ziratha, chaotic male evilvariant Grenadonin Z ### , -- ---- , ,$ ....... --#-#(--- ........| |}................| |.@.}...........t.| |.@...............| ------------------- [Ziratha the Colorfucker] St17 Dx19 Co8 In10 Wi9 Ch8 GreEviMalCha Dlvl:1 $0 HP21(21) Pw8(8) AC3 Xp1/0 T1 Latest messages Palim-Palim ziratha, welcome to SlashEMExtended! You are a chaotic male evilvariant Grenadonin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets i - a * sticky prime cursed amulet of quick attack (being worn) {0} Weapons a - a heavily cursed +2 orcish short sword (weapon in hand) {12} b - 40 cursed greased +3 shuriken (in quiver) {1} c - 20 uncursed +0 frag grenades {0} Armor d - the heavily cursed +6 enchanted (of conflict) orcish ring mail named Zephyros (being worn) {100} e - a cursed -4 enchanted (of fire resistance) leather cloak (being worn) {7} f - the cursed -1 enchanted (of half physical damage) fedora named Blood Comet (being worn) {2} h - a cursed -6 enchanted (of undead warning) pair of leather gloves (being worn) {4} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Tools g - a cursed dragon eyepatch {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: improved vision Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 24% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 77% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 75% Food drop chance was reduced to 89% Monster death drops spawned with only 94% chance The following skill could not be trained at all: saber The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dart The following skill became untrainable after a while: general combat (turn 86912) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 32616) Items were more likely to be generated cursed by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 41557 Monster spawn increase reached its maximum at turn 136638 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 718530 The monster class that cannot be genocided was kobold The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: hobbit groupleader (freq bonus 10) The monster species that spawned more often: master quylthulg (freq bonus 12) The monster species that spawned more often: w-type (freq bonus 12) The monster species that spawned more often: crimson worm (freq bonus 4) The monster species that spawned more often: bought plant (freq bonus 16) The monster species that spawned more often: mummified guard (freq bonus 12) The monster species that spawned more often: ivory force fungus (freq bonus 12) The monster species that spawned more often: petty stillwater kamerel (freq bonus 15) The monster species that spawned more often: PHIX (freq bonus 3) The monster species that spawned more often: polygon unmounted (freq bonus 3) The monster species that spawned more often: humongous mushroom (freq bonus 3) The monster species that spawned more often: green warp fungus (freq bonus 4) The monster species that spawned more often: stalking venom lichen (freq bonus 7) The monster species that spawned more often: Mination (freq bonus 4) The monster species that spawned more often: UNIX Kernel (freq bonus 6) The monster species that spawned more often: petty Tulani (freq bonus 48) The monster species that spawned more often: umbra stalk (freq bonus 12) The monster species that spawned more often: structure mummy (freq bonus 12) The monster species that spawned more often: dark shape (freq bonus 12) The monster species that spawned more often: mink (freq bonus 14) The monster trait that was more common: monsters that make sheep sounds (freq bonus 8) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster species that never randomly spawned: odd nemi basher The monster species that never randomly spawned: wall dweller The monster species that never randomly spawned: lullabying toledo knacker flier The monster species that never randomly spawned: appertain piquant resonantly The monster species that never randomly spawned: great wyrm of stastis The monster species that never randomly spawned: pepper skeleton The monster species that never randomly spawned: K14 The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: tenth grade gal The monster species that never randomly spawned: mood cube The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: material bolt ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: brick chain ((null)) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: rememberance stone (gray) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 20) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 15) The RNG hath decreed that this item was generated more often: shiny star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: ether saw ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 84) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 48) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 86) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: grassland (GOOD THING YOU WERENT THERE) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2) Trap randomization happened for 1 in 579 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You caused conflict You had double attacks You had physical resistance You were fast You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Aerschie-Miesie The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (646) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of quick attack (glaring) Weapons orcish short sword (crude short sword) shuriken (throwing star) Armor orcish ring mail (crude ring mail) leather gloves (lead gloves) Scrolls scroll of healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of mana (ERIKISEPHEARARACHARAPHTHISKERA) scroll of phase door (FROTZ) scroll of standard id (WHY CANT MY MERC ALSO SUMMON A VALKYRIE) scroll of cure (CHLELOR PHACHILER MAZ MACHAIRIOCH) * scroll of extra healing (KILOBAT GIGABAT TERABAT) * scroll of greater mana restoration (ON TIMON TIME ON TIME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 thick jackals (1 created) 0 knivers (1 created) 0 newtechauns (1 created) 0 easy piercers (1 created) 0 field mice (1 created) 0 bought plants (2 created) 0 grabhappy plants (1 created) 0 group bugs (2 created) 0 fast lichens (1 created) 0 sub-gnomes (1 created) 0 slimebesus (1 created) 0 aggravating wallwalkers (1 created) 0 ghey kobold zombies (1 created) 0 dumb humans (1 created) 0 female samurai (1 created) 0 twens (1 created) 0 stealer plants (1 created) 0 stationary walls (1 created) 0 novice medium walls (1 created) 22 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Buh-Bye ziratha the Grenadonin... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.