ziratha, neutral male destabilizer Shapeshifter -------------- |............| |............| |.j..........| |............| -------------- [Ziratha the Polymorph Trainee] St5 Dx6 Co5 In12 Wi11 Ch12 ShaDesMalNeu Dlvl:1 $0 HP14(14) Pw24(24) AC10 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral male destabilizer Shapeshifter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! There is a staircase up here. You see here 6 gold pieces {0}. The moon is waning tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions c - a blessed finalized potion of polymorph {0} Wands a - a blessed wand of polymorph (0:5) {0} b - a blessed wand of polymorph (0:1) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 70% Armor drop chance was reduced to 75% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: implants The following skill was trained at one fifth the usual rate: form V (Djem So) The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: memorization (turn 39) The following skill became untrainable after a while: symbiosis (turn 56513) The following skill couldn't be trained before a certain turn number is reached: memorization (turn 18944) Heavy curses were more common by 30% Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 67984 Monster spawn increase reached its maximum at turn 269440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1972272 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: xan or other mythical/fantastic insect The monster color that was spawned more often: transparent (freq bonus 3) The monster species that spawned more often: devious bastard (freq bonus 18) The monster species that spawned more often: uncultured vining (freq bonus 6) The monster species that spawned more often: hiss turret (freq bonus 28) The monster species that spawned more often: killer beetle (freq bonus 8) The monster species that spawned more often: caravaning distract (freq bonus 12) The monster species that spawned more often: pink femmy (freq bonus 12) The monster species that spawned more often: sticky mushroom (freq bonus 9) The monster species that spawned more often: death orb (freq bonus 12) The monster species that spawned more often: agent black growth (freq bonus 8) The monster species that spawned more often: evil watch lieutenant (freq bonus 15) The monster species that spawned more often: aider laywomen menacing kindergartner moderately (freq bonus 16) The monster species that spawned more often: unbecoming eonian (freq bonus 3) The monster species that spawned more often: Chupoclops (freq bonus 24) The monster species that spawned more often: weigh barcelona cackle (freq bonus 12) The monster species that spawned more often: man-at-arms (freq bonus 6) The monster species that spawned more often: flying parrot (freq bonus 8) The monster species that spawned more often: disembodied sallower (freq bonus 18) The monster species that spawned more often: trap mushroom (freq bonus 5) The monster species that spawned more often: shotty banger (freq bonus 16) The monster species that spawned more often: master cancel dragon (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 5) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 12) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 9) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster species that never randomly spawned: humming terminal The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: totalism associating The monster species that never randomly spawned: high priest mummy The monster species that never randomly spawned: laser sentai The monster species that never randomly spawned: lode superintended staying The monster species that never randomly spawned: bright white warp patch The monster species that never randomly spawned: planarian togae The monster species that never randomly spawned: bright orange jelly The RNG hath decreed that this item was never generated: grave (engraved) The RNG hath decreed that this item was never generated: ether bolt ((null)) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: material bolt ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 22) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 16) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 15) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: dark horn ((null)) The RNG hath decreed that this item was always generated cursed: implant of ten thousand things (cross) The RNG hath decreed that this item was always generated cursed: lead shot ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 5) The spell school whose books are more common was enchantment spells (freq bonus 10) Trap randomization happened for 1 in 944 traps Next attribute increase check would have come at turn 1922 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (513) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TRY HARD) scroll of mana (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of phase door (RESURRECTION) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO) * scroll of extra healing (ALLEGED HAPPY END) * scroll of greater mana restoration (DUCTUM ADIS) Potions potion of polymorph (luminescent) Wands wand of polymorph (terminal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 hobbit gentlemen (1 created) 0 goooblins (1 created) 0 mini centaurs (1 created) 0 beginner horrors (1 created) 0 grid xorns (1 created) 0 goblin zombies (1 created) 0 twens (1 created) 0 chameleons (1 created) 0 stealer plants (1 created) 0 small turrets (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Shapeshifter... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.