]g  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.00:08:36.ttyrec Time: (1572134916) Sun Oct 27 00:08:36 2019 ]:p [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]= y-----|.@.||..f||...+ [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $0 HP 11(11)  Pw 12(12)  AC8 Xp1/0 T1 It is written in the Book of Yaldabaoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Yaldabaoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. ]U B You, a newly trained Exile, have been heralded from birth as the instrument of Yaldabaoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Yaldabaoth!--More--]L ]_ uHello ziratha, welcome to SlashEMExtended! You are a lawful female doppelganger Binder.--More--]] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]o Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]G Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--]  [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T1Be careful! New moon tonight. ]e Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather cloak (being worn) {7} Comestibles g - an uncursed cram ration {0} h - 2 uncursed apples {0} i - 2 uncursed tripe rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Gems c - 42 uncursed +0 rocks (in quiver) {0} d - 7 uncursed +0 rocks named 5Q2FP&!zf\Bw3B|W-v'# {0} e - 8 uncursed +0 flint stones(end) ]b ?-----|.@.||..f| [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T1]N0Pick an object.]w @ a human or elf or you (doppelganger binder called ziratha, on a staircase)  Accessing Pokedex entry for doppelganger...   Base statistics of this monster type:  Base level = 9, difficulty = 11, AC = 5, magic resistance = 20, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a shapechanger; eating it may polymorph you. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form.  Attacks:  ]5w c 1d12, uses weapon - ordinary physical  --More--]x/X[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T1!]^Pick an object.!]!]P 1Can't find dungeon feature '/'.#]v f a cat or other feline (tame kitten) (base level 2)  Accessing Pokedex entry for kitten...   Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  1d6, bite - ordinary physical  --More--$].D[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T1%] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T2<@&] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T3-----|.<.||...||.f@+---#-[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $0 HP 11(11)  Pw 12(12)  AC8 Xp1/0 T3']The door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T3 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T4.f']q The door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T5f.(][PThe door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T5 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T6f.(]d- The door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T7.f)]8The door opens.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T7 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/0 T8f..M)]+WYou begin bashing monsters with your voulge.--More--*]*You destroy the ant mummy![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T9.f-+] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T9 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T10f#.@,#+] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T11.#-@,#,]9k####@,,#.,,,###[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T14,]z,,,,,f@#,#,#There is a wall in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T18-]l/ d,##@,f,There is a wall in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T19.]5[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T19 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T20,f@,,,,.] sYou displaced your kitten.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T21,,#f@,,,,/] $You displaced your kitten.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T21 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T22#,,f@,,/] R[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T23,,#,@,f,0]Z[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T23 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T24.............#,$f@,,,0]m[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T25|...#,#....|@......|,f......|,,...------0]Bl 3[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T25 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T26,,#@,,,...--1],!#@,,Something is written here in the dust.Use "r." to read it.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T27--More--2]---#---,!#......|,@#.......#,#.......|#,#$......|,,#.......|,,,#.....--,,,##-----------###,,,|.<.|#,,,,#|...|##,##,#|...-,,,#---#-####[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $0 HP [22]L4;13H11(11)  Pw 12(12)  AC8 Xp1/1 T273]{ Autopickup: ON, for $/!"+=? objects.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T274]1c=#,#@,,o - a finalized concocted potion {0}.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T27 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T285]#:[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T29#,,@,,,5]C [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T29 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T30.,,,.@,,,5]i&[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T31.,,,@,#6]J[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T31 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T32-----|.$...,,,,@,,6]> ,[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T33,,,@,,f7]3You displaced your kitten.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T33 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T34,,,,,,@,,7]D[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T35,f,@,,,,8]>;[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T35 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T36,,,,,f@,,8]T52[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T37.,,,f@,9] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T37 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T38,,,,f9]hGYou displaced your kitten.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T39.f,,,@,9]l [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T39 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T40,,,,,9]a [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T41.,f,@,9] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T41 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T42,,,f,9] 6[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T43|,,,@#-9]7[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T43 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T44,f,,:]'There is a wall in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T44:][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T45,f,,:]There is a wall in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T45:][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T45,,f,You hear some noises.