ziratha, chaotic female devilish Mastermind ### ,,## ,,,# -----------------------------------,,# |<................................|,## |.................................|,# |.................................|,# |.................................|,# |.................................|,# |.......................{.........|,# |.................................|,# #####--------.------.-------------------,# #`,,,,,,,,,,,,,# #,# #,,,,,,b&,,,,,,,,,# #,#####--------- #,# #,-----------#------ #,|............| #,# #,|........## .....| #,.............| #,# ,,.................| #,|............| ####,##,,|................| ###,|............|##,,,,,,,,|................| #,,,---+----------#,`##,###,---------------- #,#,, #,,,,,# #####,# #I# #,# #`#####,##,,,,,,# #,##,,,,,,,,,,,##### ,,,,,######,,### #,#### [Ziratha the Far Herald] St6 Dx6 Co5 In15 Wi12 Ch5 MamDevFemCha Spa:20 $0 HP-9(17) Pw23(23) AC1 Xp1/8 T276 Latest messages v - a pair of buffalo boots {8}. [-1 -> 16] Pick an object. b a blob (launchblob) (base level 0) Accessing Pokedex entry for launchblob... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Very slow (8). Normal generation, with frequency 1. No resistances. No conveyed resistances. Small, genocidable, carnivorous flyer. May be eaten by vegans. Can be seen with infravision. Tries to avoid moving right next to you. Is a valid polymorph form. Attacks: 1d4, bite - really bad effect pair of buffalo boots - This is a piece of armor. Color: transparent. Material: tar. Appearance: buffalo boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Thanks to the plateau soles, this pair of boots counts as high heels (technically one could consider them to be wedge heels). Kicking a monster with them will push it back more often, but you will encounter more heaps of shit and you will fully step into them even if you're flying. Unfortunately you don't know more about it. You will gain more information if you identify this item. The launchblob misses. You just miss the launchblob. The launchblob misses. You miss the launchblob. You hit the launchblob. The launchblob just misses! You miss the launchblob. Your plate mail deflects the launchblob's attack. You miss the launchblob. (2x) The launchblob bites you! You undergo a freakish metamorphosis! You shudder for a moment. You die... Your inventory Weapons g - an uncursed +1 raygun (alternate weapon; not wielded) {20} h - 150 uncursed +0 blaster bolts (in quiver) {3} s - an uncursed +0 elven broadsword {30} t - an uncursed +0 elven dagger {4} Armor e - an uncursed +0 silk mail {45} u - an uncursed +0 plate mail (being worn) {200} v - a cursed -1 pair of boots of acid resistance (being worn) {8} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - a blessed scroll of styx {0} q - an uncursed finalized scroll of stinking cloud {0} Spellbooks a - an uncursed spellbook of horrify (5:1) {0} b - an uncursed spellbook of aule smithing (0:1) {0} c - an uncursed spellbook of ESP (0:-1) {0} Potions i - an uncursed potion of full healing {0} j - an uncursed potion of cure insanity {0} r - an uncursed potion of see invisible {0} Wands f - an uncursed wand of mana (0:12) {0} Tools d - an uncursed stethoscope {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 64% Implant drop chance was reduced to 96% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 85% Tool drop chance was reduced to 73% Food drop chance was reduced to 91% The following skill could not be trained at all: dagger The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill became untrainable if you tried to train it too early: techniques (turn 48) The following skill became untrainable if you tried to train it too early: implants (turn 276) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 49734) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63822 Monster spawn increase reached its maximum at turn 217146 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3197760 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: piece of food (freq bonus 6) The monster species that spawned more often: aztec priest (freq bonus 11) The monster species that spawned more often: apparat fluoresced (freq bonus 14) The monster species that spawned more often: inflictable systematizing (freq bonus 27) The monster species that spawned more often: bronze dragon bat (freq bonus 48) The monster species that spawned more often: giant army ant (freq bonus 18) The monster species that spawned more often: electrolisk (freq bonus 8) The monster species that spawned more often: young red dragon (freq bonus 7) The monster species that spawned more often: silver jelly (freq bonus 27) The monster species that spawned more often: kallwalker (freq bonus 20) The monster species that spawned more often: Sleipnir (freq bonus 21) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 48) The monster species that spawned more often: sandstone man (freq bonus 21) The monster species that spawned more often: stardust patch (freq bonus 21) The monster species that spawned more often: wing snail (freq bonus 80) The monster species that spawned more often: killer food ration (freq bonus 32) The monster species that spawned more often: duck warrior (freq bonus 10) The monster species that spawned more often: invisible warp fungus (freq bonus 24) The monster species that spawned more often: toting nuttier (freq bonus 11) The monster species that