ziratha, chaotic female devilish Poison Mage --------------------- |...................| ....................| |..............&....| ...`..........F.....| --------------------- [Ziratha the Poison Mixer] St6 Dx9 Co14 In19 Wi12 Ch7 PoiDevFemCha Dlvl:1 $0 HP20(20) Pw19(19) AC9 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of scare monster {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (1:5) {0} j - a blessed spellbook of protection (0:2) {0} k - a blessed spellbook of cure blindness (6:0) {0} l - a blessed spellbook of poison blast (0:2) {0} Potions d - an uncursed potion of see invisible {0} Rings h - an uncursed ring of polymorph {0} Wands f - an uncursed wand of poison (0:1) {0} g - an uncursed wand of venom scattering (0:0) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: slow digestion Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 98% Armor drop chance was reduced to 96% Food drop chance was reduced to 83% Monster death drops spawned with only 78% chance The following skill could not be trained at all: lance The following skill was limited to skilled proficiency: boomerang The following skill became untrainable if you tried to train it too early: crossbow (turn 17) The following skill became untrainable if you tried to train it too early: firearms (turn 610) The following skill became untrainable after a while: body armor (turn 45908) The following skill became harder to train at higher skill levels: two-weapon combat Sticky curses were more common by 27% Heavy curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55087 Monster spawn increase reached its maximum at turn 216151 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 935622 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: snake Today, this monster class was always generated hidden: rub monster The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: great mantidragon (freq bonus 6) The monster species that spawned more often: gotcha permamimic (freq bonus 6) The monster species that spawned more often: Windows ME (freq bonus 4) The monster species that spawned more often: rattata (freq bonus 6) The monster species that spawned more often: elder mercurial dragon (freq bonus 12) The monster species that spawned more often: man-eater crab (freq bonus 16) The monster species that spawned more often: memory hound (freq bonus 15) The monster species that spawned more often: special xorn (freq bonus 18) The monster species that spawned more often: axletree illusionary (freq bonus 6) The monster species that spawned more often: woodchuck (freq bonus 4) The monster species that spawned more often: de-foe warp fungus (freq bonus 2) The monster species that spawned more often: unexpected shantak (freq bonus 1) The monster species that spawned more often: lizard prince (freq bonus 4) The monster species that spawned more often: Spectral Lieutenant (freq bonus 4) The monster species that spawned more often: Aggravation (freq bonus 15) The monster species that spawned more often: autocade lipper omnium (freq bonus 6) The monster species that spawned more often: loidbat (freq bonus 16) The monster species that spawned more often: generated flying fish (freq bonus 6) The monster species that spawned more often: minimalist (freq bonus 14) The monster species that spawned more often: envious erinys (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 8) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster species that never randomly spawned: Cthugha, the Living Flame The monster species that never randomly spawned: mirkwood orc The monster species that never randomly spawned: hard colony The monster species that never randomly spawned: black widow The monster species that never randomly spawned: very mean robber The monster species that never randomly spawned: incredulity thrombi The monster species that never randomly spawned: bland light The monster species that never randomly spawned: end-all air elemental The monster species that never randomly spawned: nausea warp patch The monster species that never randomly spawned: servitor of the inner gods The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: bleeding (dripdrop) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leadbar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 18) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 20) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 8) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 137) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bone fragment (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enhance breath (specific, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: quaversal trap (freq bonus 4) Trap randomization happened for 1 in 543 traps Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had infravision You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 100% b - protection 1 + protect 0% 100% c - cure blindness 2 + healing 0% 100% d - poison blast 4 + attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (demonic cloak) Scrolls scroll of scare monster (YOU EERIE SISTER FA) scroll of healing (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of mana (CROWDED OF BODY IN FLUFFY WATAGE) scroll of phase door (KNOWN ISSUE STENNO SHOULD VE) scroll of standard id (PUUN TAFFY) scroll of cure (AKARNACHTHAS) * scroll of extra healing (HARPON KNOUPHI BRINTANTEN) * scroll of greater mana restoration (LOMA ZATH AION ACHTHASE MA) Spellbooks spellbook of confuse monster (rocky) spellbook of protection (leather) spellbook of cure blindness (charcoal) spellbook of poison blast (red-listed) Potions potion of see invisible (hallowed) Rings ring of polymorph (rock solid) Wands wand of poison (ebony) wand of venom scattering (cocky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 canermines (1 created) 0 wanter demons (1 created) 0 aqua kobolds (1 created) 0 clubbelgoblins (1 created) 0 small predators (1 created) 0 millipedes (1 created) 0 crawling elementals (1 created) 0 venom fungi (1 created) 0 shambling wights (1 created) 0 grid xorns (1 created) 0 gnome zombies (1 created) 0 spit golems (1 created) 0 insane survivors (1 created) 0 stationary walls (1 created) 0 biem turrets (1 created) 0 amulets of change (1 created) 16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.