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T46:]There is a wall in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T46;]j [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T47,,,@,;]z[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T47 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T48,,,,,;]A[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T49,,@,;]<[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T49 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T50,,,,,;]T[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T51,,@,;]@[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T51 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T52,,,,,;][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T53,,@,;] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T53 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T54,,,,,;]< [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T55,,@,,;] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T55 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T56,,,,,,;] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T57,@,;]͡[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T57 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T58,,,,,<][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T59,@,,<][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T59 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T60,,,,<]ـ[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T61,@,K<]mM[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T61,,,,The New Kop wields a fly swatter {4}!--More--=]The New Kop swings his fly swatter.The New Kop hits you![Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T61[-7 -> 4][Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T62MK>]Unknown command '^J'.[Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T62?] '[Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T63,,@,,,@]ƽ[Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T64,,MKA]y?![Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T65,,,@,,,A]S[Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T66,,,@,KB]![Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T67,,,,@,,C]][Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T67 [Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T68,,,,@,C]9 [Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T69,,,,@,D]`[Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T69 [Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T70,,,,@,D]V[Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T71,,,,,D]x [Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T71 [Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T72,,,,,E]%[Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T73###,@,..|,E]There is a wall in the way![Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T73E]y [Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T73 [Zirath a the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  4(11)  Pw 12(12)  AC8 Xp1/1 T74f,,@%,#F]tO,,,@,# Things that are here: a thoroughly greased kobold corpse {400} 3 crude spears {36}--More--G]U9 zSomething is written here in the dust.Use "r." to read it.[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T75,fJ]N[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T75 [Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T76,##@#,f,,.....J] There is a wall in the way![Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T76K]q[[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T77,,,#%@,#,K]x2[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T77,,,,@,,.You hear some noises in the distance.[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T78K]% [Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T79,,,@,,K][Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T80-----,##----------------|.$..###,,##,,#................||......,,,,,,,,,%,,,,@..................||#,,,,,,,####,,,#................|#,##---#---................|]7m,,#......|................|,,#.......................|#,#.......|..............|#,#$......|.............|,,#.......|............|,,,#.....--...........|,,,#-------..........K]|-----###,,,........||.<.|#,,,,#-----|---|...|##,##,#|...-,,,#---#-####[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $0 HP 5(11)  Pw 12(12)  AC8 Xp1/1 T80L]8C [Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T81-,|.,,@,|.............,........-----L] ;[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T82-,,.@,|.|..|.....|.......|....----.M]c[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T83.@M] ([Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T84.@N] .@.[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T84N] [Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T85O]-[Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T87..@.O]m [Ziratha  the Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  5(11)  Pw 12(12)  AC8 Xp1/1 T88@.P].@You hear some noises in the distance.[Ziratha t he Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  6(11)  Pw 12(12)  AC8 Xp1/1 T90...@[Ziratha t he Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  6(11)  Pw 12(12)  AC8 Xp1/1 T91P]T [Ziratha t he Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  6(11)  Pw 12(12)  AC8 Xp1/1 T92P] [Ziratha t he Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  6(11)  Pw 12(12)  AC8 Xp1/1 T93@.Q]jMM[Ziratha t he Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  6(11)  Pw 12(12)  AC8 Xp1/1 T95....@fThe kitten drops a fly swatter {4}.[Ziratha t he Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  6(11)  Pw 12(12)  AC8 Xp1/1 T96).fQ] 1[Ziratha t he Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  6(11)  Pw 12(12)  AC8 Xp1/1 T97#,#@..R]*[Ziratha t he Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  6(11)  Pw 12(12)  AC8 Xp1/1 T97 [Ziratha th e Exile] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  7(11)  Pw 12(12)  AC8 Xp1/1 T98`,#@.R]o&[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T99...##@,S][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T100-----------.........|.......|.....-@-##`,##,#-----,##----------------.--|.$..###,,##,,|.................||......,,,,,,,,,%,,,,,).................||#,,,,,,,####,,,|S].................