]I  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.01:14:45.ttyrec Time: (1572138885) Sun Oct 27 01:14:45 2019 ]r [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ] y------|.'r.||.u..||)...+|....|------[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC11 Xp1/0 T1 It is written in the Book of Misty:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Misty see]!ks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Light Girl, have been heralded from birth as the instrument of Misty. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Misty!--More--]oE------|.'r.||.u..||)...+|....|Hello ziratha, welcome to SlashEMExtended! You are a neutral male ironman Prostitute.--More--]z] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]Fo Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]=I ! [Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T1Be careful! New moon tonight.]81Unknown command '^J'.--More--]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]g |nTurn the number pad off? [yn] (n) ]n[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T1]01Unknown command '^J'.--More--]N The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]خ|nTurn the number pad off? [yn] (n) ]͘n[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T1] 1Unknown command '^J'.--More--]TSThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]Uq|nTurn the number pad off? [yn] (n) ] n[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T1]I1Unknown command '^J'.--More--]> The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]w|nTurn the number pad off? [yn] (n) ]GE n[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T1]I Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ]t/;[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T1] [Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T2'<]EK #Unknown command '^J'.--More--]uThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]ύ|nTurn the number pad off? [yn] (n) ].n[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T2]1Unknown command '^J'.--More--]b The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]|nTurn the number pad off? [yn] (n) ]n[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T2])*Really save? [yn] (n) ]n[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu Dlvl:1 $0 HP 19(19)  Pw 8(8)  AC11 Xp1/0 T2------|'<r.||.u..||)...+|....|------]W4 You hit the ponue.The inka string hurts the ponue![Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T3]ab 2You miss the ponue.[Ziratha the Light Girl ] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  19(19)  Pw 8(8)  AC11 Xp1/0 T3The ponue kicks you!--More--]R~ The ponue's kick painfully slams into your nuts![Ziratha the Light Gi rl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  18(19)  Pw 8(8)  AC11 Xp1/0 T3[-1 -> 18][Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/0 T3--More--]} [-1 -> 17][Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/0 T4]*O1Unknown command '^J'.--More--]z The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]|nTurn the number pad off? [yn] (n) ]+n[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/0 T4] =The inka string hurts the ponue!You kill the ponue![Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T5%]+.'You see here a ponue corpse {800}.[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T6] 6What do you want to eat? [* or ,] ] eat what?  Comestibles ('%') a - a ponue corpse {800}(end) ]G+This ponue corpse is delicious![Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T7 [Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T8 [Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T9 [Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T10 [Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalN]$Heu  17(19)  Pw 8(8)  AC11 Xp1/1 T11You finish eating the ponue corpse.[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T12r.]AUnknown command '^J'.[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T12]1 Z.'You see here 14 poisoned darts {0}.[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T13<r]!%j - 14 poisoned darts {0}.[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T13]1WR Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed -1 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 blessed +2 bullets (in quiver) {1} j - 14 poisoned darts {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0}(end) ]------[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T13]0What do you want to ready? [- bcdj or ?*] ]Never mind.[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T13]/ # ]quit]!<[Really quit? WARNING: this will erase your game permanently! [yes/no]? ]y] [Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu  17(19)  Pw 8(8)  AC11 Xp1/1 T13] # ]quit]T[Really quit? WARNING: this will erase your game permanently! [yes/no]? ]+ y] e]s][Ziratha the Light G  17(19)  Pw 8(8)------|.<..||r...||'...+|....|------[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu Dlvl:1 $0 HP 17(19)  Pw 8(8)  AC11 Xp1/1 T13Do you want your possessions identified? DYWYPI? [ynq] (n) ]XG ln Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed -1 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 blessed +2 bullets (in quiver) {1} j - 14 cursed poisoned -2 darts {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0}(end) ]9------Do you want to see your attributes? [ynq] (n) ]FnFinal Attributes: You were stridently aligned. Your alignment was 8. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: burnopathy. Potion identification only worked 3 times out of 10. Implant identification only worked 1 times out of 26. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 172. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 72% chance. Monsters only dropped their equipment with 84% chance. Scroll drop chance was reduced to 40%. Wand drop chance was reduced to 95%. Amulet drop chance was reduced to 35%. Weapon drop chance was reduced to 94%. Armor drop chance was reduced to 74%. Tool drop chance was reduced to 85%. Food drop chance was reduced to 80]Vg%. Concealing monsters were spawned underneath items 34% of the time only. --More--]? Monster death drops spawned with only 90% chance. The following skill was limited to basic proficiency: occult spells. The following skill was limited to skilled proficiency: body spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 83). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 84823. Monster spawn increase had reached its maximum at turn 219659. