ziratha, chaotic male nordish Tourist --+--.- |..... |.....| |@....| |.....| |.....| |...... |.....| |.....| |..@..| |...d.| -----.- [Ziratha the Rambler] St11 Dx9 Co17 In6 Wi8 Ch15 TouNorMalCha+M Dlvl:1 $1232 HP20(20) Pw15(15) AC10 Xp1/0 T1 Latest messages Aloha ziratha, welcome to SlashEMExtended! You are a chaotic male mazewalker nordish Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - 39 uncursed +2 darts (in quiver) {1} Armor o - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - an uncursed tripe ration {0} c - 3 uncursed food rations {0} d - an uncursed banana {0} e - 13 uncursed slime molds {0} f - an uncursed lump of royal jelly {0} g - an uncursed pill {0} h - an uncursed tin of ant meat {0} i - 7 uncursed pears {0} j - an uncursed candy bar {0} Scrolls m - 4 uncursed scrolls of magic mapping {0} n - 2 uncursed finalized scrolls of magic mapping {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - an uncursed scroll of cure {0} Potions k - an uncursed finalized potion of extra healing {0} l - an uncursed potion of extra healing {0} Tools p - an uncursed expensive camera (0:72) {0} q - an uncursed credit card {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: poison resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 259 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 27% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 91% Tool drop chance was reduced to 80% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was limited to basic proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 6) The following skill became untrainable after a while: polearms (turn 46276) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 11009) The following skill became harder to train at higher skill levels: shield Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98089 Monster spawn increase reached its maximum at turn 180026 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5213976 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: leprechaun (freq bonus 12) The monster species that spawned more often: irate artichoke (freq bonus 30) The monster species that spawned more often: queeb sarting (freq bonus 52) The monster species that spawned more often: hand of the murderer (freq bonus 90) The monster species that spawned more often: Kira (freq bonus 64) The monster species that spawned more often: exhale recital (freq bonus 13) The monster species that spawned more often: large rothe (freq bonus 36) The monster species that spawned more often: katchenant (freq bonus 80) The monster species that spawned more often: item damage monster (freq bonus 30) The monster species that spawned more often: felwing (freq bonus 39) The monster species that spawned more often: silver beetle (freq bonus 15) The monster species that spawned more often: polyvinyl subatomic (freq bonus 84) The monster species that spawned more often: chaffinch nepotic (freq bonus 84) The monster species that spawned more often: grah sephirah (freq bonus 28) The monster species that spawned more often: probe patch (freq bonus 42) The monster species that spawned more often: dungeon ghoul (freq bonus 192) The monster species that spawned more often: superimpose poleax morassy (freq bonus 28) The monster species that spawned more often: redlite mushroom (freq bonus 45) The monster species that spawned more often: glamorizing engr (freq bonus 15) The monster species that spawned more often: C (freq bonus 15) The monster species that spawned more often: mining site dragon (freq bonus 32) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster species that never randomly spawned: Anita The monster species that never randomly spawned: inferiority pesky The monster species that never randomly spawned: goldbath coin The monster species that never randomly spawned: unspeakable horror The monster species that never randomly spawned: sand demon The monster species that never randomly spawned: riverside naga hatchling The monster species that never randomly spawned: tudor kamerel The monster species that never randomly spawned: lightning-proof wall The monster species that never randomly spawned: topcoat percentile The monster species that never randomly spawned: apprentice wort The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: eternium mattock ((null)) The RNG hath decreed that this item was never generated: mattress sleeping (MASTERING THE FLEEING MINE) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ash (fire-red, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy silk ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 6) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 36) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: bodyfluid strengthening (icky) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: yoga pants ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: tarmustrokingnora trap The RNG hath decreed that this trap was generated more often: mountain trap (freq bonus 10) Trap randomization happened for 1 in 498 traps Trap difficulty was increased by 49 Next attribute increase check would have come at turn 2392 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (C00000000000000000000000000005) scroll of healing (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of mana (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of phase door (LIFE RISK JAM ALSO DAMAGED) scroll of standard id (AVEZ VOUS DEJA LE FRANCAIS) scroll of cure (REDUC ENEMY POWER BY COQUETRY) * scroll of extra healing (VERR YED HORRE) * scroll of greater mana restoration (BURST THE SOUL) Potions potion of extra healing (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 small gas spores (1 created) 0 fast mimickers (1 created) 0 samu-elles (1 created) 0 begin unicorns (1 created) 0 aaah aaahs (1 created) 0 confined ghosts (1 created) 0 stationary walls (1 created) 0 +1 nd walls (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha ziratha the Tourist... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 1232 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.