|#,##---#---..................|,,#......||.................|,,#.........................|#,#.......||.................|[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $0 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T100T] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T101---|...|.....|....{..@|---------.--,T] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T102@.U]_[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T103.@U] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T104.@,V],[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T105.@,V][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T106,@fV]w 0You displaced your kitten.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T107,,@V][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T108,.@W]x[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T109.@W]y [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T110@.X] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T111@.Y]s[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T112f@.Y]#.@.f[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T113You trip over your own feet.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T113 Par [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T114..fY]l 9[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T117@..f....Z]LK[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T118@...fZ]0 @..f.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T119Z]K  [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T120..f[][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T121@..f[]L[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T121 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T122@..f.[][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T123@.f.[] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T124@.f..[]bQ ,,@.,There is a doorway here.You see here a fly swatter {4}.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T125f.\]p Y[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T126),@),.f.]]6[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T127,,@,,.]]s k[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T128,@,f,,..]]K@ #,,@,,,,You see here 3 crude spears {36}.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T129.^] p[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T130,,),,@,.,,._]F[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T131,,,f@,,,,_]/H[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T132,,,.,@$,,`] Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather cloak (being worn) {7} Comestibles g - an uncursed cram ration {0} h - 2 uncursed apples {0} i - 2 uncursed tripe rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions o - a finalized concocted potion {0} Gems c - 42 uncursed +0 rocks (in quiver) {0} d - 7 uncursed +0 rocks named 5Q2FP&!zf\Bw3B|W-v'# {0} e - 8 uncursed +0 flint stones(end) a]--------------|............||............||....{.......|----------.---#`,##,#-----,###,,----------------.--|.$..###,,##),|.................||......,,,,,,,,,%,,,,,).................||#,,,,,a],,####,,,|.................|#,##---#---,@,..................|,,#......|$,,|.................|,,#.........................|#,#.......||.................| [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $0 HP 11(11)  Pw 12(12)  AC8 Xp1/1 a]T132 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T132b]8 ,,,#,,#@,,,,5 gold pieces. [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw 5 11(11)  Pw 12(12)  AC8 Xp1/1 T132Something is engraved here on the headstone.--More--c] Use "r." to read it.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T133fd] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T133 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T134)--,,f|.|,|.@,|#,e]mThere is a wall in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T134e]l[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T135.@,,,e]9  [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T136----------.---#`,##,#-----,###,,----------------.--|.$..###,,##),|.................||......,,,,,,,,,%,,,,,).................||#,,,,,,,####,,,|.................|#,-----#---e]M [33m#,,,..................|,,|.......|#|,,|.................|,,|........,,,..................|#,|......@|#,|.................|#,#$......||.................|,,|.......|.........]V m.........|,,,|......--|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,#|...-,,,#---#-####[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $5 HP ]h L;13H11(11)  Pw 12(12)  AC8 Xp1/1 T136e]r [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T137.@f][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T138@.f]+ [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T139.@g]JH.@You see a message scrawled in blood here.Use "r." to read it.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T140h]t Unknown command '^J'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T140i]#[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T141@.i]EF@.16 gold pieces.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw 21 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T142You slip and nearly fall.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T142 Par [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T143m]  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) n]e+----------.---#`,##,#-----,###,,----------------.--|.$..###,,##),|.................||......,,,,,,,,,%,,,,,).................||#,,,,,,,####,,,|.................|#,-----#---#,,,..................|]1H,,|.......|#|,,|.................|,,|........,,,..................|#,|.......|#,|.................|#,#@......||.................|,,|.......|..................|,,]m,|......--|.................| Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungn]eon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--o]J  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boo]J ulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--s]a  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects ]a 1H F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--w]K depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven itemw] Ls of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--{]i "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpa{]{2id food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers. --More--]u) f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with [1])7;1H the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver. --More--]f r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast ]v a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things. --More--]@c @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use d]Rc?epends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect. --More--]_ If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, yo]`>ur alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see --More--]  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $21 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T143----------.