]S} Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.01:45:01.ttyrec Time: (1572140701) Sun Oct 27 01:45:01 2019 ]i}[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]y]IU---------------|...@..........|..@..........||.............|]U [Ziratha the Little Wannabe Fighter ] St14 Dx10 Co10 In6 Wi10 Ch8 SaiHidMalLaw Dlvl:1 $0 HP 18(18)  Pw 18(18)  AC8 Xp1/0 T1 It is written in the Book of Moori:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Moori seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Little Wannabe Fighter, have been heralded from birth as the instrument of Moori. You are destined to recover the Amulet for your deity, or die in the[1])V6;16H attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Moori!--More--]D ]3 ] kHello ziratha, welcome to SlashEMExtended! You are a lawful male hidden elven Saiyan.--More--] \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]yv 1  [Ziratha the Little Wannabe Fighter ] St14 Dx10 Co10 In6 Wi10 Ch8 SaiHidMalLaw  18(18)  Pw 18(18)  AC8 Xp1/0 T1Be careful! New moon tonight.]G# ] N t] echnique]>  Choose a technique  Name Level Status a - pummel 1 Prepared b - air dash 1 Prepared c - chained blitz 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) ]1 a[Ziratha the Little Wannabe Fighter ] St14 Dx10 Co10 In6 Wi10 Ch8 SaiHidMalLaw  18(18)  Pw 18(18)  AC8 Xp1/0 T1]6# ][quit]IZReally quit? WARNING: this will erase your game permanently! [yes/no]? ]?y]P r] ]V e]C s] \]: ] [Ziratha the Little Wannabe Fighter  18(18)  Pw 18(18)---------------|...@..........|..@..........||.............| [Ziratha the Little Wannabe Fighter ] St14 Dx10 Co10 In6 Wi10 Ch8 SaiHidMalLaw Dlvl:1 $0 HP 18(18)  Pw 18(18)  AC8 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ]3| rn Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0}(end) ]Do you want to see your attributes? [ynq] (n) ]+unFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: acid resistance. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: half physical damage. Scroll identification only worked 100 times out of 260. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 20. Implant identification only worked 1 times out of 2. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 271. Tool identification only worked 5 times out of 30. Monsters only dropped their equipment with 83% chance. Scroll drop chance was reduced to 92%. Wand ]9udrop chance was reduced to 83%. Amulet drop chance was reduced to 89%. Implant drop chance was reduced to 83%. --More--]Potion drop chance was reduced to 88%. Weapon drop chance was reduced to 78%. Armor drop chance was reduced to 79%. Food drop chance was reduced to 96%. Musable item generation frequency had a negative bias of 50%. Concealing monsters were spawned underneath items 75% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: shield. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: occult spells. The following skill became untrainable after a while: matter spells (turn 30816). The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 36755). Number of artifacts generated ]+was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 51693. Monster spawn increase had reached its maximum at turn 210417. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 864066. The monster class that cannot be genocided was imp or minor demon. --More--](uThe monster class that was spawned more often: gnome (freq bonus 1). The monster species that was spawned more often: ore-colony lichen (freq bonus 4).The monster species that was spawned more often: stalkish (freq bonus 66). The monster species that was spawned more often: nasty bulb (freq bonus 15). The monster species that was spawned more often: green wall (freq bonus 16). The monster species that was spawned more often: yellow nightmare (freq bonus 10). The monster species that was spawned more often: chaotic mutant (freq bonus 6). The monster species that was spawned more often: neverwas (freq bonus 9). The monster species that was spawned more often: enhanced chicken (freq bonus 6).The monster species that was spawned more often: Dantalion (freq bonus 18). The monster species that was spawned more often: tainted creature (freq bonus 12). The monster species that was spawned more often: paradise bi]4urd (freq bonus 15). The monster species that was spawned more often: petty giant boar (freq bonus 6).The monster species that was spawned more often: Multiplar Grigori (freq bonus 8).The monster species that was spawned more often: stat mimic (freq bonus 28). The monster species that was spawned more often: baby evil dragon (freq bonus 6).