!] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.01:25:53.ttyrec Time: (1572139553) Sun Oct 27 01:25:53 2019 !]J[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] "]y"]|------------|...........|.....#......|.$..........|.....@......|......d.....|............|#...........-----.------"][Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC7 Xp1/0 T1 It is written in the Book of Urdlen:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Urdlen seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Urdlen. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of "]$ddestiny has come. For the sake of us all: Go bravely with Urdlen!--More--#]------------|...........|.....#......|.$..........|.....@......|......d.....|............|#...........-----.------#]#]miHello ziratha, welcome to SlashEMExtended! You are a chaotic female sea elven Bard.--More--#]K #]BYou are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--$]  ------------ |...........Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--%]------------ |........... |.....#......Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--%] L ------------[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T1Be careful! New moon tonight.']8 [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T2-<@']#Unknown command '^J'.--More--(]+The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) (]) n------------- |........... |.....#...... |.$.......... |.....<@..... |......d.....Turn the number pad off? [yn] (n) )]Wn[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T2*]W  Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 6 uncursed apples {0} d - 8 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 3 uncursed finalized potions of booze {0} f - 2 blessed potions of booze {0} g - a blessed finalized potion of booze {0} Tools a - an uncursed wooden flute {0} h - an uncursed bell {0}(end) ,]r-------------|...........|.....#......|.$..........|.....<@.....|......d.....|............|#...........-----.------ [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T2,] Pick an object.,]@ a human or elf or you (sea elven bard called ziratha)  Accessing Pokedex entry for bard...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks:  1d4, uses weapon - ordinary physical  --More--0]^ ------------- |........... |.....#...... |.$.......... |.....<@..... |......d..... |............ |#........... -----.------ [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T21]Y  Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 6 uncursed apples {0} d - 8 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 3 uncursed finalized potions of booze {0} f - 2 blessed potions of booze {0} g - a blessed finalized potion of booze {0} Tools a - an uncursed wooden flute {0} h - an uncursed bell {0}(end) 3]3r-------------|...........|.....#......|.$..........|.....<@.....|......d.....|............|#...........-----.------ [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T24])# 4]\ enhance4]W nhance4] Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  devices Basic (max Master)  spirituality Unskilled (max Expert)  petkeeping Basic (max Master)  sexy flats Unskilled (max Expert)  memorization Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  short sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  club Unskilled (max Expert)  flail Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  sling Unskilled (max Expert)  firearms 4]e Unskilled (max Expert)  crossbow Unskilled (max Expert) (1 of 2)5] dart Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  enchantment spells Unskilled (max Expert)  body spells Unskilled (max Expert) (2 of 2)6][Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC7 Xp1/0 T2-------------|...........|.....#......|.$..........|.....<@.....|......d.....|............|#...........-----.------Unknown command '^J'.--More--]) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]m n------------- |........... |.....#...... |.$.......... |.....<@..... |......d.....Turn the number pad off? [yn] (n) ]X n[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T2]p1[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T3.@d..]q[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T3 [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T4@..<] There is a wall in the way![Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T4]p[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T4 [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T5@.d.] [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T5 [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T6.@$.dX] [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T6 [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T7.d@.]You displaced your little dog.[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T7 [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T8d@..X.]ܿZYou displaced your little dog.@dYou see here 6 gold pieces {0}.[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T8 [Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T9d.X.]k Autopickup: ON, for $/!"+=? objects.[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha  12(12)  Pw 11(11)  AC7 Xp1/0 T9]V # ]@quit]Xuit]l ZReally quit? WARNING: this will erase your game permanently! [yes/no]? ]y]e]ܤs]b r[Ziratha the Rhymer  12(12)  Pw 11(11)-------------|............|..d..#......|.@..........|.....<......|............|.........X..|#...........-----.