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 2265672. The monster class that cannot be genocided was ghost. The monster class that was spawned more often: trove (freq bonus 2). The monster species that was spawned more often: sparkling stalk (freq bonus 10). The monster species that was spawned more often: Meltem's combat boot (freq bonus 14). The monster species that was spaw]N Wned more often: ivory warp fungus (freq bonus 10). The monster species that was spawned more often: Uniform Kchief (freq bonus 6). The monster species that was spawned more often: young gray dragon (freq bonus 10). The monster species that was spawned more often: x&efd (freq bonus 20). --More--] ; The monster species that was spawned more often: ass devourer (freq bonus 15). The monster species that was spawned more often: acheri (freq bonus 18). The monster species that was spawned more often: sucking mimic (freq bonus 18). The monster species that was spawned more often: roughhew criminated (freq bonus 36). The monster species that was spawned more often: percents secret car (freq bonus 4). The monster species that was spawned more often: undead death eater (freq bonus 6).The monster species that was spawned more often: plummy slobbery inquiringly (freq bonus 9). The monster species that was spawned more often: rotting quylthulg (freq bonus 12). The monster species that was spawned more often: real poison hound (freq bonus 5).The monster species that was spawned more often: totalism associating (freq bonus 13). The monster species that was spawned more often: nasty boomer (freq bon]; us 36). The monster species that was spawned more often: dervish (freq bonus 4). The monster species that was spawned more often: marauder (freq bonus 24). The monster species that was spawned more often: gravadog (freq bonus 14). The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4). --More--] The monster trait that was more common: monsters that have hug attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks banish you (freq bonus 4). The monster trait that was more common: monsters that count as gnome (freq bonus 4). The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 3). The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3). The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2). The monster trait that was more common: monsters that have bite attacks (freq bonus 4). The monster trait that was more common: monsters that can swim (freq bonus 2). The monster species that was never randoml]Ķ y spawned: wax bee. The monster species that was never randomly spawned: handwritten transgressed. The monster species that was never randomly spawned: gorily moorland. The monster species that was never randomly spawned: flaming vortex. The monster species that was never randomly spawned: undead librarian. The monster species that was never randomly spawned: sculling africa twirliest --More--]T= subendorsing anele. The monster species that was never randomly spawned: shopkeeper crow. The monster species that was never randomly spawned: ong sephirah. The monster species that was never randomly spawned: +4 jm cutoff. The monster species that was never randomly spawned: satiated soul. The monster class that was always generated with extra speed: Zouthern animal. The RNG hath decreed that this item was never generated: random dart ((null)). The RNG hath decreed that this item was never generated: cut nutrition stone (gray). The RNG hath decreed that this item was never generated: resist sleep (fuzzy). The RNG hath decreed that this item was never generated: dripping tread (dripping). The RNG hath decreed that this item was never generated: implant of crap (sucker). The RNG hath decreed that this item was never generated: amulet of strangulation (oval). The RNG hath decreed that this item was ]]= never generated: bad shirt ((null)). The RNG hath decreed that this item was never generated: kalashnikov ((null)). The RNG hath decreed that this item was never generated: obsidian hostage chain ((null)). The RNG hath decreed that this item was never generated: arcane horn ((null)). The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 7). --More--] The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 25). The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 33). The RNG hath decreed that this item was generated more often: death (long, freq bonus 38). The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 9). The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 7). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 12). The RN]Ȱ :G hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9). The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: implant of beauty --More--]2 (glacial, freq bonus 10). The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 2). The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 7). The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3). The RNG hath decreed that this item was always generated cursed: spear ((null)). The RNG hath decreed that this item w]2 /as always generated cursed: unskilled stone (gray). The RNG hath decreed that this item was always generated cursed: extreme power (turquoise). The RNG hath decreed that this item was always generated cursed: implant of total nonsense (nonsense). --More--]# The RNG hath decreed that this item was always generated cursed: amulet of speed (beam). The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container). The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet). The RNG hath decreed that this item was always generated cursed: granite scourge ((null)). The RNG hath decreed that this item was always generated cursed: eternal pole ((null)). The RNG hath decreed that this item was always generated cursed: elongated stone (gray). The RNG hath decreed that this trap was always invisible: rmb loss trap. The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 5). Trap randomization happened for 1 in 975 traps. Next attribute increase check would have come at turn 326. Strength training was 1. Dexterity training was 2. Wisdom tra]+ ining was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. --More--]u4You were prevented from having burnopathy (0). You had 2291 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (426). You survived. --More--]]5------|.<..||r...||'...+|....|------[Ziratha the Light G irl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu Dlvl:1 $0 HP 17(19)  Pw 8(8)  AC11 Xp1/1 T13Do you want to see your discoveries? [ynq] (n) ]/n Discoveries  Scrolls scroll of healing (RESURRECTION) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of standard id (WOBIWABA DESERT) scroll of cure (MAKE THE PRIZE TWICE USED) * scroll of extra healing (ANGEL WITH THE SAMPLE) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ]Dk------|.<..||r...||'...+|....|Do you want an account of creatures vanquished? [ynq] (n) ]~n Vanquished creatures:  0 launchblobs (1 created) 0 baby huskies (1 created) 0 racoons (1 created) 0 touch spores (1 created) Elif (0 times) 0 starter lurkers (1 created) a ponue 0 vultures (1 created) 0 hahaha growths (1 created) 0 minighosts (1 created)  10 creatures born. 1 creature vanquished. 1 boss born. 0 bosses vanquished.--More--]> ------|.<..||r...||'...+|....|Do you want to see your conduct? [ynq] (n) ] n Voluntary challenges:  You eaten 1 time. You eaten food with animal by-products 1 time. You eaten meat 1 time. You were an atheist. You never prayed to the gods. You used a wielded weapon 2 times. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 8. You got your nuts kicked 1 time.--More--]?------|.<..||r...||'...+|....|------Goodbye ziratha the Prostitute... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 13 moves. You were level 1 with a maximum of 19 hit points when you quit.--More--