--More--]The monster species that was spawned more often: hobbit brigand thief (freq bonus 12). The monster species that was spawned more often: undead lunatic (freq bonus 2). The monster species that was spawned more often: polychrome light (freq bonus 6).The monster species that was spawned more often: Windows 10 (does not work) (freq bonus 8). The monster species that was spawned more often: Anti-Elbereth Master (freq bonus 18). The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2). The monster trait that was more common: monsters with death resistance (freq bonus 3). The monster trait that was more common: monsters of large size (freq bonus 3). The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2). The monster trait that was more common: monsters that burble (freq bonus 1). The monster trait that was more common: m]Fonsters whose attacks do cold damage (freq bonus 5). The monster species that was never randomly spawned: seel. The monster species that was never randomly spawned: theobromine scarifier bran purgatively. The monster species that was never randomly spawned: shurignome. --More--]tThe monster species that was never randomly spawned: green ogre. The monster species that was never randomly spawned: Osayo Narakami. The monster species that was never randomly spawned: visible youth. The monster species that was never randomly spawned: bull. The monster species that was never randomly spawned: rust penetrator. The monster species that was never randomly spawned: Moldoux, the Defenceless Mold. The monster species that was never randomly spawned: +2 mm barricade. The monster class that was always generated with extra speed: turret. The RNG hath decreed that this item was never generated: dementia boots (ankle boots). The RNG hath decreed that this item was never generated: stone chain ((null)). The RNG hath decreed that this item was never generated: invulnerability (icy). The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia). The RNG hath decreed th]tat this item was never generated: feminism dragon scale mail ((null)). The RNG hath decreed that this item was never generated: implant of prosperity (brisk). The RNG hath decreed that this item was never generated: lion cloak (barley cloak). The RNG hath decreed that this item was never generated: dart of disintegration ((null)). --More--]The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield). The RNG hath decreed that this item was never generated: menu bug stone (gray). The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 18). The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10). The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq ]bonus 15). The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 7). The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 11). --More--]'sThe RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: kalashnikov ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 16). The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 3). The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 17). The RNG hath decreed that this item was generated more often: girliness (]4s~SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6). The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92). The RNG hath decreed that this item was always generated cursed: chaos terrain --More--]dstone (gray). The RNG hath decreed that this item was always generated cursed: horn of plenty (horn). The RNG hath decreed that this item was always generated cursed: tunnels (WESTERN FRANKISH COURSE). The RNG hath decreed that this item was always generated cursed: implant of anal retention (fumigated). The RNG hath decreed that this item was always generated cursed: disintegration (solid). The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: eater stone (gray). The RNG hath decreed that this item was always generated cursed: loadboulder (gray). The RNG hath decreed that this item was always generated cursed: bubble bobble (ALLEGED HAPPY END). The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels). The RNG hath decreed that ]this trap was always invisible: sanity treble trap. The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 3). Trap randomization happened for 1 in 18 traps. --More--]nNext attribute increase check would have come at turn 889. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having acid resistance (0). You were prevented from having numbopathy (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (194). You survived. --More--]---------------|...@..........|..@..........||.............| [Ziratha the Little Wannabe Fighter ] St14 Dx10 Co10 In6 Wi10 Ch8 SaiHidMalLaw Dlvl:1 $0 HP 18(18)  Pw 18(18)  AC8 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) ]bo 4n Discoveries   Armor  robe (purple robe)  Scrolls  scroll of healing (YOU REALLY BECOME STRONGER)  scroll of mana (READ IDENTIFY AT YOUR OWN PERIL)  scroll of phase door (ELF EXPLODE WHEN FALL)  scroll of standard id (NOTARY SOJAC)  scroll of cure (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ)  * scroll of extra healing (PROTECTION FAULT AT ADDRESS 000D 001D)  * scroll of greater mana restoration (MENTAL TRICK THE FORC AND DEFEN)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ] ---------------|...@..........|..@..........||.............| [Ziratha the Little Wannabe Fighter ] St14 Dx10 Co10 In6 Wi10 Ch8 SaiHidMalLaw Dlvl:1 $0 HP 18(18)  Pw 18(18)  AC8 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) ] n Vanquished creatures:  0 sewer rats (1 created) 0 drains rats (1 created) 0 immobile growths (1 created) 0 golden mushrooms (1 created) 0 sub-gnomes (1 created) 0 mininagas (1 created) 0 mini xorns (1 created) 0 dragonball kids (1 created) 0 minighosts (1 created) 0 eh ghosts (1 created) 0 demonoids (1 created) 0 nuuts (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--] Do you want to see your conduct? [ynq] (n) ]~ 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--]8 Goodbye ziratha the Saiyan... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--