ziratha, neutral female cockatrice Bosmer ------------ +..........| |..........| |..........| |$.........| |.......cd.| |..........| ------------ [Ziratha the Treehut Dweller] St8 Dx17 Co8 In5 Wi6 Ch13 BosCocFemNeu Dlvl:1 $0 HP20(20) Pw10(10) AC5 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral female cockatrice Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +1 elven dagger (weapon in foreclaw) {4} b - an uncursed +0 elven bow (alternate weapon; not wielded) {12} c - 50 blessed +4 elven arrows (in quiver) {1} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 14 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 76% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: shuriken The following skill was limited to basic proficiency: general combat The following skill became untrainable if you tried to train it too early: implants (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13125 Monster spawn increase reached its maximum at turn 80284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 832473 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 6) The monster species that spawned more often: nexus mushroom (freq bonus 14) The monster species that spawned more often: olympiad ballyhooing (freq bonus 6) The monster species that spawned more often: umbra spore (freq bonus 15) The monster species that spawned more often: chloroform penetrator (freq bonus 8) The monster species that spawned more often: rith gnome (freq bonus 18) The monster species that spawned more often: stitcher reconstructed periodically affiliating naziism (freq bonus 18) The monster species that spawned more often: prehistorer (freq bonus 12) The monster species that spawned more often: mob orc (freq bonus 36) The monster species that spawned more often: squirt gargoyle (freq bonus 10) The monster species that spawned more often: non-mad light (freq bonus 60) The monster species that spawned more often: pet dog (freq bonus 7) The monster species that spawned more often: swearing potato (freq bonus 12) The monster species that spawned more often: big weapon trove (freq bonus 8) The monster species that spawned more often: xeren auto tank (freq bonus 12) The monster species that spawned more often: secluded spore (freq bonus 10) The monster species that spawned more often: alchemy golem (freq bonus 10) The monster species that spawned more often: quackery docked (freq bonus 4) The monster species that spawned more often: hairy spore (freq bonus 18) The monster species that spawned more often: true weeping archangel (freq bonus 15) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters with feminism attacks (freq bonus 3) The monster trait that was more common: monsters with feminism attacks (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster species that never randomly spawned: ouroboros The monster species that never randomly spawned: magic book mimic The monster species that never randomly spawned: shimmerfly The monster species that never randomly spawned: fleeing annoyer The monster species that never randomly spawned: rending horror The monster species that never randomly spawned: baby grind hulk The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: nice girl in velcro shoes The monster species that never randomly spawned: bear trove The monster species that never randomly spawned: pumpkin cage chromosome tasteful The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: negative dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 38) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 14) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 183) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 11) The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 2) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 9) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 80) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: italian heels ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: steal degrade trap (freq bonus 4) Trap randomization happened for 1 in 743 traps Next attribute increase check would have come at turn 861 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to petrification You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Mon Dec 2 10:22:46 2019. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) s-pressing 1 O Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (beautiful heels) * elven cloak (faded pall) Scrolls scroll of healing (LIVING SALT SHAKER) scroll of mana (THE ACT 5 MERC WAS REALLY MADE INTO AN UBER WIMP) scroll of phase door (ASH EM EXTENDED CREMATION SERVICE) scroll of standard id (CLAM DIVING) scroll of cure (COUNTRY ON ALL FOUR COLUMNS) * scroll of extra healing (ZELGO MER) * scroll of greater mana restoration (SPAMCATCHMAIL AT GMX DOT DE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 dingo puppies (1 created) 0 touch spores (1 created) 0 baby mimics (1 created) 0 young nymphs (1 created) 0 sua rats (1 created) 0 visor sewer rats (2 created) 0 breeder mice (1 created) 0 electro balls (1 created) 0 grid bugs (3 created) 0 sicklichens (1 created) 0 New Kops (1 created) 0 cardboard golems (1 created) 0 holographic survivors (1 created) 0 confined ghosts (1 created) 0 demonoids (1 created) 0 newts (1 created) 0 piles of worthless coins (1 created) 0 novice dark walls (1 created) 21 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Bosmer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.