ziratha, chaotic female devilish Poison Mage --- -------- |.| ----- |......| |.| |...| --------......-------- |.| |...| |....................| |.| |...| -------- ##|....................| ------------.------------ ---------...--------- |......| #,.....................| |.......................| |...................| |......| #,|..............*.....| |..................{....| ---------...--------- ##----......----,--------......-------- ------------.---%-------- |...| #,.............|,# |......| |.| |...| #,----......----,# -.------ |.| |...| #,# |......| #,# #,# |.| #---.-###############,# |......| #,# #,# |.| ##,,,,,,,,,,,,,,,,,,##,# -------- #,# #,# ####-.- #,,,,#####-|-------,##,# ---------,# #,# ######,,,,,# ----- ###,,--------.......|,##,## |...#.#.|,# #,# #,,,,,,###,# |...| #,,`,|..............|,##,,# |.......|,# #,# -.----####,################ ------ ---...---#`,,#|..............|,###,# |.#..#..|,########,####### -------- --....--,,,,,,,,,,``,,,,,,,# ||.{.| |..{....-,,,##|..............|,###,# |.......|,,,,,,,[,,,,,,,,`##### |......| |.----.|,#,##########-----,# |.{..| |.......|##,# |..............|,,,,,####--|------,########,,#####,,,,,# |......|## |.| |.|,#,# #,....|,###|....| ---...---#`,# ----.-----------###,,,,,,,,,,,,,,,,# #-.----------`# |......-,# |.----..,,,# #,|...|,,,,.....| |...| #,## #,# ##,######,#####,#---------..........|,# --.-----,# --.`..--,### #,|....,###|....| -|--- #,# -.------ #,## #,,,,##,#|....#....#....^...|,#####,#####,####------,,### #,|...|,# |....| #,# #,# |......| #,,# ####,##,#|..................|,,,,,,,,,,,,,,,,,,,,,,,,,,,##### #,-----,# |....| #,# #,# |....|.| #,# #,##,#|..................|###,,[,##`,,####,#########(,,,,# #,# #,,,# ---.-- #,,# #,# |......| #,# ----.-#,#|..............#...| #,#####,------|-------------,# #,# #,### #,#,`# ##,,# ##,# |......| ------,# --....--,#-.------------------###,# #,|..................|,# #,# #,-----.-.-- ##,,##,,# |......| |....|,# |.......,##,# #,,,# #,|.}..........}.....|,# #,# #,|........| ##,,#,## |......|####|{...|,# |.----.|###,### -----.---- #,...................|,# #,# #,|..<.....| ##,#,# |......|,,,,.....|,# |.| |.| #,,,# --`.......`---##--------------------,-----,# ##|........| #,#,# |......|,###|....|,# |.----.| ###,# |.....`.`.``.| #,....|,# |........| -|-.- ----....,# |....-,# |......| -.---- ####|..\`.`......| ##|...|,# ---------- |...# |...|# ------## --....-- --....--##,,,-..`..`.....`| |...|,# -----...----- |...| ------ |.......,,,##---..`...`.`- |...|,# |...........| ----- |......|#### --------#- |...|,# |...........| |......| |...|,# -----...----- |......| |...-,# |...| --....-- |&..|## ----- ------ ----- [Ziratha the Venom Scatterer] St9 Dx10 Co10 In14 Wi5 Ch4 PoiDevFemCha Dlvl:1 $43 HP61(61) Pw66(66) AC9 Xp4/82 T1402 Latest messages You hit the shieldon mutant. The shieldon mutant hits you! [-1 -> 45] You hit the shieldon mutant. The shieldon mutant misses. You kill the shieldon mutant! Welcome to experience level 4. You see here a small shield {12}. E - a small shield {12}. There is a wall in the way! (2x) Something is written here in the dust. Use "r." to read it. There is a wall in the way! With great effort you move the boulder. You try to move the boulder, but in vain. (2x) You hear someone counting money. You see here a tin opener {0}. You hear someone counting money. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara {24} v - a cursed -2 silver mace (weapon in foreclaw) {12} z - an uncursed +0 chainwhip {24} A - an uncursed +0 axe {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} w - a blessed greased +0 helm of detoxification {20} E - a sticky cursed fireproof -1 small shield {12} Comestibles c - 2 uncursed food rations {0} s - 6 uncursed slime molds {0} y - an uncursed fortune cookie {0} Scrolls e - an uncursed scroll of identify {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 2 uncursed scrolls of phase door {0} p - an uncursed greased scroll of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} u - an uncursed scroll of farming {0} B - a blessed scroll of fire {0} C - an uncursed scroll of gold detection {0} Spellbooks i - a blessed finalized spellbook of confuse monster (0:2) {0} j - a blessed spellbook of protection (4:2) {0} k - a blessed spellbook of cure blindness (0:4) {0} l - a blessed spellbook of poison blast (1:3) {0} Potions d - an uncursed potion of levitation {0} D - an uncursed potion of gain energy {0} Rings h - an uncursed ring of fear resistance {0} Wands f - an uncursed wand of poison (0:6) {0} g - an uncursed wand of venom scattering (0:3) {0} x - an uncursed wand of magic missile (5:7) {0} Tools t - an uncursed bell {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property extrinsically: diminished bleeding You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 130 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 54% Implant drop chance was reduced to 84% Potion drop chance was reduced to 91% Armor drop chance was reduced to 87% Food drop chance was reduced to 83% The following skill could not be trained at all: matter spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: gun control The following skill became untrainable if you tried to train it too early: martial arts (turn 12) The following skill became harder to train at higher skill levels: general combat Sticky curses were more common by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84132 Monster spawn increase reached its maximum at turn 174732 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5931285 The monster class that cannot be genocided was arachnid or centipede The monster species that spawned more often: grey mushroom patch (freq bonus 4) The monster species that spawned more often: blank gnome (freq bonus 3) The monster species that spawned more often: giant bronze ant (freq bonus 18) The monster species that spawned more often: rear gray unicorn (freq bonus 6) The monster species that spawned more often: celled force patch (freq bonus 6) The monster species that spawned more often: predating undulating (freq bonus 24) The monster species that spawned more often: eastern kappa (freq bonus 12) The monster species that spawned more often: cyan wort (freq bonus 3) The monster species that spawned more often: regular vortex (freq bonus 12) The monster species that spawned more often: daimonic tacky (freq bonus 4) The monster species that spawned more often: springy (freq bonus 18) The monster species that spawned more often: pesky Aleax (freq bonus 21) The monster species that spawned more often: Megumi Kannazuki (freq bonus 27) The monster species that spawned more often: kobold peppermaster (freq bonus 2) The monster species that spawned more often: busy-looking merchant (freq bonus 18) The monster species that spawned more often: intelligent fly (freq bonus 6) The monster species that spawned more often: translucent growth (freq bonus 12) The monster species that spawned more often: eloslime (freq bonus 8) The monster species that spawned more often: regular plant (freq bonus 6) The monster species that spawned more often: bramble warp patch (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: freemason bowman The monster species that never randomly spawned: fastitocalon The monster species that never randomly spawned: Grandmaster Archon The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: pliant fatherland The monster species that never randomly spawned: Sloth avatar The monster species that never randomly spawned: silver turret The monster species that never randomly spawned: fortress master The monster species that never randomly spawned: Radio Sergeant The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: chrome staff ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was generated more often: chrome scourge ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: meta bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: mountains (mountainous, freq bonus 13) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 59) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 29) The RNG hath decreed that this item was generated more often: kalashnikov ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 3) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 2) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 44) The spell school whose books are more common was divination spells (freq bonus 12) Trap randomization happened for 1 in 627 traps Next attribute increase check would have come at turn 1537 Strength training was 34 Dexterity training was 20 Wisdom training was 9 Constitution training was 50 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1757 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 86% b - protection 1 + protect 0% 86% c - cure blindness 2 + healing 0% 86% d - poison blast 4 + attack 28% 296% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) sigil of control 4X Prepared(0) sigil of tempest 4X Prepared(0) sigil of discharge 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) symbiosis 4 O Prepared(0) power surge 2X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (taiga cloak) helm of detoxification (narrow helmet) Scrolls scroll of identify (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of healing (PHORPHORBA BAIBO PHORBORBA) scroll of mana (PUFFIN TUNDRA) scroll of phase door (THIS MOD IS EXEMPLARY) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (THARR) * scroll of extra healing (NEW VALUE FOR NAME REJECTED) * scroll of greater mana restoration (FUS RO DAH) scroll of farming (I CAST FIST) scroll of fire (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of gold detection (SUN STOP STATUS) Spellbooks spellbook of confuse monster (ethereal) spellbook of protection (multicolored) spellbook of cure blindness (venerable) spellbook of poison blast (fresh) Potions potion of levitation (bright) potion of gain energy (glassy) Rings ring of fear resistance (candlelight) Wands wand of poison (arrow-pointing) wand of venom scattering (bitumen) wand of magic missile (adamantium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ant 2 evasive foxes a slowlaine a kobold a baby tuchechaun 0 little lambs (1 created) 0 lambs (1 created) a little spider 0 larvae (2 created) a spore lichen 0 venom fungi (1 created) a gnome thief a low grab kop 0 EQ Kops (1 created) a shieldon mutant a mini xorn a grid xorn 0 gono zombies (1 created) 2 cardboard golems a regular human 0 innkeepers (1 created) a twen a coin from the dirt a fire trove an energy trove 28 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 19 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 1 time You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 14 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 7 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 1 time You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 4 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 1 time You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (5 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (28 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (24 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 371 points, and 43 pieces of gold, after 1402 moves. Killer: quit You were level 4 with a maximum of 61 hit points when you quit. You reached the 131st place on the top 10000 list. No Points Name Hp [max] 1 3029169 Alucard-Blo-Ske-Fem-Law died in Gehennom on level 57. Killed by a monster (bone beetle), while paralyzed by a monster attack. - [257] 2 2279137 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 28 [max 50]. Dissolved in molten lava. 153 [153] 3 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 129 415 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (deformed galltrit). - [54] 130 372 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (air elemental). - [48] 131 371 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 132 285 ziratha-Tra-Pie-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (assassin bug). - [42] 133 261 Newt-Dru-Ent-Fem-Cha quit in The Dungeons of Doom on level 1. 41 [41]