ziratha, chaotic female magyar Supermarket Cashier -------+--- |..d......| |.@........ ----------- [Ziratha the Low Worker] St7 Dx7 Co16 In6 Wi8 Ch16 SupMagFemCha+S Dlvl:1 $500 HP18(18) Pw13(13) AC8 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female suxxor magyar Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - the blessed greased +0 pair of low boots named I Shall Wear Midnight (being worn) {4} Comestibles d - 5 uncursed food rations {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of fruit juice {0} g - a blessed potion of fruit juice {0} h - an uncursed potion of fruit juice {0} i - a blessed potion of booze {0} j - an uncursed potion of booze {0} Tools e - an uncursed tin opener (alternate weapon; not wielded) {0} k - an uncursed oil lamp (1215) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 144 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 58% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 68% Implant drop chance was reduced to 94% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 56% Tool drop chance was reduced to 70% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: elemental spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: squeaking (turn 28) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 27130) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 82670 Monster spawn increase reached its maximum at turn 141917 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1090012 The monster class that cannot be genocided was naga The monster class that was spawned more often: jelly (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: Emma (freq bonus 18) The monster species that spawned more often: chicken mummy (freq bonus 42) The monster species that spawned more often: dark elven turret (freq bonus 10) The monster species that spawned more often: subduing willow (freq bonus 20) The monster species that spawned more often: romeo promisor sow feral (freq bonus 15) The monster species that spawned more often: undead archeologist (freq bonus 144) The monster species that spawned more often: cobra (freq bonus 18) The monster species that spawned more often: weird colony (freq bonus 18) The monster species that spawned more often: nautilus steersman (freq bonus 42) The monster species that spawned more often: demonic jellyfish (freq bonus 10) The monster species that spawned more often: guttural hulked raptly (freq bonus 30) The monster species that spawned more often: funny ghost (freq bonus 24) The monster species that spawned more often: domestic lurking lemming (freq bonus 12) The monster species that spawned more often: nopokin (freq bonus 48) The monster species that spawned more often: greek catenaccio trainer (freq bonus 12) The monster species that spawned more often: sri lich (freq bonus 12) The monster species that spawned more often: marital lichen (freq bonus 10) The monster species that spawned more often: blood hook (freq bonus 24) The monster species that spawned more often: spider fagus (freq bonus 12) The monster species that spawned more often: burned out kogepan (freq bonus 6) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster species that never randomly spawned: nether warp fungus The monster species that never randomly spawned: ner lich The monster species that never randomly spawned: belaboring caviler The monster species that never randomly spawned: nashville pimpling The monster species that never randomly spawned: emptily leanly The monster species that never randomly spawned: yendorian granny The monster species that never randomly spawned: lava nymph The monster species that never randomly spawned: lyrical flophouse The monster species that never randomly spawned: H$ x]HxhU The monster species that never randomly spawned: pit fiend The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 30) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 37) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 13) The RNG hath decreed that this item was generated more often: desert sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 16) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 78) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lead clump (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rogues gloves (boiled gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 80) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: bulky flesh ball ((null)) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: difficult trident ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: sharp pole ((null)) The RNG hath decreed that this item was always generated cursed: rain (WASH MY PAST AWAY) The RNG hath decreed that this item was always generated cursed: lead nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 8) Trap randomization happened for 1 in 884 traps Next attribute increase check would have come at turn 533 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You had teleportitis You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (70) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (THX FEMMY) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of cure (CURSE THE NERFS RAAAAAAAGE) * scroll of extra healing (HLLLLLLLGH WAS IST DAS DENN) * scroll of greater mana restoration (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Potions potion of fruit juice (smoky) potion of booze (cough) potion of oil (muddy) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 wolves (1 created) 0 levunt jellies (1 created) 0 rabbits (1 created) 0 dork unicorns (1 created) 0 cancel watchers (1 created) 0 boom lights (1 created) 0 sub-gnomes (1 created) 0 grid xorns (2 created) 0 zero gunnhilds (1 created) 0 sad survivors (1 created) 0 lau walls (1 created) 0 small turrets (1 created) 0 swolp fish (1 created) 14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (1000 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Supermarket Cashier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. Since you quit, the score list will not be checked.