spawned more often: artistic kaleidoscope intertangling residentially (freq bonus 10) The monster species that spawned more often: interesting evil lady (freq bonus 10) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 18) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster species that never randomly spawned: power water elemental The monster species that never randomly spawned: giant black rat The monster species that never randomly spawned: agent black patch The monster species that never randomly spawned: crabbily catechumen The monster species that never randomly spawned: human adventurer The monster species that never randomly spawned: monition robotry The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: rod permamimic The monster species that never randomly spawned: Cray The monster species that never randomly spawned: springboard unconcernedly queening The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 8) The RNG hath decreed that this item was generated more often: statcrease stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy chrome ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 130) The RNG hath decreed that this item was generated more often: mountains (mountainous, freq bonus 112) The RNG hath decreed that this item was generated more often: chrome shield (metallic shield, freq bonus 28) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 9) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 11) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 2) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: leadbar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: mythical sable ((null)) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 2) Trap randomization happened for 1 in 139 traps Next attribute increase check would have come at turn 1123 Strength training was 34 Dexterity training was 13 Wisdom training was 4 Constitution training was 30 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1701 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 250 spells Your pantheon consisted of Marie Curie, Georg Simon Ohm and Albert Einstein Your deity was Albert Einstein The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - horrify 4 + occult 49% 298% b - aule smithing 8 + occult 100% 698% c - ESP 5 + divine 95% 398% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) research 1X LIMIT(0) zap em 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons elven broadsword (runed broadsword) elven dagger (runed dagger) Armor boots of acid resistance (buffalo boots) Scrolls scroll of healing (JUYED AWK YACC) scroll of mana (ME FALLS NIX MORE IN) scroll of phase door (ZRUTARO KUZRO) scroll of standard id (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of cure (NYEHEHE) * scroll of extra healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of greater mana restoration (CORONATION CULMINATION) scroll of styx (NONEXEMPT CONUNDRUM) scroll of stinking cloud (WILHELMINE TAKESHI) Spellbooks spellbook of horrify (complicated) spellbook of aule smithing (commanded) spellbook of ESP (amazing) Potions potion of full healing (glam) potion of cure insanity (incandescent) potion of see invisible (chocolate) Wands wand of mana (corny) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 20: <- You are here Vanquished creatures 0 launchblobs (1 created) 0 jackals (1 created) 0 baby mimics (2 created) 0 fast mimickers (1 created) 0 mynocks (2 created) 0 tuski mimics (2 created) 0 normal mimics (1 created) a goblin 0 koks (1 created) a sewer rat (3 created) 0 evasive sewer rats (2 created) 0 pack rabbits (1 created) 0 spideroids (1 created) 0 one-winged bats (1 created) a vulture 0 immobile growths (1 created) 0 giant children (1 created) 0 low grab kops (1 created) a low ooze 0 vampiroids (1 created) 0 zero gunnhilds (1 created) 0 elven mages (1 created) 0 minighosts (1 created) 0 horned creatures (1 created) 0 legged tuna (1 created) 0 inactive mushroom patches (1 created) 0 novice roll walls (1 created) 0 novice dark walls (1 created) 0 biem turrets (1 created) 35 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (36 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (21 of 160) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (23 of 160) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye ziratha the Mastermind... You died in Space Base on dungeon level 20 with 982 points, and 0 pieces of gold, after 276 moves. Killer: system shock You were level 1 with a maximum of 17 hit points when you died. You reached the 49th place on the top 10000 list. No Points Name Hp [max] 1 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 2 577492 GeneralFai-Nin-Min-Mal-Neu died in Mainframe on level 28 [max 38]. Killed by a monster (ski femmy). - [168] 3 271661 Ulfric-Sto-Dra-Mal-Neu died in The Dungeons of Doom on level 25 [max 48]. Killed by a monster (bright cyan missingno), while praying unsuccessfully. - [134] 47 1326 Jana-Mam-May-Fem-Neu died in Space Base on level 20. Killed by a bullet. - [23] 48 1198 ziratha-Pok-Red-Fem-Neu quit in The Dungeons of Doom on level 2. 6 [71] 49 982 ziratha-Mam-Dev-Fem-Cha died in Space Base on level 20. Killed by a system shock. - [17] 50 903 ProzacElf-Soc-Uri-Mal-Cha starved to death in The Dungeons of Doom on level 1. 60 [60] 51 896 ziratha-Fla-Hca-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Mr. Iskenderun, the shopkeeper). - [68]