------[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC7 Xp1/0 T9Do you want your possessions identified? DYWYPI? [ynq] (n) ] n Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 6 uncursed apples {0} d - 8 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 3 uncursed finalized potions of booze {0} f - 2 blessed potions of booze {0} g - a blessed finalized potion of booze {0} Tools a - an uncursed wooden flute {0} h - an uncursed bell {0}(end) ]x -------------|............|..d..#......|.@..........|.....<......|............|.........X..|#...........-----.------Do you want to see your attributes? [ynq] (n) ]nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: peacevision. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 21. Amulet identification only worked 15 times out of 46. Implant identification only worked 1 times out of 21. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 5. Monsters only dropped their equipment with 73% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 57%. Wand drop chance was reduced to 52%. Amulet drop chance was reduced to 72%. Implant drop chance was reduced to 96%. Potion drop chance was reduced to 92%. Armor drop chance was reduced to 91%. Food drop chance was reduced to 90%. Monster de]=ath drops spawned with only 90% chance. --More--]qThe following skill could not be trained at all: protection spells. The following skill was limited to basic proficiency: pick-axe. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 20). The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 195). The following skill became untrainable after a while: sling (turn 28760). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 162338. Monster spawn increase had reached its maximum at turn 207563. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 713168. The monster class that cannot be genocided was pudding or ooze.] q The monster species that was spawned more often: invisible mushroom (freq bonus 12). The monster species that was spawned more often: Kira (freq bonus 2). The monster species that was spawned more often: dull stalk (freq bonus 3). The monster species that was spawned more often: boom laser (freq bonus 8). The monster species that was spawned more often: amnesia ghost (freq bonus 10). The monster species that was spawned more often: ogre shaman (freq bonus 6). --More--]The monster species that was spawned more often: operation (freq bonus 3). The monster species that was spawned more often: saint marks mafia type (freq bonus 6). The monster species that was spawned more often: wildcard circuiteer (freq bonus 12). The monster species that was spawned more often: normal frog (freq bonus 4). The monster species that was spawned more often: beige patch (freq bonus 6). The monster species that was spawned more often: yich (freq bonus 6). The monster species that was spawned more often: normgrue (freq bonus 8). The monster species that was spawned more often: silent spirit (freq bonus 3). The monster species that was spawned more often: petty large pile of killer coins (freq bonus 4). The monster species that was spawned more often: real elo-nether hound (freq bonus 2). The monster species that was spawned more often: water people (freq bonus 3). The monster species that was]  spawned more often: persecution shaped (freq bonus 18). The monster species that was spawned more often: mangle billiard deceleration (freq bonus 3). The monster species that was spawned more often: star golem (freq bonus 8). The monster trait that was more common: monsters with vampire dialogue (freq bonus 4). The monster trait that was more common: monsters whose attacks permanently --More--]ndamage your stats (freq bonus 8). The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2). The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1). The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3). The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2). The monster species that was never randomly spawned: Andreas. The monster species that was never randomly spawned: bulimic skydiving. The monster species that was never randomly spawned: unkenneled prefabbing. The monster species that was never randomly spawned]n: boss monkey. The monster species that was never randomly spawned: petty leprechaun elder. The monster species that was never randomly spawned: color ape. The monster species that was never randomly spawned: venom patch. The monster species that was never randomly spawned: gravity ogre. The monster species that was never randomly spawned: affording polynesian. The monster species that was never randomly spawned: humanoid leprechaun. --More--]CThe monster class that was always generated with extra speed: snake. The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT). The RNG hath decreed that this item was never generated: elm street stone (gray). The RNG hath decreed that this item was never generated: cloak of matador (gaberdine). The RNG hath decreed that this item was never generated: nano nunchiaku ((null)). The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular). The RNG hath decreed that this item was never generated: uncalled stone (gray). The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves). The RNG hath decreed that this item was never generated: cloak of coagulation (sand cloak). The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak). The RNG hath decreed that this item was never gene]T,rated: helm of