ziratha, chaotic female devilish Ice Mage ####,,# ###,,,,,,##### ##,,,####,,,,,## #,,### #####,,## #,------ #,,## ,,...<.| #,,# #,|..... #,--(----- - |....| ,,d&%=.=!+[| |....| ##|`*$.` | |....| #>..`#{ ------ |...% ----.- [Ziratha the Condenser] St4 Dx5 Co12 In11 Wi5 Ch4 IceDevFemCha Dlvl:2 $41 HP0(54) Pw67(67) AC9 Xp4/82 T1235 Wea Latest messages The deformed galltrit claws you! [-4 -> 8] Warning: HP low! The deformed galltrit just misses! The deformed galltrit bites you! You hear the howling of the CwnAnnwn... [-4 -> 4] Warning: HP low! The deformed galltrit claws you! The deformed galltrit misses. The deformed galltrit claws you! [-1 -> 3] Warning: HP low! Your studded leather armor blocks the deformed galltrit's attack. The deformed galltrit claws you! The deformed galltrit chuckles. The winter wolf cub misses the deformed galltrit. Your studded leather armor blocks the deformed galltrit's attack. The deformed galltrit claws you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} w - an uncursed +0 organoblade {60} A - an uncursed +0 orcish dagger {4} B - 16 cursed -1 darts {0} C - an uncursed +0 broadsword {30} Armor b - an uncursed +0 studded leather armor (being worn) {80} r - a blessed +0 banded mail {160} x - a blessed +0 cloak of displacement {4} Comestibles c - 3 uncursed food rations {0} s - 5 uncursed apples {0} t - a blessed meatball {0} u - an uncursed meatball {0} y - an uncursed tin of low speeze {0} Scrolls e - a blessed scroll of remove curse {0} l - 6 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of freeze sphere (3:1) {0} i - a blessed finalized spellbook of cone of cold (0:4) {0} j - a blessed spellbook of slow monster (6:4) {0} q - an uncursed spellbook of stone to flesh (0:3) {0} Potions d - an uncursed finalized potion of booze {0} Rings g - an uncursed -1 ring of gain strength {0} z - a cursed -5 ring of increase accuracy {0} Wands f - a blessed wand of cold (0:2) {0} Tools k - a * uncursed oil lamp (1329) {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property extrinsically: hallu party You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 80 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 46% Implant drop chance was reduced to 93% Potion drop chance was reduced to 77% Armor drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: sling The following skill became untrainable after a while: riding (turn 44457) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 105938 Monster spawn increase reached its maximum at turn 211681 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12041627 The monster class that cannot be genocided was worm The monster class that was spawned more often: elemental (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: jellyfish (freq bonus 6) The monster species that spawned more often: piranha (freq bonus 18) The monster species that spawned more often: Vacuum Kop (freq bonus 3) The monster species that spawned more often: pooka (freq bonus 4) The monster species that spawned more often: wearer rechristening (freq bonus 10) The monster species that spawned more often: lame naga (freq bonus 4) The monster species that spawned more often: alien warrior (freq bonus 12) The monster species that spawned more often: knapsack cow (freq bonus 15) The monster species that spawned more often: aztec gang member (freq bonus 4) The monster species that spawned more often: ogre captain (freq bonus 4) The monster species that spawned more often: handoff nickered (freq bonus 4) The monster species that spawned more often: ivory wort (freq bonus 6) The monster species that spawned more often: bloodrainer (freq bonus 10) The monster species that spawned more often: star light (freq bonus 2) The monster species that spawned more often: nexus force fungus (freq bonus 16) The monster species that spawned more often: solid stalk (freq bonus 4) The monster species that spawned more often: amorphous stalk (freq bonus 10) The monster species that spawned more often: master psychic dragon (freq bonus 12) The monster species that spawned more often: unsigned god (freq bonus 2) The monster species that spawned more often: dreggiest navigability (freq bonus 12) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster species that never randomly spawned: rattleclink vortex The monster species that never randomly spawned: bacillary disclaiming The monster species that never randomly spawned: pumping bulb The monster species that never randomly spawned: punger The monster species that never randomly spawned: apprentice patch The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: castle wight The monster species that never randomly spawned: golden heart The monster species that never randomly spawned: +4 sm cutoff The monster species that never randomly spawned: