ziratha, lawful female sylph Paladin --------------- |.............| |.............| |.............| ..............| |.............| |.............| 8 |.d.....X.....| |..E..........| --------------- [Ziratha the Fighter of Law] St6 Dx8 Co12 In8 Wi14 Ch11 PalSylFemLaw Dlvl:1 $0 HP22(22) Pw22(22) AC-1 Xp1/0 T1 Latest messages Salutations ziratha, welcome to SlashEMExtended! You are a lawful female sylph Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Pick an object. E an elemental (sylph paladin called ziratha, on a staircase) Accessing Pokedex entry for sylph... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 5, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep, poison. No conveyed resistances. Not genocidable, herbivorous miner. See invisible. This monster is always female. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 1d3, touches - slows # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of flame sphere (6:2) {0} Potions j - an uncursed potion of gain energy {0} k - an uncursed potion of healing {0} Rings i - a * uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: curse resistance Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 119 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 75% chance Book drop chance was reduced to 95% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 92% Tool drop chance was reduced to 80% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 97% of the time only The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: whip (turn 7) The following skill became untrainable if you tried to train it too early: club (turn 29) The following skill became untrainable after a while: matter spells (turn 56532) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51948 Monster spawn increase reached its maximum at turn 320724 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3809400 The monster class that cannot be genocided was dog or other canine The monster species that spawned more often: eldritch patch (freq bonus 4) The monster species that spawned more often: red worm (freq bonus 6) The monster species that spawned more often: belie kerbing sorrowed scroungy nonagricultural (freq bonus 16) The monster species that spawned more often: porter tear vortex (freq bonus 12) The monster species that spawned more often: amoebae devoid farad (freq bonus 12) The monster species that spawned more often: bear (freq bonus 3) The monster species that spawned more often: waring (freq bonus 36) The monster species that spawned more often: elder cancel dragon (freq bonus 3) The monster species that spawned more often: ungraceful stingy (freq bonus 42) The monster species that spawned more often: retorting endomorphic (freq bonus 30) The monster species that spawned more often: pile of death coins (freq bonus 12) The monster species that spawned more often: arvogene (freq bonus 2) The monster species that spawned more often: disenchanter worm mass (freq bonus 6) The monster species that spawned more often: ultraviolet bulb (freq bonus 16) The monster species that spawned more often: chromatic hound (freq bonus 18) The monster species that spawned more often: Liljana (freq bonus 2) The monster species that spawned more often: void mold (freq bonus 6) The monster species that spawned more often: washier ursa (freq bonus 16) The monster species that spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 1) The monster species that spawned more often: ghostly swordman (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster species that never randomly spawned: hewed painful The monster species that never randomly spawned: wimpy red dragon The monster species that never randomly spawned: five-headed hydra The monster species that never randomly spawned: Lord of the Foocubi The monster species that never randomly spawned: salachaun The monster species that never randomly spawned: hobbit veteran The monster species that never randomly spawned: kea The monster species that never randomly spawned: dim fungus The monster species that never randomly spawned: wereprostituteshoe The monster species that never randomly spawned: subsoil vital abscessed heinously The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was generated more often: heavy shadow ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wonder plate ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 64) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 5) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 11) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 10) The spell school whose books are more common was occult spells (freq bonus 18) Trap randomization happened for 1 in 739 traps Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet Your chance to block was 27% You hungered rapidly You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (VET POTE TONBE) scroll of mana (CANT FIND O ID) scroll of phase door (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of standard id (KRRRRRRRRRRRZ) scroll of cure (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) * scroll of extra healing (LV FTS) * scroll of greater mana restoration (HYPNOTIZED PLAGIARIST) Spellbooks spellbook of flame sphere (propaganda) Potions potion of gain energy (yerba mate) potion of healing (camo) Rings ring of warning (brittle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blots (1 created) 0 jackals (2 created) 0 pack jackals (2 created) 0 little dogs (1 created) 0 slowlaines (1 created) 0 jellies (1 created) 0 pack kobolds (5 created) 0 baby leprechauns (1 created) 0 goblins (1 created) 0 visor sewer rats (1 created) 0 carollian monsters (1 created) 0 hap snakes (1 created) 0 small snakes (1 created) 0 grid xorns (1 created) 0 packing humans (1 created) 0 minighosts (1 created) 0 novice dark walls (1 created) 0 perfume dispensers (1 created) 0 large arrow turrets (1 created) 25 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well ziratha the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. Since you quit, the score list will not be checked.