ziratha, chaotic female deathmold Ice Mage ### #F# ### [Ziratha the Cooler] St12 Dx12 Co14 In12 Wi6 Ch7 IceDeaFemCha Dlvl:1 $0 HP17(17) Pw20(20) AC6 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a chaotic female deathmold Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Pick an object. F a fungus or mold (deathmold ice mage called ziratha, on a staircase) Accessing Pokedex entry for ice mage... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists cold. Conveys cold resistance. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 4d4, uses magic spell(s) - random magic spell # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of teleportation {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed greased scroll of cure {0} Spellbooks h - a blessed spellbook of freeze sphere (0:2) {0} i - a blessed spellbook of cone of cold (1:1) {0} j - a blessed spellbook of confuse monster (0:1) {0} Potions d - an uncursed finalized potion of vampire blood {0} Rings g - an uncursed ring of searching {0} Wands f - an uncursed wand of cold (0:7) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: improved vision Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 159 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 82% Wand drop chance was reduced to 83% Potion drop chance was reduced to 51% Weapon drop chance was reduced to 71% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: broadsword The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: implants The following skill became untrainable if you tried to train it too early: axe (turn 9) The following skill became untrainable after a while: enchantment spells (turn 48951) The following skill couldn't be trained before a certain turn number is reached: whip (turn 11959) The following skill became harder to train at higher skill levels: searching Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 149004 Monster spawn increase reached its maximum at turn 249438 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 372868 The monster class that cannot be genocided was grue The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: disco bouncer (freq bonus 24) The monster species that spawned more often: infrared monster (freq bonus 5) The monster species that spawned more often: gold bug (freq bonus 14) The monster species that spawned more often: wrapt dignity neutrality (freq bonus 24) The monster species that spawned more often: squeak babe (freq bonus 12) The monster species that spawned more often: dicey wort (freq bonus 21) The monster species that spawned more often: fuck this clay golem (freq bonus 15) The monster species that spawned more often: shinghai (freq bonus 5) The monster species that spawned more often: runaway bigheaded massage epiphenomena myopy papilla disputability (freq bonus 20) The monster species that spawned more often: halfling powerslinger (freq bonus 6) The monster species that spawned more often: snow rabbit (freq bonus 120) The monster species that spawned more often: black driver with the backpack (freq bonus 42) The monster species that spawned more often: bright blue mold (freq bonus 60) The monster species that spawned more often: predomination swarming (freq bonus 15) The monster species that spawned more often: faithful (freq bonus 12) The monster species that spawned more often: greater draconic quylthulg (freq bonus 12) The monster species that spawned more often: rocket mine (freq bonus 28) The monster species that spawned more often: tasloi shaman (freq bonus 8) The monster species that spawned more often: timid centaur (freq bonus 20) The monster species that spawned more often: Plummet's Champion (freq bonus 15) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 5) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: cutlich The monster species that never randomly spawned: combined wort The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: hider naga The monster species that never randomly spawned: selenite administrator The monster species that never randomly spawned: lunch thoroughbred The monster species that never randomly spawned: gamelnaxo pet The monster species that never randomly spawned: shitty warp fungus The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: loader yahooism The RNG hath decreed that this item was never generated: styx (HEY HERES JASON) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: unknown knife ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 14) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 23) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 16) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 3) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: heavy silver ball ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: diminished bleeding (smeared) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 1) Trap randomization happened for 1 in 168 traps Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could survive without air You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.5.7 (5b6a8f17) - last build Wed Nov 6 11:22:26 2019. You could not have safely prayed (519) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 + matter 0% 100% b - cone of cold 5 + matter 95% 400% c - confuse monster 2 + enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (RENEW TIME DIFFER SO QUANTITY) scroll of healing (PRIUS SA) scroll of mana (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of cure (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) * scroll of extra healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of greater mana restoration (REDUC ENEMY POWER BY COQUETRY) Spellbooks spellbook of freeze sphere (yellow-stained) spellbook of cone of cold (commanded) spellbook of confuse monster (difficult) Potions potion of vampire blood (blood-red) Rings ring of searching (shiny) Wands wand of cold (avada kedavra) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 large cockroaches (1 created) 0 flightless birds (1 created) 0 jackals (2 created) 0 winter wolf cubs (1 created) 0 thiev spores (1 created) 0 inept nymphs (1 created) 0 black rats (1 created) 0 boom lights (1 created) 0 lichens (1 created) 0 rat mummies (1 created) 0 mininagas (1 created) 0 ble ogres (1 created) 0 claw hulks (1 created) 0 eh ghosts (1 created) 0 fire troves (1 created) 16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) implants [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Ice Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. Since you quit, the score list will not be checked.