ziratha, chaotic female devilish Poison Mage -.- -- |&...| |.F..| |.!..| |....| |%...| |....| ------ [Ziratha the Poison Mixer] St8 Dx11 Co10 In9 Wi3 Ch7 PoiDevFemCha Dlvl:1 $1 HP20(20) Pw19(19) AC9 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. food rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Comestibles b - 2 uncursed food rations {0} Scrolls d - an uncursed finalized scroll of remove curse {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of confuse monster (0:2) {0} i - a blessed finalized spellbook of protection (0:4) {0} j - a blessed spellbook of cure blindness (0:2) {0} k - a blessed spellbook of poison blast (4:5) {0} Potions c - an uncursed potion of sleeping {0} Rings g - an uncursed ring of sustain ability {0} Wands e - an uncursed wand of poison (0:8) {0} f - an uncursed wand of venom scattering (0:21) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: cold resistance You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 105 Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 61% Tool drop chance was reduced to 85% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: attack spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: enchantment spells (turn 100) The following skill became untrainable if you tried to train it too early: crossbow (turn 432) The following skill became untrainable after a while: paddle (turn 40634) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 45236) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27052 Monster spawn increase reached its maximum at turn 169760 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3652446 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: worm The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: indigo lobster (freq bonus 54) The monster species that spawned more often: silver wort (freq bonus 14) The monster species that spawned more often: machievallian moss (freq bonus 72) The monster species that spawned more often: prosperity reciprocate (freq bonus 13) The monster species that spawned more often: superlemming (freq bonus 36) The monster species that spawned more often: vexing wasp (freq bonus 16) The monster species that spawned more often: gruffish saned (freq bonus 22) The monster species that spawned more often: federating haughtiest (freq bonus 11) The monster species that spawned more often: secretary (freq bonus 32) The monster species that spawned more often: albino spore (freq bonus 14) The monster species that spawned more often: poketrainer author (freq bonus 14) The monster species that spawned more often: puig daemon (freq bonus 48) The monster species that spawned more often: kamikaze cockatrice (freq bonus 20) The monster species that spawned more often: unsustainable sexualized (freq bonus 18) The monster species that spawned more often: ceiling spider (freq bonus 8) The monster species that spawned more often: dwarf powerwizard (freq bonus 16) The monster species that spawned more often: leprechaun king (freq bonus 16) The monster species that spawned more often: weoweo waser (freq bonus 24) The monster species that spawned more often: gabbed tripled temerity (freq bonus 40) The monster species that spawned more often: hc mom (freq bonus 28) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster species that never randomly spawned: High Elvenking The monster species that never randomly spawned: sulfur force fungus The monster species that never randomly spawned: time monster The monster species that never randomly spawned: 4chan poster The monster species that never randomly spawned: oro centaur The monster species that never randomly spawned: disaffector The monster species that never randomly spawned: easy ghost The monster species that never randomly spawned: weather warner The monster species that never randomly spawned: shining penetrator The monster species that never randomly spawned: centaur hualor The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: mythical sable ((null)) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 33) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 19) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 40) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 8) The RNG hath decreed that this item was generated more often: rain (WASH MY PAST AWAY, freq bonus 17) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 78) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 3) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: grassland (GOOD THING YOU WERENT THERE) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 20) Trap randomization happened for 1 in 51 traps Next attribute increase check would have come at turn 234 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having flying (0) You had infravision You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (471) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 100% b - protection 1 + protect 0% 100% c - cure blindness 2 + healing 0% 100% d - poison blast 4 + attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (shrouded cloak) Scrolls scroll of remove curse (BROOK MAN THE SUPERBORER) scroll of healing (ZRUTYHACK) scroll of mana (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of phase door (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of standard id (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of cure (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) * scroll of extra healing (SUSY THENSE) * scroll of greater mana restoration (SPINWISR ST ACELFICODISONX DMFASILVLIWR) Spellbooks spellbook of confuse monster (magenta) spellbook of protection (far away) spellbook of cure blindness (green and white) spellbook of poison blast (winged) Potions potion of sleeping (sizzling) Rings ring of sustain ability (brass) Wands wand of poison (assisting) wand of venom scattering (finned) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 jackals (1 created) 0 hobbit revellers (1 created) 0 group bugs (3 created) 0 venom fungi (1 created) 0 spit golems (1 created) 0 sad survivors (1 created) 0 mean-looking mercenaries (1 created) 0 beginner mercs (1 created) 0 stationary walls (1 created) 0 biem turrets (1 created) 13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 61 points, and 1 piece of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. Since you escaped early, the score list will not be checked.