ziratha, lawful female urian Pickpocket |---- --....-- |.f....| |@.....| |......| |.---- | |.| |.- |. |. |. |. --- [Ziratha the Cash Stealer] St13 Dx12 Co3 In12 Wi9 Ch17 PicUriFemLaw Dlvl:1 $200 HP17(17) Pw4(4) AC7 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female urian Pickpocket. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - 10 uncursed +0 daggers (wielded) {40} b - 2 uncursed +0 knives (alternate weapon; not wielded) {4} Armor d - an uncursed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools c - an uncursed lock pick {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 99% Potion drop chance was reduced to 90% Tool drop chance was reduced to 97% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to skilled proficiency: short sword The following skill became untrainable if you tried to train it too early: chaos spells (turn 20) The following skill became harder to train at higher skill levels: occult spells Heavy curses were more common by 43% Prime curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 63400 Monster spawn increase reached its maximum at turn 112245 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 433785 The monster class that cannot be genocided was mummy Today, this monster class was always generated invisible: pudding or ooze The monster species that spawned more often: blink spore (freq bonus 2) The monster species that spawned more often: frail sphere (freq bonus 6) The monster species that spawned more often: laserchaun (freq bonus 4) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 12) The monster species that spawned more often: cloud of glory (freq bonus 6) The monster species that spawned more often: metering defeat (freq bonus 18) The monster species that spawned more often: fungal vine (freq bonus 4) The monster species that spawned more often: quoting materially (freq bonus 6) The monster species that spawned more often: lurcher depredated tricycle (freq bonus 6) The monster species that spawned more often: Danielle (freq bonus 6) The monster species that spawned more often: mud-sprinkled warp patch (freq bonus 4) The monster species that spawned more often: awake ant lieutenant (freq bonus 6) The monster species that spawned more often: charcoal wort (freq bonus 6) The monster species that spawned more often: topaz colony (freq bonus 2) The monster species that spawned more often: great paralysator fly (freq bonus 2) The monster species that spawned more often: psybur (freq bonus 12) The monster species that spawned more often: blister warp patch (freq bonus 6) The monster species that spawned more often: domestic ghost (freq bonus 60) The monster species that spawned more often: rock chunneler (freq bonus 12) The monster species that spawned more often: wereghost (freq bonus 30) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster species that never randomly spawned: wild mumak The monster species that never randomly spawned: glower chipper nark The monster species that never randomly spawned: undead empath The monster species that never randomly spawned: amnesia patch The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: evil marketeer The monster species that never randomly spawned: slaying leva The monster species that never randomly spawned: techno growth The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: cheese mushroom The RNG hath decreed that this item was never generated: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: lizard scale mail ((null)) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 14) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 8) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 17) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 100) The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: calculator ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: nano suit ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 8) Trap randomization happened for 1 in 811 traps Next attribute increase check would have come at turn 425 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were displaced You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Danzai, Milanor and Daini Your deity was Danzai The version you were playing was: Unix SlashEMExtended Version 2.5.7 (5b6a8f17) - last build Wed Nov 6 11:22:26 2019. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (uncanny gloves) cloak of displacement (weaving cloak) Scrolls scroll of healing (IEO BELPHENO) scroll of mana (ARTHUR SONIC PENDRAGON) scroll of phase door (THERE IS FAR AND BROAD NO COURSE TO BE SEEN) scroll of standard id (BUSTER HYMEN) scroll of cure (FOOBIE BLETCH) * scroll of extra healing (MAKE SLEX GREAT AGAIN) * scroll of greater mana restoration (INTRUDER ALERT) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (yellow) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (blue) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (green) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (cyan) * epidote stone (green) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (cyan) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (blue) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (red) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (yellow) * prehnite stone (radiant) * fluorite stone (white) * disthene stone (teal) * apophyllite stone (cyan) * obsidian stone (black) * agate stone (orange) * tourmaline (red) * rhodochrosite stone (pink) * anhydrite stone (cyan) * halite stone (white) * marble stone (black) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * bad part stone (gray) * completely bad part stone (gray) * evil variant stone (gray) * orange spell stone (gray) * violet spell stone (gray) * longing stone (gray) * cursed part stone (gray) * quaversal stone (gray) * appearance shuffling stone (gray) * brown spell stone (gray) * choiceless stone (gray) * goldspell stone (gray) * deprovement stone (gray) * initialization stone (gray) * gushlush stone (gray) * soiltype stone (gray) * dangerous terrain stone (gray) * fallout stone (gray) * mojibake stone (gray) * gravation stone (gray) * uncalled stone (gray) * exploding dice stone (gray) * permacurse stone (gray) * shrouded identity stone (gray) * feeler gauge stone (gray) * long screwup stone (gray) * wing yellow stone (gray) * life saving stone (gray) * curseuse stone (gray) * cut nutrition stone (gray) * skill loss stone (gray) * autopilot stone (gray) * force stone (gray) * monster glyph stone (gray) * changing directive stone (gray) * container kaboom stone (gray) * steal degrade stone (gray) * left inventory stone (gray) * fluctuating speed stone (gray) * tarmustrokingnora stone (gray) * failure stone (gray) * bright cyan spell stone (gray) * frequentation spawn stone (gray) * pet AI stone (gray) * satan stone (gray) * rememberance stone (gray) * pokelie stone (gray) * autopickup stone (gray) * dywypi stone (gray) * silver spell stone (gray) * metal spell stone (gray) * platinum spell stone (gray) * manler stone (gray) * doorning stone (gray) * nownsible stone (gray) * elm street stone (gray) * monnoise stone (gray) * rang call stone (gray) * recurring spell loss stone (gray) * anti training stone (gray) * techout stone (gray) * stat decay stone (gray) * movemork stone (gray) * sane treble stone (gray) * statcrease stone (gray) * simeout stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) * lead clump (gray) * bone fragment (gray) * sling ammo (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 hobbit merchants (1 created) 0 pack kobolds (3 created) 0 rapolds (1 created) 0 larvae (2 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 creep mummies (1 created) 0 rat mummies (1 created) 0 mininagas (2 created) 0 mub things (1 created) 0 new zombies (1 created) 0 dumb humans (1 created) 0 minighosts (1 created) 0 novice medium walls (1 created) 0 small turrets (1 created) 0 biem turrets (1 created) 21 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye ziratha the Pickpocket... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 200 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. Since you quit, the score list will not be checked.