ziratha, chaotic female american Gamer - ----- |...... --F--........----- .................| |.....$.......f@.| |................| -----........----- |...... ------- [Ziratha the Tetris Player] St7 Dx18 Co10 In14 Wi10 Ch4 GamAmeFemCha Dlvl:1 $0 HP21(21) Pw27(27) AC4 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female american Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Spellbooks c - a blessed finalized spellbook of rain cloud (0:1) {0} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: flying You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 76% Wand drop chance was reduced to 95% Potion drop chance was reduced to 81% Armor drop chance was reduced to 88% Food drop chance was reduced to 90% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: spirituality (turn 1050) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 3610) The following skill became harder to train at higher skill levels: spear Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67254 Monster spawn increase reached its maximum at turn 173224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 770644 The monster class that cannot be genocided was xorn The monster species that spawned more often: cursed ghost (freq bonus 1) The monster species that spawned more often: Olog-hai lunatic (freq bonus 2) The monster species that spawned more often: lynyrdskynyrd (freq bonus 30) The monster species that spawned more often: reutilize part (freq bonus 9) The monster species that spawned more often: repricing sumptuously cite sponged (freq bonus 2) The monster species that spawned more often: nexus mold (freq bonus 4) The monster species that spawned more often: purple starlit sky (freq bonus 8) The monster species that spawned more often: blubbering icky thing (freq bonus 4) The monster species that spawned more often: child spirit (freq bonus 4) The monster species that spawned more often: fluidity memorable (freq bonus 9) The monster species that spawned more often: distally disintegration (freq bonus 12) The monster species that spawned more often: lamia (freq bonus 3) The monster species that spawned more often: Schalotte (freq bonus 16) The monster species that spawned more often: cook islander (freq bonus 12) The monster species that spawned more often: vacuum spore (freq bonus 8) The monster species that spawned more often: system error (freq bonus 8) The monster species that spawned more often: frenzied hell spawn (freq bonus 4) The monster species that spawned more often: null force patch (freq bonus 2) The monster species that spawned more often: night reaver (freq bonus 6) The monster species that spawned more often: ak permamimic (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster species that never randomly spawned: gloomiest stretch The monster species that never randomly spawned: wild change nymph The monster species that never randomly spawned: 1812 overture The monster species that never randomly spawned: camine spider The monster species that never randomly spawned: rotgut semisatirical The monster species that never randomly spawned: gloomiest stretch The monster species that never randomly spawned: eating horror The monster species that never randomly spawned: Radio Katcher The monster species that never randomly spawned: hahaha wort The monster species that never randomly spawned: ape gigans The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: heavy silk ball ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 159) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 22) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: medium mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 11) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 54) The RNG hath decreed that this item was always generated cursed: bulky gemstone ball ((null)) The RNG hath decreed that this item was always generated cursed: yoga pants ((null)) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this trap was always invisible: ludgera trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 4) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 411 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Sony The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - rain cloud 2 + elemental 90% 100% Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE ENEMY RUN AWAY BY BELLOW) scroll of mana (EROGENOUS KATIA NOISES) scroll of phase door (REGNAD) scroll of standard id (LAM EQUENUS) scroll of cure (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of extra healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of greater mana restoration (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) Spellbooks spellbook of rain cloud (deep) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 fogses (1 created) 0 kittens (1 created) 0 lame angels (1 created) 0 porter lichens (1 created) 0 spore lichens (2 created) 0 score growths (1 created) 0 creep mummies (1 created) 0 man zombies (1 created) 0 hielers (1 created) 0 geckos (2 created) 0 stationary walls (1 created) 0 nonbinary nulls (1 created) 14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye ziratha the Gamer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.