ziratha, lawful male octopode Quarterback ------ |...{| .....| |.;..| --&-+- [Ziratha the Towel Boy] St12 Dx11 Co17 In6 Wi5 Ch5 QuaOctMalLaw+AG Spa:11 $150 HP26(26) Pw2(2) AC6 Xp1/0 T2 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful male angbander aggravator octopode Quarterback. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You have a bad feeling about this level. You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons c - a blessed +2 baseball bat (weapon in hand) {12} d - 50 uncursed +0 bullets (in quiver) {1} Armor a - an uncursed +0 pair of leather gloves (being worn) {4} b - an uncursed +0 helmet (being worn) {20} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions e - an uncursed greased potion of booze {0} f - 3 uncursed potions of booze {0} g - 2 uncursed finalized potions of booze {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 80% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 37% Tool drop chance was reduced to 92% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: elemental spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 9) The following skill became untrainable after a while: searching (turn 52506) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 26430) The following skill became harder to train at higher skill levels: matter spells Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 77429 Monster spawn increase reached its maximum at turn 191430 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 352586 The monster class that cannot be genocided was wall monster The monster species that spawned more often: red draconian (freq bonus 12) The monster species that spawned more often: hidden wort (freq bonus 5) The monster species that spawned more often: fibroma homebound unoccupied omnipotent (freq bonus 6) The monster species that spawned more often: Digging Mage (freq bonus 8) The monster species that spawned more often: consenting stalk (freq bonus 8) The monster species that spawned more often: simmering mushroom patch (freq bonus 4) The monster species that spawned more often: nearsightedly desk (freq bonus 2) The monster species that spawned more often: siena warp fungus (freq bonus 27) The monster species that spawned more often: frog (freq bonus 2) The monster species that spawned more often: thick deep one (freq bonus 3) The monster species that spawned more often: spea banger (freq bonus 2) The monster species that spawned more often: Sound Impacts (freq bonus 6) The monster species that spawned more often: onanocter 6f (freq bonus 6) The monster species that spawned more often: topaz wort (freq bonus 6) The monster species that spawned more often: floodwave (freq bonus 1) The monster species that spawned more often: haughty-looking elf (freq bonus 8) The monster species that spawned more often: hell needle hedgehog (freq bonus 6) The monster species that spawned more often: aquamarine worm (freq bonus 6) The monster species that spawned more often: skeleton serpent (freq bonus 6) The monster species that spawned more often: draugr mummy (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters that originate from Elona (freq bonus 10) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: real taz devil The monster species that never randomly spawned: water dragom The monster species that never randomly spawned: lamb The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: magic-colored warp patch The monster species that never randomly spawned: annoying leprechaun The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: poppycock awake The monster species that never randomly spawned: Dominik The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: ether hostage chain ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 27) The RNG hath decreed that this item was generated more often: moorland (KREM QUAY, freq bonus 18) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 12) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 26) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 2) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 3) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: bone fragment (gray) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this trap was always invisible: sanity treble trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 23) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 756 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You had 1499 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Roger Staubach, Peyton Manning and Tom Brady Your deity was Roger Staubach The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (205) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Armor leather gloves (cuddly gloves) helmet (thinking helmet) Scrolls scroll of healing (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of mana (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of phase door (SLEXUAL JUSTICE WARRIORS 2019) scroll of standard id (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of cure (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of extra healing (HIN LIE GEN UND SCHLA FEN) * scroll of greater mana restoration (ISAY INAY) Potions potion of booze (anise seed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 11: <- You are here Vanquished creatures 0 gas spores (1 created) 0 fluffy cats (1 created) 0 baby tuchechauns (1 created) 0 baby mimics (1 created) 0 fast mimickers (1 created) 0 mynocks (1 created) 0 tuski mimics (1 created) 0 spideroids (1 created) 0 dmg vortices (1 created) 0 grid bugs (1 created) 0 egg-laying mammals (1 created) 0 baby white dragons (1 created) 0 vulnerato lichens (1 created) 0 ant mummies (1 created) 0 gruff mummies (1 created) 0 rattlesnakes (1 created) 0 shamble walks (1 created) 0 mini xorns (1 created) 0 new zombies (2 created) 0 kobold zombies (4 created) 0 newt zombies (1 created) 0 hobbit zombies (1 created) 0 bat zombies (1 created) 0 albaes (1 created) 0 shopkeepers (2 created) 0 minighosts (1 created) 0 eh ghosts (3 created) 0 gene jinns (1 created) Mister Head (0 times) 0 newts (1 created) 0 dark grues (1 created) 0 small turrets (1 created) 39 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Basic] (max Master) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Quarterback... You quit in Space Base on dungeon level 11 with 500 points, and 150 pieces of gold, after 2 moves. Killer: quit You were level 1 with a maximum of 26 hit points when you quit. Since you quit, the score list will not be checked.