species that was never randomly spawned: hellhole force fungus. The monster species that was never randomly spawned: elder vampire. The monster species that was never randomly spawned: wonder zon. The monster species that was never randomly spawned: Caser Kop Kchief. The monster species that was never randomly spawned: freemason high priestess. The monster species that was never randomly spawned: farao mummy. The monster species that was never randomly spawned: porter secret car. The RNG hath decreed that this item was never generated: lab coat (white coat). The RNG hath decreed that this item was never generated: school u]D niform ((null)). The RNG hath decreed that this item was never generated: halberd (angled poleaxe). The RNG hath decreed that this item was never generated: make visible (appearing). The RNG hath decreed that this item was never generated: implant of transcendence (burly). The RNG hath decreed that this item was never generated: attune magic (chthonic). --More--] The RNG hath decreed that this item was never generated: changing directive stone (gray). The RNG hath decreed that this item was never generated: heavy copper ball ((null)). The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW). The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 9). The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8). The RNG hath decreed that this item was generated more often: enhance breath (specific, freq bonus 7). The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 6). The RNG hath decreed that t] 0his item was generated more often: diamond smasher ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: elongated stone --More--] (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 16). The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 35). The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 13). The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 11). The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2). The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11). The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 9). The RNG hath decreed that this item was generate]K 9d more often: anti-teleportation (ruled, freq bonus 5). The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 2). --More--]| The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 5). The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff). The RNG hath decreed that this item was always generated cursed: wonder (stevia). The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe). The RNG hath decreed that this item was always generated cursed: fire bolt (flaming). The RNG hath decreed that this item was always generated cursed: blood loss stone (gray). The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots). The RNG hath decreed that this item was always generated cursed: respawn stone (gray). The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak). The RNG hath decreed that this item was always generated] cursed: hallucination (rainbow). The RNG hath decreed that this item was always generated cursed: cubic star ((null)). The RNG hath decreed that this trap was always invisible: web. --More--] The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 9). Trap randomization happened for 1 in 762 traps. Trap difficulty was increased by 30. Next attribute increase check would have come at turn 328. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had the following problem: Everything displays in various shades of grey. (0). You had blood mana. (0). You had the following problem: Stairs are always trapped. (0). You had not decided on your sexuality yet. You were prevented from having numbopathy (0). You had 1500 points of nutrition remaining. You had free action. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (262). You survived. --More--] +-------|.....||.....||..$..||.....||......|{....||f...-|.@..|------ [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha Dlvl:1 $0 HP 8(8)  Pw 3(3)  AC0 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) ]{ n Discoveries   Armor  anti caster cloak (minded cloak)  sado maso gloves (english gloves)  stairwell stomping boots (shadowy heels)  helmet (grimace helmet)  Scrolls  scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS)  scroll of mana (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADL  scroll of phase door (OXHE SRIAN)  scroll of standard id (ITAINO ITAINO TONDEKE)  scroll of cure (AYY LMAO)  * scroll of extra healing (WET WITH WATER)  * scroll of greater mana restoration (BOOM BITCH GET OUT DA WAY)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ] -------|.....||.....||..$..||.....||......|{....||f...-|.@..|------ [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha Dlvl:1 $0 HP 8(8)  Pw 3(3)  AC0 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) ] n Vanquished creatures:  0 jackals (1 created) 0 kittens (1 created) 0 normal hobbits (1 created) 0 baby tuchechauns (1 created) 0 goblins (1 created) 0 sewer rats (2 created) 0 poison millipedes (1 created) 0 boom lights (1 created) 0 weak crows (1 created) 0 beginner elementals (1 created) 0 low speezes (1 created) 0 nausorns (1 created) 0 twens (1 created) 0 normal frogs (1 created) 0 mascoins (1 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--] -------|.....||.....||..$..||.....||......|{....||f...-|.@..|------ [Ziratha the Young Girl ] St9 Dx17 Co12 In9 Wi5 Ch5 ErdCurFemCha Dlvl:1 $0 HP 8(8)  Pw 3(3)  AC0 Xp1/0 T1Do you want to see y] our conduct? [ynq] (n) ]6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--]͂-------|.....||.....||..$..||.....|Goodbye ziratha the Erdrick... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 8 hit points when you quit.--More--