ziratha, chaotic male chiquai User of Stand ------ |...<| |....| |..}.| |....| |....| |....| |....| |....| |....| |.|..| |....| |....| |....| |....| |}..@| |....| |.}.@| |...}| |..}.| |....| |....| |....| |....| |....| ------ [Ziratha the Arrow Pierced] St13 Dx8 Co13 In9 Wi10 Ch9 UseChuMalCha Dlvl:1 $16 HP13(13) Pw11(11) AC10 Xp1/0 T28 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male chiquai User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Do you want to turn off the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You displaced your bard called Michael Jackson the rhymer. The bard called Michael Jackson the rhymer drops 16 gold pieces. The bard called Michael Jackson the rhymer picks up 16 gold pieces {0}. The bard called Michael Jackson the rhymer drops 16 gold pieces. Autopickup: ON, for $/!"+=? objects. You displaced your bard called Michael Jackson the rhymer. 16 gold pieces. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Tools a - an uncursed tooled horn {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: searching Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 80% Food drop chance was reduced to 85% Monster death drops spawned with only 97% chance The following skill could not be trained at all: bare-handed combat The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: two-weapon combat The following skill became untrainable after a while: healing spells (turn 5924) The following skill couldn't be trained before a certain turn number is reached: club (turn 37513) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34602 Monster spawn increase reached its maximum at turn 178966 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3785286 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: wooden warp patch (freq bonus 24) The monster species that spawned more often: tuna (freq bonus 8) The monster species that spawned more often: green hulk (freq bonus 28) The monster species that spawned more often: magic-colored colony (freq bonus 12) The monster species that spawned more often: spore colony (freq bonus 4) The monster species that spawned more often: large wasp (freq bonus 14) The monster species that spawned more often: spike patch (freq bonus 24) The monster species that spawned more often: enforcer (freq bonus 6) The monster species that spawned more often: mana monster (freq bonus 18) The monster species that spawned more often: yellow centipede (freq bonus 42) The monster species that spawned more often: poppet overincline beastliest (freq bonus 16) The monster species that spawned more often: rain-guessing dragon (freq bonus 15) The monster species that spawned more often: unclouded playwear dicing sawfly choreman permissive (freq bonus 8) The monster species that spawned more often: spritzer (freq bonus 8) The monster species that spawned more often: defacto plack (freq bonus 10) The monster species that spawned more often: kaldevil (freq bonus 18) The monster species that spawned more often: elegant girl (freq bonus 24) The monster species that spawned more often: subterranean giant (freq bonus 18) The monster species that spawned more often: telegold (freq bonus 10) The monster species that spawned more often: vermicious knid (freq bonus 24) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters with illusion attacks (freq bonus 2) The monster species that never randomly spawned: psion The monster species that never randomly spawned: ratch penetrator The monster species that never randomly spawned: runoff stalk The monster species that never randomly spawned: njuper The monster species that never randomly spawned: wimpy amethyst dragon The monster species that never randomly spawned: reawake singly The monster species that never randomly spawned: discharging covenanting literary ranked audad jocularity The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: tar stalk The monster species that never randomly spawned: nonliked plant The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: calculator ((null)) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: implant of big ol (torched) The RNG hath decreed that this item was never generated: block-heeled sandal ((null)) The RNG hath decreed that this item was generated more often: mountains (mountainous, freq bonus 8) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: urine (pewet, freq bonus 20) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 19) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 192) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 3) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 14) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 105) The RNG hath decreed that this item was generated more often: heavy nano ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 5) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: lead shot ((null)) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 5) Trap randomization happened for 1 in 450 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 3 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1487 points of nutrition remaining You had full nutrients You had improved technique levels You had echolocation Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 200 spells Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (1318) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GWEN SHOULD HAVE PICKED EDDIE) scroll of mana (TITTER WEATHERING) scroll of phase door (JOLTEON JOESTAR) scroll of standard id (ALLEGED HAPPY END) scroll of cure (USED IT FALLED BUT ELF HEAL NEXT) * scroll of extra healing (OGTH LOAM MDSK) * scroll of greater mana restoration (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 backbringers (1 created) 0 pack kobolds (14 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 oozing puddings (1 created) 0 bards (1 created) 0 +1 nl walls (1 created) 0 small item troves (1 created) 0 food troves (1 created) 22 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the User of Stand... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 16 pieces of gold, after 28 moves. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. Since you quit, the score list will not be checked.