---#`,##,#-----,###,,----------------.--|.$..###,,##),|.................||......,,,,,,,,,%,,,,,).................||#,,,,,,,####,,,|.................|#,-----#---]- #,,,..................|,,|.......|#|,,|.................|,,|........,,,..................|#,|.......|#,|.................|#,#@......||.................|,,|.......|...........[]5 t37m.......|,,,|......--|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,#|...-,,,#---#-####]ͫ[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T144.@]![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T145.@] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T145 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T146.@]H[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T147@.]Lc[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T148@.][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T149@.][ [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T150.@,]L [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T151.@,,]$3-[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T152f,,@,,]rU[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T153),,,,@,,,#]9[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T154,,,@,,,,]g-[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T155,,,@,]1[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T156,@,.,]pOY,f@,.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T156The kitten drops 3 crude spears {36}.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T157)f]k X,,@.,You see here 3 crude spears {36}.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T157 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T158f.,]<I[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T159,,,f)@,,,]L[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T160,,,,,@,,,]F #[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T161,,@,,,]Y[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T162,,,,,,@,,,]R[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T163,,,,,,@,,,,] .[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T164,,,@,,#]z[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T165,,,@,]g S[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T166..,f,,@,]%[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T167.,.f@]  [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T168..f@][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T169..f@]h] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T169 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T170...@f]!RYou displaced your kitten.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T171.f@#,,]-[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T172..@f###] DYou displaced your kitten.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T173f,@,,]Bf.,,@#f#There is a wall in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T174] You displaced your kitten.f@#,#Something is engraved here on the ground.--More--]Մ Use "r." to read it.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T175f,]=[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T176,,f@#,,]  [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T177,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|..] .....|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-[1] m,,,####,#---#-#####f##@,###[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $21 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T177]i? Rf#,@##There is a wall in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T178][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T179f,][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T180f,]+ [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T181,,]=K,,You find a secret door!--More--]@[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T181 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T182+]There is a wall in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T182]5 The door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T183]G-The door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T184]The door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T185] The door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T186] The door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T187]The door resists![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T188]h\The door opens.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T189|.......-----]#C [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T190,-@-...................|---------][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T191,--------|-----|....$..@...||......||...---] A@.....5 gold pieces.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw 6 11(11)  Pw 12(12)  AC8 Xp1/1 T196f.] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T197@.f.]-[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T198@.f..]ͤ#[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T199#@.f.]'There is a set of iron bars in the way![Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T199].[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T200..f][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T201.@f.] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T202.@.f]r [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T203.@.f] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T204f@..][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T205.f@]s[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T205 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T206..@f][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T207.@.f] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T208.@..f] ,[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209,,@f.]%O Unknown command '^O'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ]aw.............|.............|.............|.............|.............|.............|.............|.............|----------|---[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]L  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false] (1 of 8)]Lx [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.