fear (horned helmet). The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 15). The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 15). --More--]1nThe RNG hath decreed that this item was generated more often: wonder dagger ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 193). The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10). The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 13). The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 15). The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 6). The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: gray dragon scale]>nxs ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: hydra bow --More--]((null), freq bonus 13). The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 10). The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 5). The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: liquid ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 11). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20). The RNG hath decreed that this item was always generated cursed: bag of tricks (bag). The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade] mantle). The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat). The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)). --More--]WThe RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)). The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves). The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet). The RNG hath decreed that this item was always generated cursed: pole lantern ((null)). The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak). The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB). The RNG hath decreed that this trap was always invisible: elder tentacling trap. The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 2). Trap randomization happened for 1 in 254 traps. Next attribute increase check would have come at turn 901. Strength training was 0. Dexterity t]~raining was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. --More--]You were cold resistant. You had not decided on your sexuality yet. You saw invisible. You had infravision. You had 1490 points of nutrition remaining. You could swim. You could survive without air. You had echolocation. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (90). You survived. --More--]-------------|............|..d..#......|.@..........|.....<......|............|.........X..|#...........-----.------[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC7 Xp1/0 T9Do you want to see your discoveries? [ynq] (n) ]}n Discoveries   Armor  * cypher helm (echo helmet)  * cloak of freedom (birthcloth)  Scrolls  * scroll of bad equipment (I ES WAR EINMAL)  scroll of healing (YOU CANNOT PLAY A BONEMANCER WITHOUT MARROWS)  scroll of mana (GREEN POISON GROTTO)  scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT)  scroll of standard id (HARATTAMA KIYOTTAMA)  scroll of cure (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER)  * scroll of extra healing (HYPNOTIZED PLAGIARIST)  * scroll of greater mana restoration (WOPAK)  Spellbooks  * spellbook of sleep (illgotten)  * spellbook of confuse monster (angry)  * spellbook of slow monster (burgundy)  * spellbook of cause fear (spiral-bound)  * spellbook of charm monster (fine-printed)  * spellbook of throne gamble (received)  Potions  potion of booze (buzzing) ](1 of 3)]R Wands  * wand of reduce max hitpoints (kukui wood)  Tools  * wooden flute (flute)  * tin whistle (whistle)  * grass whistle (whistle)  * magic whistle (whistle)  * dark magic whistle (whistle)  * magic flute (flute)  * tooled horn (horn)  * fog horn (horn)  * frost horn (horn)  * fire horn (horn)  * tempest horn (horn)  * ether horn (horn)  * shadow horn (horn)  * chrome horn (horn)  * horn of plenty (horn)  * wooden harp (harp)  * magic harp (harp)  * leather drum (drum)  * drum of earthquake (drum)  Venoms (2 of 3)]  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)]-------------|............|..d..#......|.@..........|.....<......|............|.........X..|#...........-----.------[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC7 Xp1/0 T9Do you want an account of creatures vanquished? [ynq] (n) ] nVanquished creatures: 0 checkals (1 created) 0 little dogs (1 created) 0 touch spores (1 created) 0 tucholds (1 created) 0 cool goblins (1 created) 0 small predators (1 created) 0 sewer rats (2 created) 0 little spiders (1 created) 0 beginner elementals (1 created) 0 spore lichens (1 created) 0 oozing puddings (1 created) 0 slimebesus (1 created) 0 strict snakes (1 created) 0 vampiroids (1 created) 0 grumble wights (1 created) 0 grid xorns (1 created) 0 early-leons (1 created) 0 novice roll walls (1 created) 0 fire troves (1 created) 20 creatures born. --More--] ]f0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--] -------------|............|..d..#......|.@..........|.....<......|............|.........X..|#...........-----.------[Ziratha the Rhymer ] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC7 Xp1/0 T9Do you want to see your conduct? [ynq] (n) ]D6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 7.--More--]} t-------------|............|..d..#......|.@..........|.....<......|............|.........X..|#...........-----.------Goodbye ziratha the Bard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 9 moves. You were level 1 with a maximum of 12 hit points when you quit.--More--