fishel blubber The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 22) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 57) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: heavy metal ball ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: cut nutrition trap (freq bonus 4) Trap randomization happened for 1 in 755 traps Next attribute increase check would have come at turn 2571 Strength training was 28 Dexterity training was 14 Wisdom training was 7 Constitution training was 18 Your sanity was 0 You were fire resistant You were cold resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You had infravision You had 172 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.5.7 (d2dbc0b3) - last build Thu Nov 7 14:25:34 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 + matter 0% 88% b - cone of cold 5 + matter 95% 388% c - slow monster 2 + enchant 0% 88% d - stone to flesh 3 + healing 90% 94% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) Armor cloak of displacement (hungry cloak) Scrolls scroll of remove curse (NO SPACE) scroll of healing (SCENTFUL PERFUME) scroll of mana (THE ELDER PRIEST IS PRIMORDIAL) scroll of phase door (HM MINUS 1R) scroll of standard id (CONE ALACIO) scroll of cure (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) * scroll of extra healing (01DOTE) * scroll of greater mana restoration (ELF VERY ACCURASY) Spellbooks spellbook of freeze sphere (cyan) spellbook of cone of cold (salient) spellbook of slow monster (phormium) spellbook of stone to flesh (metal-colored) Potions potion of booze (ketchup) potion of oil (blue) Rings ring of gain strength (bone) ring of increase accuracy (coral) Wands wand of cold (microscopic) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (2 created) 0 bees (2 created) 0 brown ants (1 created) 0 effect butterflies (2 created) 0 giant grasshoppers (1 created) 0 giant fleas (1 created) 0 fire ants (1 created) a blob a rollblob 0 checkals (1 created) 2 jackals 0 winter wolf cubs (1 created) 0 grep spores (1 created) 0 deformed galltrits (2 created) 3 cocoon imps (5 created) a mine kobold a hidden kobold 0 unidentified kobold shamans (1 created) 0 baby leprechauns (1 created) 2 baby permamimics (6 created) 0 fast permamimickers (2 created) a mini permamimic (3 created) 0 tuski permamimics (2 created) a marine goblin 0 sua rats (1 created) a rabbit a black rat a wild rabbit a little spider a physical cloud 0 melee bugs (2 created) a colorless waser (2 created) 0 emus (1 created) a vulnerato lichen 0 nolds (1 created) 0 spore lichens (1 created) 0 ivy lichens (1 created) 0 mean growths (1 created) 0 shriekers (1 created) 0 gnomes (1 created) 0 Keystone Inspectors (7 created) 0 Inspector Lieutenants (1 created) a rustbash hunk 0 hap snakes (1 created) a beginner horror a kobold zombie 0 bat zombies (1 created) 0 fox zombies (1 created) 0 beginners (1 created) a karate scrub 0 shopkeepers (1 created) an eh ghost 0 confined ghosts (1 created) 0 draftsmen unharmeds (1 created) 0 piles of copper coins (1 created) a +1 nm wall 0 prehistoric turrets (1 created) an energy trove (2 created) 85 creatures born. 27 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 21 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 1 time You successfully cast spells 1 time You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 15 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 5 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 1 time You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (21 of 160) memorization [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (49 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (6 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Ice Mage... You died in The Dungeons of Doom on dungeon level 2 with 415 points, and 41 pieces of gold, after 1235 moves. Killer: a monster (deformed galltrit) You were level 4 with a maximum of 54 hit points when you died. You reached the 102nd place on the top 10000 list. No Points Name Hp [max] 1 3029169 Alucard-Blo-Ske-Fem-Law died in Gehennom on level 57. Killed by a monster (bone beetle), while paralyzed by a monster attack. - [257] 2 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 3 802632 ziratha-Ice-Dev-Mal-Cha died in The Dungeons of Doom on level 50 [max 80]. Killed by a monster (invisible golden naga), while sleeping. - [174] 100 494 Darian-Wiz-Hum-Mal-Neu quit in The Dungeons of Doom on level 2. 53 [53] 101 460 ziratha-Kur-Vee-Mal-Neu quit in The Dungeons of Doom on level 1. 33 [33] *102 415 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (deformed galltrit). - [54] 103 372 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (air elemental). - [48] 104 285 ziratha-Tra-Pie-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (assassin bug). - [42]