[]nx 36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-[]x m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------] Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather cloak (being worn) {7} Comestibles g - an uncursed cram ration {0} h - 2 uncursed apples {0} i - 2 uncursed tripe rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions o - a finalized concocted potion {0} Gems c - 42 uncursed +0 rocks (in quiver) {0} d - 7 uncursed +0 rocks named 5Q2FP&!zf\Bw3B|W-v'# {0} e - 8 uncursed +0 flint stones(end) ]+,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,.................]O[36m.|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-,,,####,#[3]b3m---#-#####,###,,#-#--------@------|.........f.....||...............||...............|----------------- [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]PUnknown command '^_'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]3  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ]B+,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,.............]y.....|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-,,,####,#][m---#-#####,###,,#-#--------@------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys ar]e swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--]^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off a]ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--] D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or s] :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--]WW wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards t]#Xhat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--]jM-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-]:w wipe wipe off your face --More-- ]7 TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--] [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.[] 36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-[] m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------]x 0You don't have anything to put on.--More--]ȼ[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]k&In what direction? [47896321><] ]FNever mind.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]Unknown command '^O'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]C Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ]w.............|.............|.............|.............|.............|.............|.............|.............|----------|---[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]%  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) +.............|.............|.............|.............|.............|.............|.............|.............|----------|--- Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use[7;4]O 0H Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) ]Uh,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,...........]zh.......|,,,|......--,,,#|.................|,,,--------,..................|###,,,|.................|#,,,,#----.----------|---##,##,##,,,#,,,####,######,###,,#-#-]h-------@------|.........f.....||...............||...............|----------------- [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]8 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) +.............|.............|.............|.............|.............|.............|.............|.............|----------|--- Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use[7;4]80H Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) ] ,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,...........] .......|,,,|......--,,,#|.................|,,,--------,..................|###,,,|.................|#,,,,#----.----------|---##,##,##,,,#,,,####,######,###,,#-#-] -------@------|.........f.....||...............||...............|----------------- [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209 [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209]DNRemembered monster markers removed.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209!] =You have 10 free polymorphs left.--More--"]% *Polymorph at will? [yn] (n) $]3n[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209%]+=You have 10 free polymorphs left.--More--']3*Polymorph at will? [yn] (n) ']9Q n[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209(]<~ You don't know that spell.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209)][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|)]1.......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...[)]= 33m-,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------*] Unknown command '^E'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209+]eUnknown command '^W'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209,]4[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209,]* Unknown command '^Q'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209-]c[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209.]lUnknown command '^Z'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209.]?You are ziratha, a lawful female doppelganger Binder. HP: 11 (max 11) Pw 12 (max 12) AC 8 Current status effects: .--More--0]Z ,,|.......|#|,,|.................| Base Attributes  Starting name : ziratha  race : doppelganger role : Binder  gender : female  alignment : lawful   Current race : doppelganger role : Binder  gender : female  alignment : lawful   Deities Chaotic : Sophia  Neutral : the void  Lawful : Yaldabaoth (s,c)(end) 2]V,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,.................2]n[36m.|,,,|......--,,,#|.................|,,,--------,..................|--###,,,|.................|.|#,,,,#----.----------|---.|##,##,##,,,#.-,,,####,##-#####,###[372]ymm,,#-#--------@------|.........f.....||...............||...............|----------------- [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T2092]Really save? [yn] (n) 4]֡n[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|4][37m.......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...4][m-,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------4]" &In what direction? [47896321><] 6][Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T2097]1 Unknown command '^J'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T2099]z!Unknown command '^F'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209;]H8 Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Gems ('*') I - Unidentified items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) <]|.......|#|,,|.................||........,,,,..................||.......|#,,,|.................|#.......|,,,#|.................||.......|,,,,..................||......--,,,#<]B|.................|--------,..................