ziratha, neutral male automatic Saiyan ------- ......| |....%| |%..`.| #.Q@..| -.----- [Ziratha the Little Wannabe Fighter] St17 Dx9 Co9 In7 Wi9 Ch11 SaiClkMalNeu+r Dlvl:1 $0 HP20(20) Pw13(13) AC8 Xp1/0 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Armor a - a blessed +1 robe (being worn) {16} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Potions b - an uncursed finalized potion of oil (400) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 65% Tool drop chance was reduced to 84% Monster death drops spawned with only 88% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: squeaking The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: trident (turn 4350) The following skill couldn't be trained before a certain turn number is reached: flail (turn 12084) The following skill became harder to train at higher skill levels: spirituality Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34772 Monster spawn increase reached its maximum at turn 254408 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1050090 The monster class that cannot be genocided was (null) The monster species that spawned more often: arcade scrub (freq bonus 2) The monster species that spawned more often: indigo fungus (freq bonus 16) The monster species that spawned more often: brakier roguing (freq bonus 18) The monster species that spawned more often: wet area nymph (freq bonus 12) The monster species that spawned more often: laser sentai (freq bonus 12) The monster species that spawned more often: snake angel (freq bonus 16) The monster species that spawned more often: acerbity amerindian (freq bonus 12) The monster species that spawned more often: venom lichen (freq bonus 8) The monster species that spawned more often: mine light (freq bonus 12) The monster species that spawned more often: earthshark (freq bonus 3) The monster species that spawned more often: akira girl (freq bonus 3) The monster species that spawned more often: octarine force patch (freq bonus 6) The monster species that spawned more often: precivilization tune whipt (freq bonus 3) The monster species that spawned more often: energar (freq bonus 6) The monster species that spawned more often: oblivion mushroom (freq bonus 12) The monster species that spawned more often: roadblock colony (freq bonus 8) The monster species that spawned more often: emerged unkingly (freq bonus 12) The monster species that spawned more often: purulence rejudging (freq bonus 10) The monster species that spawned more often: duddy chisel kraft (freq bonus 12) The monster species that spawned more often: humanoid centaur (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster species that never randomly spawned: limrog The monster species that never randomly spawned: blood fly The monster species that never randomly spawned: desert boo The monster species that never randomly spawned: hobbit lightmaster The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: green mold warrior The monster species that never randomly spawned: deep seraphon The monster species that never randomly spawned: hysteria compressedly The monster species that never randomly spawned: light threat The monster species that never randomly spawned: dog cop The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: sand dart ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 20) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 37) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4) The RNG hath decreed that this item was generated more often: bulky flesh ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 91) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 9) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this trap was always invisible: pavement trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Trap randomization happened for 1 in 629 traps Next attribute increase check would have come at turn 1461 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Moori, King Kai and Vegeta Your deity was King Kai The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (142) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of healing (SNU QQQ) scroll of mana (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of phase door (WATERFALL MUSHROOM CLIMB) scroll of standard id (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of cure (DASH EM EXTENDED 100 METERS) * scroll of extra healing (LARGEST DIVING JUMP) * scroll of greater mana restoration (YAWNING MY SHANK CUSTOMER) Potions potion of oil (gasoline) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 cocks (2 created) 0 checkals (1 created) 0 pack jackals (2 created) 0 foxes (1 created) 0 aes (1 created) 0 baby leprechauns (1 created) 0 goblins (1 created) 0 little wild pigs (2 created) 0 nibble worms (1 created) 0 vultures (1 created) 0 easy vamps (1 created) 0 cardboard golems (1 created) 0 dragonball kids (1 created) 0 eh ghosts (1 created) 0 regular plants (1 created) 0 mascoins (1 created) 0 rain elbows (1 created) 20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Saiyan... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.