ziratha, chaotic male spriggan Archeologist }}}}}}}}}}}}}}}}}}}}}} }....................} }....................} }....................} }....................} }....................} }....................} }....................} }....................} }....................} # }...f................} }..%....j............} }....................} .... }....................} ..... }....................} | }.......±............} ..............$......} }}}}}}}}}}}}}}}}}}}}}} [Ziratha the Digger] St8 Dx10 Co4 In13 Wi6 Ch5 ArcSprMalCha Dlvl:1 $0 HP16(16) Pw14(14) AC9 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male spriggan Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - an uncursed scroll of earth {0} g - an uncursed finalized scroll of enchant weapon {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of detect food (5:1) {0} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:12) {0} k - an uncursed sack {5} l - 2 uncursed +0 torch (710)'s {40} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: peacevision You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 77% chance Potion drop chance was reduced to 69% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 98% Tool drop chance was reduced to 89% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 96% chance The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: axe The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: memorization (turn 19) The following skill became untrainable after a while: dagger (turn 10717) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 11840) Heavy curses were more common by 32% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 11103 Monster spawn increase reached its maximum at turn 91577 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8673310 The monster class that cannot be genocided was zombie The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: bat swarm (freq bonus 6) The monster species that spawned more often: aureolin growth (freq bonus 8) The monster species that spawned more often: cola eel (freq bonus 24) The monster species that spawned more often: luminochuck (freq bonus 9) The monster species that spawned more often: cave error (freq bonus 9) The monster species that spawned more often: Tanisha (freq bonus 5) The monster species that spawned more often: also matte (freq bonus 4) The monster species that spawned more often: venom trove (freq bonus 10) The monster species that spawned more often: red kite (freq bonus 8) The monster species that spawned more often: baby magic dragon (freq bonus 6) The monster species that spawned more often: squigglier depersonalized (freq bonus 3) The monster species that spawned more often: hidway rubber (freq bonus 36) The monster species that spawned more often: vexing clavicle antagonist (freq bonus 6) The monster species that spawned more often: sanity blaster (freq bonus 48) The monster species that spawned more often: giant mummy (freq bonus 18) The monster species that spawned more often: platinum warp patch (freq bonus 4) The monster species that spawned more often: burning fern sprout (freq bonus 6) The monster species that spawned more often: woodfall cattle (freq bonus 12) The monster species that spawned more often: slimy mold (freq bonus 10) The monster species that spawned more often: small healing permamimic (freq bonus 12) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster species that never randomly spawned: ritualism tactile The monster species that never randomly spawned: large permamimic The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: hamming fish The monster species that never randomly spawned: antimagic mold The monster species that never randomly spawned: nexus eye The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: nether dragon The monster species that never randomly spawned: plateau girl The monster species that never randomly spawned: joker The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: implant of ten thousand things (cross) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 17) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 187) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 28) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 34) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 46) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: bubble bobble (unlucky, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 10) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 2) Trap randomization happened for 1 in 702 traps Next attribute increase check would have come at turn 581 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were stealthy You had physical resistance You had spell resistance You regenerated You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (544) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of earth (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of enchant weapon (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of healing (JARVIK 7) scroll of mana (SERO GRIUS) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of cure (KERNOD WEL) * scroll of extra healing (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) * scroll of greater mana restoration (CERB BRK PAND) Spellbooks spellbook of detect food (satisfied) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (3 created) 0 kittens (1 created) 0 normal jellies (1 created) 0 acid tschellis (1 created) 0 kobolds (1 created) 0 clubbelgoblins (1 created) 0 papier-mache cows (1 created) 0 begin unicorns (1 created) 0 beginner elementals (1 created) 0 score growths (1 created) 0 large humanoids (1 created) 0 ant mummies (5 created) 0 strict snakes (1 created) 0 baby umber hulks (1 created) 0 grumble wights (1 created) 0 grid xorns (1 created) 0 new zombies (1 created) 0 kobold zombies (1 created) 0 house golems (1 created) 0 hallucinating survivors (1 created) 0 hata-splashas (1 created) 0 twens (1 created) 0 piles of pennies (1 created) 0 biem turrets (1 created) 0 deduct turrets (1 created) 0 large arrow turrets (1 created) 32 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Archeologist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.