|,,|.................|,#----.----------|---,##,,,####,##,###,,#-#--------@------|.........f.....|[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  P<]c<w 12(12)  AC8 Xp1/1 T209<])(For instructions type a ?)>]JDone.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209?]07(For instructions type a ?)@]!? Use [2468] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--A],,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,.................A][36m.|,,,|......--,,,#|.................|B]89/Unknown direction: 'C' (aborted).--More--C]FDone.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209C]t  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) D],,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,.................D][36m.|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-,,,####,#D]---#-#####,###,,#-#--------@------[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209D]d )(For instructions type a ?)E]^? Use [2468] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--F] ,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,.................F] [36m.|,,,|......--,,,#|.................|G]k/Unknown direction: 'V' (aborted).--More--H]GDone.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209I]\cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--J]>[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.]R36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-]\m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------J] SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing anJ] dd debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--L]) Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scantL]) m one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--M]cHeaded by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David HaM]wirston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--M]Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASM]0H V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--M]B Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version ]B "1Hbeing 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--M]# Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--M]IDJNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed iM][Drn preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More--N]cversion to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NeN]dtHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More--N]Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and NethN]-:ack 3.4 to create SLASH'EM 0.0.7 --More--N]x The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley N]  Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--N] 8  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R.N]8  Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop --More--N]. [ Irina Rempt-Drijfhout Mike Passaretti --More--N]XS [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.]S 36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-]S m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------N]5 Unknown command '^J'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209N]F<[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209N]%[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209N]-[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209O]h[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209O]u[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209O]e[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209O]/[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209O]e[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209O]f[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209O]f[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209P]%z cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Q]{[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.]J{36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-]`{m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------Q]&In what direction? [47896321><] R]sK[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T209S]=.cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--S]- [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T209,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.]` 36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-]{ m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------T]+You attack thin air.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210V]( cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--W]\[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T210,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.]36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-]m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------X]Unknown command 'B'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210Y]pR9Name an individual object? [ynq] (q) Z]4;nWhat do you want to call? [c-fj-o or ?*] []$Never mind.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210[] Unknown command 'H'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210\] 9Name an individual object? [ynq] (q) ]] q[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210_]Ucmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--_]e! [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T210,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.[_]! 36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-[_]! m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------`]Unknown command 'H'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210`]P Unknown command '^J'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210a]Unknown command 'J'.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210c]cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--c]W@[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T210,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.]@36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-]@m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------d]You are not wearing an amulet.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210e]l4There is an open door here.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210e]%R You can't go down here.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210f]:  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) h]?R #,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,............h]SR ......|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-,,,####,#h]\R C---#-#####,###,,#-#--------@------ Full Current Key Bindings List Directional keys:  7 8 9  \|/  4-.