ziratha, chaotic male urian Nobleman -.---- |.... +.@..#| |..u@$| ......| ------- [Ziratha the Pargar] St10 Dx7 Co12 In11 Wi3 Ch7 NobUriMalCha Dlvl:1 $0 HP12(12) Pw4(4) AC7 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic urian Nobleman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 25 uncursed apples {0} g - 3 uncursed food rations {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings e - an uncursed +1 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 36 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 67% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 37% Tool drop chance was reduced to 87% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 93% of the time only The following skill was trained at half the usual rate: unicorn horn The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: two-weapon combat The following skill became untrainable after a while: body spells (turn 55961) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 39441) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49049 Monster spawn increase reached its maximum at turn 178577 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2252712 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: pocketful mazurka (freq bonus 80) The monster species that spawned more often: great aether wyrm (freq bonus 6) The monster species that spawned more often: glassed hangared (freq bonus 21) The monster species that spawned more often: waggery rebilled irritably vegetate (freq bonus 18) The monster species that spawned more often: dim stalk (freq bonus 36) The monster species that spawned more often: wind elemental (freq bonus 10) The monster species that spawned more often: kopyguard (freq bonus 96) The monster species that spawned more often: angelfish sniggle (freq bonus 12) The monster species that spawned more often: animated dagger (freq bonus 18) The monster species that spawned more often: archaized inimical (freq bonus 36) The monster species that spawned more often: crite (freq bonus 36) The monster species that spawned more often: reshipper sudsed (freq bonus 72) The monster species that spawned more often: disorientating telephonic (freq bonus 6) The monster species that spawned more often: deriver refurbished (freq bonus 16) The monster species that spawned more often: unalterably transhipment nix mountie (freq bonus 36) The monster species that spawned more often: Shudde Mell (freq bonus 14) The monster species that spawned more often: death metal freak (freq bonus 5) The monster species that spawned more often: omen (freq bonus 40) The monster species that spawned more often: Kop Gaytain (freq bonus 16) The monster species that spawned more often: proapproval cloister (freq bonus 20) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster species that never randomly spawned: two ring hobbit The monster species that never randomly spawned: amorality esculent quainter The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: impressionably unthoughtfully The monster species that never randomly spawned: aligned light The monster species that never randomly spawned: nato washbowl The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: sizzle naga hatchling The monster species that never randomly spawned: black seraphon The monster species that never randomly spawned: white marketeer The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: heavy chrome ball ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: chrome shield (metallic shield) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: silver nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tunnels (street plan, freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 24) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: pole lantern ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: material bolt ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 3) Trap randomization happened for 1 in 678 traps Next attribute increase check would have come at turn 1315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (328) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (fatal gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (spinning helmet) * skullcap (filtered helmet) * flack helmet (round helmet) * crystal helm (fearsome helmet) * mining helm (meteoric helmet) * field helm (hacker helmet) * helm of safeguard (echo helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (old gloves) * commander gloves (bise gloves) * field gloves (nano gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (fungal sandals) * field boots (camouflage patterned boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (DESREVER TSEPMET) scroll of mana (EXTORTION RACKET) scroll of phase door (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of standard id (KALIMARI DESERT) scroll of cure (THE AMY HER ROOMMATE IS VERY WING TUFTED) * scroll of extra healing (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) * scroll of greater mana restoration (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) Rings ring of increase accuracy (color changing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mimic ants (1 created) 0 fogses (1 created) 0 jackals (2 created) 0 teapot grannies (1 created) 0 noob stonebiters (1 created) 0 silky anteaters (1 created) 0 weit unicorns (1 created) 0 ponies (1 created) 0 mini xorns (1 created) 0 scratchy girls (1 created) 0 squeak babes (1 created) 0 horned creatures (1 created) 0 novice roll walls (1 created) 0 odor dispensers (1 created) 15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Nobleman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. Since you quit, the score list will not be checked.