-6  /|\  1 2 3  < up  > down Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command --More--m]}(d^c break out of nethack (SIGINT) - force fight (same as above) 5 run (same as above) 0 inventory (as #inventory) Command keys: ^b steal from monsters ^d kick something ^l redraw screen ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^u remove all "I"s, remembered, unseen creatures from the level ^x show your attributes (intrinsic ones included in debug or explore mode) ^y polymorph at will " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands --More--z]%+ list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types K list vanquished monsters N name an item or type of object O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history --More--]%\W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver h give a help message i show your inventory j jump to a location k kick something l loot a box on the floor o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something --More--]=u untrap something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone --More--]bW M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--], [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T210,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.[], 36m......|,,,,..................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-[], m,,,####,#---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------]P Autopickup: OFF.[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw  11(11)  Pw 12(12)  AC8 Xp1/1 T210] # ]+quit] [Really quit? WARNING: this will erase your game permanently! [yes/no]? ]/A y]]e]Us][Ziratha the Exile  11(11)  Pw 12(12),,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,.][37m.................|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-,,,####,#]̻---#-#####,###,,#-#--------@------|.........f.....||...............||...............|-----------------[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T210Do you want your possessions identified? DYWYPI? [ynq] (n) ]n Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather cloak (being worn) {7} Comestibles g - an uncursed cram ration {0} h - 2 uncursed apples {0} i - 2 uncursed tripe rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions o - an uncursed finalized potion of paralysis {0} Gems c - 42 uncursed +0 rocks (in quiver) {0} d - 7 uncursed +0 rocks named 5Q2FP&!zf\Bw3B|W-v'# {0} e - 8 uncursed +0 flint stones(end) ]0 ,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,.................]] [36m.|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-,,,####,#[3]u 3m---#-#####,###,,#-#--------@------|.........f.....||...............||...............|----------------- [Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T210Do you want to see your attributes? [ynq] (n) ]rnFinal Attributes: You had sinned. Your alignment was -7. Your max alignment was -2. You carried 16 sins. You could not have this property at all: fear factor. You could not have this property extrinsically: wallwalking. Scroll identification only worked 100 times out of 193. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 7. Gem identification only worked 100 times out of 161. Scroll drop chance was reduced to 75%. Ring drop chance was reduced to 90%. Amulet drop chance was reduced to 81%. Tool drop chance was reduced to 71%. Food drop chance was reduced to 83%. Monster death drops spawned with only 99% chance. The following skill could not be trained at all: divination spells. The following skill was trai]sned at half the usual rate: short sword. The following skill was trained at one fifth the usual rate: form II (Makashi). --More--]gThe following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: martial arts. The following skill became untrainable if you tried to train it too early: long sword (turn 360). The following skill became untrainable after a while: protection spells (turn 7200). Number of artifacts generated was 1. Number of fake artifacts generated was 1. Your remaining amount of free polymorphs was 10. Monster spawn increase would have started at turn 82691. Monster spawn increase had reached its maximum at turn 212717. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 571626. The monster class that cannot be genocided was apelike creature. The monster species that was spawned more often: ur-vile (freq bonus 1). The monster species that was spawned more often: newt zombie (freq bonus 8). The monster species that was ]spawned more often: Officer Jenny (freq bonus 3). The monster species that was spawned more often: master cloll (freq bonus 4). The monster species that was spawned more often: Herald Archon (freq bonus 30). The monster species that was spawned more often: antipyretic dp pustuliform wouldst (freq bonus 4). The monster species that was spawned more often: king of the bongo (freq bonus 2).--More--]6QThe monster species that was spawned more often: stunted zombieman (freq bonus 24). The monster species that was spawned more often: autogreen ooze (freq bonus 9). The monster species that was spawned more often: devised mold (freq bonus 2). The monster species that was spawned more often: dark gray force patch (freq bonus 4). The monster species that was spawned more often: magic eye (freq bonus 12). The monster species that was spawned more often: disgusting warp patch (freq bonus 6). The monster species that was spawned more often: svaziland mine dragon (freq bonus 4). The monster species that was spawned more often: foredate recruiter (freq bonus 14). The monster species that was spawned more often: silent snail (freq bonus 16). The monster species that was spawned more often: moyatto ball (freq bonus 24). The monster species that was spawned more often: obesely utilitarian (freq bonus 8). [1]TQD8;1HThe monster species that was spawned more often: pock silesia undesirability (freq bonus 2). The monster species that was spawned more often: earth gas principal (freq bonus 2). The monster trait that was more common: monsters with cold resistance (freq bonus 2). --More--]`w The monster trait that was more common: monsters that can throw boulders (freq bonus 8). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2). The monster trait that was more common: monsters that have gaze attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1). The monster species that was never randomly spawned: clapper snake. The monster species that was never randomly spawned: kickboxing girl. The monster species that was never randomly spawned: novel mushroom. The monster species that was never randomly spawned: two ring hobbit. The monster species that was never randomly spawned: firefighter. The monster species that was never randomly spawned: puzzling vortex. The monster species that was never randomly spawned: glowing warp fungus. The monster species that was never randomly]|w  spawned: flatface. The monster species that was never randomly spawned: undead stormboy. The monster species that was never randomly spawned: noctambulation counterphobic crapulence. The RNG hath decreed that this item was never generated: well building (EAT THIS YOU DEMON WENCH FROM HELL). The RNG hath decreed that this item was never generated: dropless stone (gray). The RNG hath decreed that this item was never generated: dark elven short sword --More--]n(black runed short sword). The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual). The RNG hath decreed that this item was never generated: cloak of memory (icy cloak). The RNG hath decreed that this item was never generated: shadow horn (horn). The RNG hath decreed that this item was never generated: high-elven helm (runed helm). The RNG hath decreed that this item was never generated: fireball (octagonal). The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)). The RNG hath decreed that this item was never generated: rare helmet (silk helmet). The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 25). The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 12). The RNG hath decreed that this item was]m generated more often: quasimodular boots (femmy boots, freq bonus 11). The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 6). The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 17). --More--]fThe RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 18). The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5). The RNG hath decreed that this item was generated more often: impossibly heavy ether ball ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 40). The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10). The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq b]\onus 4). The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 2). The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: flack helmet --More--]F7 (green bowel, freq bonus 5). The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5). The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 7). The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 3). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 17). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 1). The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves). The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots). The RNG hath decreed that this item was always generated cursed: low effect stone (gray). The RNG hath decreed that this item was always generated cursed: more helmet (less helmet).]i7 0 The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED). The RNG hath decreed that this item was always generated cursed: diving (next). The RNG hath decreed that this item was always generated cursed: golden arrow --More--]E((null)). The RNG hath decreed that this item was always generated cursed: rose quartz (pink). The RNG hath decreed that this item was always generated cursed: memory loss stone (gray). The RNG hath decreed that this item was always generated cursed: fear (rusty). The RNG hath decreed that this trap was always invisible: jessica trap. The RNG hath decreed that this trap was generated more often: tunnel trap (freq bonus 2). Trap randomization happened for 1 in 249 traps. Next attribute increase check would have come at turn 1015. Strength training was 2. Dexterity training was 1. Wisdom training was 1. Constitution training was 15. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having an increased fear factor (0). You had 1282 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. [22;]sR1HYou could not have safely prayed (0). You survived. --More--]w,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,..................|,,,[]m|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-,,,####,#---#-#####,###,,#[]ڜ<31m-#--------@------|.........f.....||...............||...............|-----------------[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T210Do you want to see your discoveries? [ynq] (n) ]& n Discoveries   Weapons  voulge (pole cleaver)  Scrolls  scroll of healing (SMUTT RIOT ZINEFAG)  scroll of mana (BIEN TACHYMETRE GRESILLEMENT)  scroll of phase door (NHQDB ENTRY 2376)  scroll of standard id (VALHOG UNLEASHED)  scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO)  * scroll of extra healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR)  * scroll of greater mana restoration (ENTIENDES ESTA LENGUA)  Potions  potion of paralysis (concocted)  Gems  flint stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ] ,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,..................|,,,[] m|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-,,,####,#---#-#####,###,,#[]P G31m-#--------@------|.........f.....||...............||...............|-----------------[Ziratha the Exile ] St9 Dx9 Co8 In8 Wi6 Ch7 BinDopFemLaw Dlvl:1 $26 HP 11(11)  Pw 12(12)  AC8 Xp1/1 T210Do you want an account of creatures vanquished? [ynq] (n) ]+ n Vanquished creatures:  0 kittens (1 created) 0 mover jellies (1 created) a kobold a New Kop an ant mummy a rat mummy 0 shambling wights (1 created) 0 stationary walls (1 created)  8 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]V ....|#|,,|.................|.....,,,,..................|....|#,,,|.................|....|,,,#|.................|....|,,,,..................|...--,,,#|.................|] ----,..................||.................|----.----------|---#,,,####,##,###,,#-#--------@------|.........f.....|Do you want to see your conduct? [ynq] (n) ]% yn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -8. You had a maximum alignment of 0. You successfully searched for doors or corridors 1 time.--More--]W,,|.......|#|,,|.................|,,|........,,,,..................|#,|.......|#,,,|.................|#,#.......|,,,#|.................|,,|.......|,,,,.................]W[36m.|,,,|......--,,,#|.................|,,,--------,..................|-----###,,,|.................||.<.|#,,,,#----.----------|---|...|##,##,##,,,#|...-,,,####,#[3]W3m---#-#####,###,,#-#--------@------|.........f.....||...............|Goodbye ziratha the Binder... You quit in The Dungeons of Doom on dungeon level 1 with 30 points, and 26 pieces of gold, after 210 moves. You were level 1 with a maximum of 11 hit points when you quit.--More--]Y